コミット履歴

作者 SHA1 メッセージ 日付
  baldurk 141bc5a54f Fix type recursion with EOpIndexIndirect dereferences 5 年 前
  baldurk 879562b766 Fix treatment of array input/output variables in reflection 5 年 前
  baldurk a972e73ad7 Add option to reflect all block members, inactive or active. 5 年 前
  baldurk 0af5e3e346 Reflect pipeline outputs as well as inputs, optionally from other stages 5 年 前
  baldurk 15c37f79a9 Include array index in reflected uniform names more consistently 5 年 前
  baldurk 90995f5dae Update reflection offset consistently for structure members 5 年 前
  John Kessenich a353bf1f20 Nonfunctional: Add reflect test case, and fix long lines in reflection code. 7 年 前
  Thomas Perl bef7428dfd Update test cases for vertex attribute reflection 8 年 前
  John Kessenich ddea678e3e Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 10 年 前
  John Kessenich 5b9f98854c Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. 10 年 前
  John Kessenich 04884e42ed Reflection: Expand out block arrays to N different blocks. 10 年 前
  John Kessenich 43e43ce77a Reflection: Flesh out expansions of complex aggregates not fully dereferenced, visit all array elements for a variable index, and correct max array index when a later occurrence is larger than an earlier one. 11 年 前
  John Kessenich 12f9221e44 Reflection: 11 年 前
  John Kessenich ec252dfd3b Reflection: Add translation from glslang types to the API #define types. 11 年 前
  John Kessenich 568bc3ae55 Reflection: Implement the std140 block offset calculation rules. 11 年 前
  John Kessenich 11f9fc7247 Add and partially implement an interface for doing uniform reflection. It includes an AST traversal to identify live accesses. 11 年 前