提交歷史

作者 SHA1 備註 提交日期
  baldurk 141bc5a54f Fix type recursion with EOpIndexIndirect dereferences 5 年之前
  baldurk 879562b766 Fix treatment of array input/output variables in reflection 5 年之前
  baldurk a972e73ad7 Add option to reflect all block members, inactive or active. 5 年之前
  baldurk 0af5e3e346 Reflect pipeline outputs as well as inputs, optionally from other stages 5 年之前
  baldurk 15c37f79a9 Include array index in reflected uniform names more consistently 5 年之前
  baldurk 90995f5dae Update reflection offset consistently for structure members 5 年之前
  John Kessenich a353bf1f20 Nonfunctional: Add reflect test case, and fix long lines in reflection code. 7 年之前
  Thomas Perl bef7428dfd Update test cases for vertex attribute reflection 8 年之前
  John Kessenich ddea678e3e Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 10 年之前
  John Kessenich 5b9f98854c Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. 10 年之前
  John Kessenich 04884e42ed Reflection: Expand out block arrays to N different blocks. 10 年之前
  John Kessenich 43e43ce77a Reflection: Flesh out expansions of complex aggregates not fully dereferenced, visit all array elements for a variable index, and correct max array index when a later occurrence is larger than an earlier one. 11 年之前
  John Kessenich 12f9221e44 Reflection: 11 年之前
  John Kessenich ec252dfd3b Reflection: Add translation from glslang types to the API #define types. 11 年之前
  John Kessenich 568bc3ae55 Reflection: Implement the std140 block offset calculation rules. 11 年之前
  John Kessenich 11f9fc7247 Add and partially implement an interface for doing uniform reflection. It includes an AST traversal to identify live accesses. 11 年之前