Video game map converter for Reflex Arena to Quake Engine formats with texture definition support. https://scuti.neocities.org/pages/reflex2q3-retrospect

suhrke 9546168440 Merge branch 'fix_Gcc11' of scuti/reflex2q3 into master 1 year ago
docs 17e1ce3a1f Added note about WorldSpawn differences 7 years ago
include 2dfb1478aa GCC 11 support and CMake 1 year ago
lib 2dfb1478aa GCC 11 support and CMake 1 year ago
src 2dfb1478aa GCC 11 support and CMake 1 year ago
test 2dfb1478aa GCC 11 support and CMake 1 year ago
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CMakeLists.txt 2dfb1478aa GCC 11 support and CMake 1 year ago
LICENSE 096cffb115 Relicense to gpl3 7 years ago
README.md 2dfb1478aa GCC 11 support and CMake 1 year ago
r2q3.rem f88a4710f0 Renamed .ent to .rem - Reflex Entity Mapping file to avoid confusion 7 years ago
r2xonotic.rem f88a4710f0 Renamed .ent to .rem - Reflex Entity Mapping file to avoid confusion 7 years ago

README.md

reflex2q3

Converts Reflex maps (Version 8 and below) into id Tech map files.

Build Requirements

Building:

        git submodule update --init --recursive
	mkdir build
	cd build
	cmake ..
	make

Convert map geometry:

        ./reflex2q3 input.map output.map

Convert map geometry and entities:

        ./reflex2q3 input.map output.map -e ../entity-file.rem

We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.

List all command line arguments:

        ./reflex2q3 --help

Compiler(s) Tested

  • gcc (Debian 10.2.1-6) 10.2.1 20210110
  • gcc (GCC) 11.3.0 (Windows)
  • gcc version 12.2.0 (GCC)

Tested With

  • netradiant-1.5.0-20120301

Forked from chronokun's ReflexToQ3