提交歷史

作者 SHA1 備註 提交日期
  Wouter Vermaelen ed2594d420 use array arithmetic iso pointer arithmetic in BitmapConverter 18 年之前
  Maarten ter Huurne 4928658b2b Put GLuint expansion filter trickery in GLUtil.hh. Also fixed compilation of MemoryOps on Mac OS X. 18 年之前
  Manuel Bilderbeek 258ee7676f Fix potential problem on archs where char is an unsigned type (thinking done by Wouter) 18 年之前
  Wouter Vermaelen f13047703a #include cleanup 19 年之前
  Wouter Vermaelen c5fccaf2aa removed SDLLo renderer 19 年之前
  Wouter Vermaelen 51a2d1c339 fix linking error on systems where GLuint = Uint16 (I don't know these actually exist) 19 年之前
  Maarten ter Huurne 23d4b89f96 Fixed template instantiation: use the SDL types "Uint16" and "Uint32" because that is what SDLRasterizer uses for its pixel formats. Also moved the conditional instantiation for GLuint to the bottom of the file (that mess of template magic is a conditional instantiation). 19 年之前
  Wouter Vermaelen 744a4c53cd implemented stripes for screen6 background 19 年之前
  Wouter Vermaelen 295e9127ca use references iso pointers where possible in VDP code 19 年之前
  Wouter Vermaelen 5708d97583 fixed linking problem with gcc-4.x 19 年之前
  Maarten ter Huurne a3118b06d1 Removed support for 8bpp. 20 年之前
  Wouter Vermaelen 55a81cf197 Compiled with -Wall -W and fixed all warnings 20 年之前
  Maarten ter Huurne 4ff385659a Replaced __OPENGL_AVAILABLE__ by COMPONENT_GL. 20 年之前
  Maarten ter Huurne 93ffebbff3 Only expand template for "GLuint" when compiling with GL support. Also updated comment: duplicate expansion is an error on GCC 3.3, 3.4-pre and ICC 8.0, so it is not just a quirk of GCC 3.3. 21 年之前
  Maarten ter Huurne 4813baabaa Expand template for "GLuint" as well; for example on MacOSX "GLuint" is not equivalent to "unsigned int". It takes a bit of template metaprogramming to avoid duplicate instantiation in case the types are equivalent. 21 年之前
  Maarten ter Huurne 1f6633a4c9 Removed upscaling from SDLRenderer/CharacterConverter/BitmapConverter. Instead, all upscaling is done by the scaler implementation. 21 年之前
  Maarten ter Huurne 659286f276 Put all openMSX code in namespace "openmsx". 21 年之前
  Maarten ter Huurne 7678cfcba2 Introduced Blender class and use it from Character/BitmapConverter. 21 年之前
  Maarten ter Huurne 2469925f76 Moved the VDP and rendering code into new "video" directory. 21 年之前