m9710797
|
7798365712
removed ARM assembly code (fix crash on Android)
|
преди 6 години |
Wouter Vermaelen
|
594ab30ad9
Reorganize mode selection in CharacterConverter (and BitmapConverter)
|
преди 10 години |
Manuel Bilderbeek
|
6f30980c10
Implement that V99x8 does not support mixed modes
|
преди 10 години |
Maarten ter Huurne
|
bc9eded99d
Add missing #includes of "components.hh"
|
преди 10 години |
wouter
|
9c58265013
Ran include-what-you-use and removed some #includes
|
преди 11 години |
Maarten ter Huurne
|
6f61dd3aed
Remove __restrict qualifiers on methods in templated classes
|
преди 11 години |
Maarten ter Huurne
|
6b193d2168
Make __restrict declarations match implementations
|
преди 11 години |
wouter
|
4fdc38a90a
Use uint6_t/uint32_t as type for a 16/32bpp pixel
|
преди 11 години |
Manuel Bilderbeek
|
9b39dd6f9e
Use system independent type for holding pointers.
|
преди 11 години |
wouter
|
072ad4083b
Simplify video template (explicit) instantiation stuff
|
преди 11 години |
wouter
|
d089095d55
Various text-processing stuff
|
преди 11 години |
Wouter Vermaelen
|
94aebb1991
Fix compilation on x86_64
|
преди 11 години |
Alex Wulms
|
8016d6e163
Fix crash on ARMv6 with 16bpp rendermode for screen 5, when vdpreg18 is on non-even X position
|
преди 11 години |
Wouter Vermaelen
|
f2e8f7d6ac
Use 'auto' to simplify c++ casts
|
преди 12 години |
Wouter Vermaelen
|
2172981701
Replace our implementation of type_traits with standard versions
|
преди 12 години |
Wouter Vermaelen
|
967913c0cb
Replaced our STATIC_ASSERT macro with the c++11 static_assert feature
|
преди 12 години |
Wouter Vermaelen
|
92b78b33b0
[5/14] fix inline asm: BitmapConverter.cc
|
преди 12 години |
Wouter Vermaelen
|
7dc6fb3d13
Make our ARM inline asm routines compile in Thumb2 mode
|
преди 13 години |
Wouter Vermaelen
|
3c2b5a2c81
Simplified mode dispatch in BitmapConverter/CharacterConverter
|
преди 14 години |
Wouter Vermaelen
|
6307dcda75
Also made 'this-pointer' restrict
|
преди 14 години |
Maarten ter Huurne
|
6ec4c8a418
Fix link errors when HAVE_32BPP is false but COMPONENT_GL is true.
|
преди 15 години |
Maarten ter Huurne
|
43840964cb
If a component is not present, #define it to 0 instead of not defining it. This way if you forget to include the right header, you get a compile error instead of an object with the wrong contents.
|
преди 15 години |
Wouter Vermaelen
|
3a12b48098
second round of changes to make code compile in VC++
|
преди 16 години |
Wouter Vermaelen
|
2f7172e5ff
merged part of mfeingol's work to make openMSX compile with VC++
|
преди 16 години |
Wouter Vermaelen
|
0759523a01
added ARM asm routines for screen2/5 rendering / low-scaler
|
преди 17 години |
Wouter Vermaelen
|
2b5f74f3eb
conditionally compile 16bpp/32bpp and scaler code
|
преди 17 години |
Wouter Vermaelen
|
b30766e973
optimized scrn5/7 rendering (see ChangeLog)
|
преди 17 години |
Maarten ter Huurne
|
19a02e69ec
Moved setDisplayMode from .hh to .cc file, since it is too big to inline and not performance critical either.
|
преди 17 години |
Wouter Vermaelen
|
93e5202951
tiny speedup
|
преди 17 години |
Wouter Vermaelen
|
5020eaf2ec
added optimized clipping routines
|
преди 17 години |