README 1.5 KB

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  1. Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
  2. that can be used as a libretro core. It is a libretro port of Mednafen
  3. PlayStation.
  4. Mednafen-PSX requires the following BIOS image files for operation:
  5. * scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
  6. * scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
  7. * scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
  8. The bios names are case sensitive.
  9. The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
  10. renamed to scph5501.bin to be used.
  11. Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
  12. CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
  13. than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
  14. filenames of the CUE/TOC/CCD files.
  15. Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
  16. renderer. This will require support in the libretro frontend, video card and driver.
  17. To switch between OpenGL and Vulkan renderers configure the video driver in
  18. RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
  19. To build the OpenGL renderer use:
  20. OPENGL=1 ./beetle-psx-libretro.SlackBuild
  21. To build the Vulkan renderer use:
  22. VULKAN=1 ./beetle-psx-libretro.SlackBuild
  23. To build both the OpenGL and Vulkan renderers use:
  24. HW=1 ./beetle-psx-libretro.SlackBuild
  25. To build the debugging symbols use:
  26. DEBUG=1 ./beetle-psx-libretro.SlackBuild