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- Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
- that can be used as a libretro core. It is a libretro port of Mednafen
- PlayStation.
- Mednafen-PSX requires the following BIOS image files for operation:
- * scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
- * scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
- * scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
- The bios names are case sensitive.
- The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
- renamed to scph5501.bin to be used.
- Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
- CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
- than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
- filenames of the CUE/TOC/CCD files.
- Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
- renderer. This will require support in the libretro frontend, video card and driver.
- To switch between OpenGL and Vulkan renderers configure the video driver in
- RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
- To build the OpenGL renderer use:
- OPENGL=1 ./beetle-psx-libretro.SlackBuild
- To build the Vulkan renderer use:
- VULKAN=1 ./beetle-psx-libretro.SlackBuild
- To build both the OpenGL and Vulkan renderers use:
- HW=1 ./beetle-psx-libretro.SlackBuild
- To build the debugging symbols use:
- DEBUG=1 ./beetle-psx-libretro.SlackBuild
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