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README.txt

WavPlayer -- flash player for asterisk

* Note: Use Haxe-2 to compile.

WavPlayer is flash player, designed to play files, recorded for and
by Asterisk (www.asterisk.org) or any other telephone system.

If supports playback of:
Format | Codecs
=====================================================================
.au G711u, G711a, PCM format, any samplerate/channels
.wav G711u, G711a, PCM, GSM 6.10 (MS), IMA ADPCM formats, any samplerate/channels
.wav49 just alias of .wav, can content any of wav codecs
.gsm raw GSM 6.10
.sln raw PCM 16bit-signed 8kHz
.raw alias of .sln
.alaw raw G711a 8kHz mono
.al alias of .alaw
.ulaw raw G711u 8kHz mono
.ul alias of .ulaw
.mu alias of .ulaw
.pcm alias of .ulaw
.la raw G711a 8kHz mono in inverted bit order
.lu raw G711u 8kHz mono in inverted bit order
=====================================================================

Flash interface:
You can select one of two interfaces:
1: (minimal) Just one button.
To select it, pass gui=mini in agruments, or nothing
shape of circle = buffering, click to stop
shape of square = playing, click to pause playback
shape of triangle = stopped, click to play last file
shape of two bars = paused. click to continue play
2: (wide) Control button as above plus position bar for scrolling
To select it, pass gui=full in arguments
short ticks are 10 second, long ticks are minutes.
pass arguments: h=height of player, w=width of player.
field of control button are square of h*h, rest space used for
position bar.
3: (none) no interface at all. transparent dot displayed.
To select it, pass gui=none in arguments

Flash Interface customize:
Pass parameters to specify colors:
bg_color: (default 0x303030) Color of background
ready_color: (default 0xA0A0A0) Color of loaded bar
cursor_color: (default 0x7FA03F) Color of cursor mark
button_color: (default 0x808080) Color of play/pause button

minor_tick_color: (default 0x006600) Color of minor tick score
major_tick_color: (default 0x000066) Color of major tick score

JS interface:
doPlay([filename][, buffer]) or play([filename][, buffer])
start playback of given filename. if filename not given -- play last
buffer argument says minimum buffer length needed to start playback
doStop() or stop()
stop playback of current file
doPause() or pause()
pauses playback of current file
doResume() or resume()
resume playback of current file after pause. will throw error if not started
doSeek(pos) or seek()
seeks playback to position (in seconds)
setVolume(value) or volume(value)
set playback volume to specifed value. 1.0 by default
initial value get from flash parameter "value"
getVolume() or volume()
get playback volume
setPan(value) or pan(value)
set playback pan (-1.0 is 100% left, 0.0 is center(default), 1.0 is 100% right)
initial value get from flash parameter "pan"
getPan(value) or pan()
get playback pan
attachHandler(Event, Handler[, User]) -> handlerId
when Event occurs, Handler will be called, with optionally User info as first argument
detachHandler(Event, Handler[, User])
detach all Event handlers, identified by Event/Handler/User triplet
removeHandler(HandlerId)
detach event handler, identified by handlerId, returent by previous call to attachHandler

JS callbacks:
onWavPlayerReady(id)
fired when wavPlayer ready to be controlled

JS events:
!!! WARNING !!!
Do not do any time-consuming operations in callbacks --
It can cause hangs from browser to whole system.
To change any DOM elements / innerHTML / ask user --
fire function in separate thread with setTimeout()
!!! ACHTUNG !!!

*(eventName[, User][, Arguments])
fired on any events. first argument then eventName, next is user-supplied argument, rest is event arguments
PLAYER_BUFFERING([position])
fired when player starts buffering of sound.
optionally, passed current file position (if known)
PLAYER_LOAD(soundAvailable, soundTotal)
fired when player loads sound stream.
soundAvailable = sound length in seconds available to play right now
soundTotal = total sound length in file, if known
PLAYER_PLAYING([position])
fired when player starts playing sound
start of playback position passed, if position known
PLAYER_STOPPED([position])
fired when player stops playing sound
stopped position passed, if known
PLAYER_PAUSED([position])
fired when player paused playing sound
current pause position passed, if known
progress(bytesLoaded, bytesTotal)
fired when player loaded next chunk from file.

See usage example in debug.html and index.html