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- //
- // WAV/AU Flash player with resampler
- //
- // Copyright (c) 2009, Anton Fedorov <datacompboy@call2ru.com>
- //
- /* This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- */
- import flash.media.SoundTransform;
- // Main player class: loads stream, process it by appropriate file decoder,
- // that will initialize correct sound decoder. Decoded audio samples
- // resample to 44100 and play via AudioSink
- class Player extends flash.events.EventDispatcher, implements IPlayer {
- var File : flash.net.URLStream;
- var Sound : fmt.File;
- var Resampler : com.sun.media.sound.SoftAbstractResampler;
- var pitch : Array<Float>;
- var asink : org.xiph.system.AudioSink;
- var buffer : Array<Array<Float>>;
- var padding : Array<Float>;
- var in_off : Array<Float>;
- var fname : String;
- var first : Bool;
- var timer : flash.utils.Timer;
- var trigger : Null<Float>;
- var pos : Null<Float>;
- var schtr: SoundTransform;
- public var volume(get_volume, set_volume): Float;
- public var pan(get_pan, set_pan): Float;
- public var soundTransform(get_soundTransform, set_soundTransform): SoundTransform;
- public function new(?path : String) {
- super();
- schtr = new SoundTransform();
- fname = path;
- asink = null;
- File = null;
- }
- public function play(?path : String, ?trigger_buffer : Float) {
- if (trigger_buffer != null) trigger = trigger_buffer;
- if (path != null) fname = path;
- if (fname == null) throw "No sound URL given";
- // To-do: re-play already loaded stream
- pitch = new Array<Float>();
- trace("Player for "+fname);
- var slnrx = ~/[.](sln(\d{1,3}))$/i;
- if ((~/[.]au$/i).match(fname)) {
- Sound = new fmt.FileAu();
- } else
- if ((~/[.]wav(49)?$/i).match(fname)) {
- Sound = new fmt.FileWav();
- } else
- if ((~/[.](sln|raw)$/i).match(fname)) {
- Sound = new fmt.FileSln();
- } else
- if (slnrx.match(fname)) {
- Sound = new fmt.FileSln(Std.parseInt(slnrx.matched(2)) * 1000);
- } else
- if ((~/[.](alaw|al)$/i).match(fname)) {
- Sound = new fmt.FileAlaw();
- } else
- if ((~/[.](ulaw|ul|pcm|mu)$/i).match(fname)) {
- Sound = new fmt.FileUlaw();
- } else
- if ((~/[.]la$/i).match(fname)) {
- Sound = new fmt.FileAlawInv();
- } else
- if ((~/[.]lu$/i).match(fname)) {
- Sound = new fmt.FileUlawInv();
- } else
- if ((~/[.]gsm$/i).match(fname)) {
- Sound = new fmt.FileGsm();
- } else {
- trace("Unsupported file type");
- throw "Unsupported file type";
- }
- Resampler = new com.sun.media.sound.SoftLanczosResampler();
- initAsink();
- try {
- File = new flash.net.URLStream();
- var Req = new flash.net.URLRequest(fname);
- File.addEventListener(flash.events.Event.COMPLETE, completeHandler);
- File.addEventListener(flash.events.ProgressEvent.PROGRESS, progressHandler);
- File.addEventListener(flash.events.IOErrorEvent.IO_ERROR, errorHandler);
- trace("Load begin!");
- first = true;
- File.load(Req);
- dispatchEvent(new PlayerEvent(PlayerEvent.BUFFERING, 0));
- timer = new flash.utils.Timer(100);
- timer.addEventListener( flash.events.TimerEvent.TIMER, timeout );
- timer.start();
- }
- catch (error : Dynamic) {
- trace("Unable to load: "+error);
- throw error;
- }
- }
- function initAsink() {
- try {
- asink = new org.xiph.system.AudioSink(8192, true, 44100*5, trigger==null?null:Math.round(trigger*44100), schtr);
- asink.addEventListener(PlayerEvent.PLAYING, playingEvent);
- asink.addEventListener(PlayerEvent.STOPPED, stoppedEvent);
- } catch (error : Dynamic) {
- trace("Unable to load: "+error);
- //trace(haxe.Stack.exceptionStack());
- throw error;
- }
- }
- public function set_volume(volume: Float): Float {
- this.schtr.volume=volume;
- trace("set_volume("+volume+")");
- this.soundTransform = this.soundTransform; // Apply changes
- return volume;
- }
- public function get_volume(): Float {
- return this.schtr.volume;
- }
- public function set_pan(pan: Float): Float {
- this.schtr.pan=pan;
- this.soundTransform = this.soundTransform; // Apply changes
- return this.schtr.pan;
- }
- public function get_pan(): Float {
- return this.schtr.pan;
- }
- public function set_soundTransform(st: SoundTransform): SoundTransform {
- this.schtr = st;
- if (this.asink!=null) {
- this.asink.soundTransform = this.schtr;
- }
- return this.schtr;
- }
- public function get_soundTransform(): SoundTransform {
- return this.schtr;
- }
- function playingEvent(event:PlayerEvent) {
- dispatchEvent(new PlayerEvent(PlayerEvent.PLAYING, event.position));
- }
- function stoppedEvent(event:PlayerEvent) {
- dispatchEvent(new PlayerEvent(PlayerEvent.STOPPED, event.position));
- }
- public function pause() {
- if (asink != null) {
- pos = asink.pause();
- trace("Paused pos = "+pos);
- dispatchEvent(new PlayerEvent(PlayerEvent.PAUSED, pos));
- }
- else stop();
- }
- public function resume() {
- trace("Try to resume from"+pos);
- if (pos!=null) {
- asink.play(pos);
- }
- else play();
- }
- public function seek(pos: Float) {
- if (asink != null && Sound != null && Sound.ready()==1) {
- asink.pause();
- if (!asink.play(pos)) { // If we seek outside prepared buffer, need to re-setup resampler buffer
- asink = null;
- initAsink();
- initResampler();
- asink.pos += Sound.seek(pos);
- dispatchEvent(new PlayerEvent(PlayerEvent.BUFFERING, asink.pos));
- // timeout handler will populate from new pos when ready
- }
- }
- }
-
- public function stop() {
- if (asink != null) {
- var pos = asink.stop();
- trace("Stopped position = "+pos);
- asink = null;
- }
- if (File != null) {
- File.close();
- File = null;
- dispatchEvent(new PlayerEvent(PlayerEvent.STOPPED, 0.0));
- }
- if (timer != null) {
- timer = null;
- }
- }
- function completeHandler(event:flash.events.Event) {
- trace("completeHandler: " + event);
- timeout(null);
- dispatchEvent(event);
- }
- function progressHandler(event:flash.events.ProgressEvent) {
- trace("progressHandler: " + event);
- if (first) {
- first = false;
- if (event.bytesTotal>0)
- Sound.setSize(Std.int(event.bytesTotal));
- }
- dispatchEvent(event); // here we fire byte progress
- }
- function errorHandler(event:flash.events.IOErrorEvent) {
- trace("ERROR ERROR");
- dispatchEvent(event);
- }
- function timeout(event:Null<flash.events.Event>) {
- if (asink.available < 44100*5) {
- read(event == null);
- Sound.populate( Math.ceil(Math.min(Sound.getRate(), Sound.getRate()*((44100*5-asink.available)/44100.0) )) );
- populate();
- }
- }
- function read(last: Bool) {
- if (File.bytesAvailable > 0) {
- Sound.push( File, last );
- dispatchEvent( new PlayerLoadEvent(PlayerLoadEvent.LOAD, false, false, Sound.getLoadedLength(), Sound.getEtaLength()) );
- //trace("Sound ready = "+Sound.ready()+"; rate="+Sound.getRate()+"; channels="+Sound.getChannels()+"; samples="+Sound.samplesAvailable());
- }
- }
-
- function initResampler() {
- if (Sound.getRate() != 44100) {
- pitch[0] = Sound.getRate() / 44100.0;
- trace("Resample with "+pitch[0]+" pitch");
- buffer = new Array<Array<Float>>();
- if (padding == null) {
- padding = new Array<Float>();
- for( k in 0...Resampler.getPadding() )
- padding.push( 0.0 ); // Fill startup padding
- }
- for( c in 0...Sound.getChannels() ) {
- // Fill with double padding
- buffer.push( padding.copy() );
- buffer[c] = buffer[c].concat( padding );
- }
- in_off = new Array<Float>();
- in_off[0] = Resampler.getPadding();
- asink.pos -= (padding.length / Sound.getRate());
- }
- }
-
- function populate() {
- if (Sound.samplesAvailable()>0) {
- if (Sound.getRate() == 44100) {
- var Samples = Sound.getSamples();
- var ind = new Array<Int>(); ind[0] = 0;
- var cnt = Samples[0].length;
- asink.write(Samples, ind, cnt, Sound.last);
- } else {
- var Samples = Sound.getSamples();
- if (pitch.length != 1)
- initResampler();
- var Res = new Array<Array<Float>>();
- var out_off = new Array<Int>();
- var inOff = in_off[0];
- // Conversion needs padding samples before and padding samples after
- // So, for last pack we need to add one more padding zone
- for( c in 0...Sound.getChannels() ) {
- buffer[c] = buffer[c].concat( Samples[c] );
- if (Sound.last) {
- buffer[c] = buffer[c].concat( padding );
- buffer[c] = buffer[c].concat( padding );
- }
- Res.push( new Array<Float>() );
- in_off[0] = inOff;
- out_off[0] = 0;
- // Note: number of last element, not count!
- // Always hold 1 padding left and 1 padding right
- var in_end: Float = buffer[c].length-padding.length;
- var out_end: Int = (Std.int( buffer[0].length / pitch[0] + 1 )+Resampler.getPadding())*5;
- Resampler.interpolate(buffer[c], in_off, in_end, pitch, 0, Res[c], out_off, out_end);
- }
- // Write resampled sound
- var ind = new Array<Int>(); ind[0] = 0;
- asink.write(Res, ind, out_off[0], Sound.last);
- // Shift buffers
- for( c in 0...Sound.getChannels() ) {
- buffer[c].splice(0, Std.int( in_off[0] )-2*padding.length );
- }
- in_off[0] -= Std.int( in_off[0]-2*padding.length );
- }
- }
- }
- }
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