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- WavPlayer -- flash player for asterisk
- * Note: Use Haxe-2 to compile.
- WavPlayer is flash player, designed to play files, recorded for and
- by Asterisk (www.asterisk.org) or any other telephone system.
- If supports playback of:
- Format | Codecs
- =====================================================================
- .au G711u, G711a, PCM format, any samplerate/channels
- .wav G711u, G711a, PCM, GSM 6.10 (MS), IMA ADPCM formats, any samplerate/channels
- .wav49 just alias of .wav, can content any of wav codecs
- .gsm raw GSM 6.10
- .sln raw PCM 16bit-signed 8kHz
- .raw alias of .sln
- .alaw raw G711a 8kHz mono
- .al alias of .alaw
- .ulaw raw G711u 8kHz mono
- .ul alias of .ulaw
- .mu alias of .ulaw
- .pcm alias of .ulaw
- .la raw G711a 8kHz mono in inverted bit order
- .lu raw G711u 8kHz mono in inverted bit order
- =====================================================================
- Flash interface:
- You can select one of two interfaces:
- 1: (minimal) Just one button.
- To select it, pass gui=mini in agruments, or nothing
- shape of circle = buffering, click to stop
- shape of square = playing, click to pause playback
- shape of triangle = stopped, click to play last file
- shape of two bars = paused. click to continue play
- 2: (wide) Control button as above plus position bar for scrolling
- To select it, pass gui=full in arguments
- short ticks are 10 second, long ticks are minutes.
- pass arguments: h=height of player, w=width of player.
- field of control button are square of h*h, rest space used for
- position bar.
- 3: (none) no interface at all. transparent dot displayed.
- To select it, pass gui=none in arguments
- Flash Interface customize:
- Pass parameters to specify colors:
- bg_color: (default 0x303030) Color of background
- ready_color: (default 0xA0A0A0) Color of loaded bar
- cursor_color: (default 0x7FA03F) Color of cursor mark
- button_color: (default 0x808080) Color of play/pause button
- minor_tick_color: (default 0x006600) Color of minor tick score
- major_tick_color: (default 0x000066) Color of major tick score
- JS interface:
- doPlay([filename][, buffer]) or play([filename][, buffer])
- start playback of given filename. if filename not given -- play last
- buffer argument says minimum buffer length needed to start playback
- doStop() or stop()
- stop playback of current file
- doPause() or pause()
- pauses playback of current file
- doResume() or resume()
- resume playback of current file after pause. will throw error if not started
- doSeek(pos) or seek()
- seeks playback to position (in seconds)
- setVolume(value) or volume(value)
- set playback volume to specifed value. 1.0 by default
- initial value get from flash parameter "value"
- getVolume() or volume()
- get playback volume
- setPan(value) or pan(value)
- set playback pan (-1.0 is 100% left, 0.0 is center(default), 1.0 is 100% right)
- initial value get from flash parameter "pan"
- getPan(value) or pan()
- get playback pan
- attachHandler(Event, Handler[, User]) -> handlerId
- when Event occurs, Handler will be called, with optionally User info as first argument
- detachHandler(Event, Handler[, User])
- detach all Event handlers, identified by Event/Handler/User triplet
- removeHandler(HandlerId)
- detach event handler, identified by handlerId, returent by previous call to attachHandler
- JS callbacks:
- onWavPlayerReady(id)
- fired when wavPlayer ready to be controlled
- JS events:
- !!! WARNING !!!
- Do not do any time-consuming operations in callbacks --
- It can cause hangs from browser to whole system.
- To change any DOM elements / innerHTML / ask user --
- fire function in separate thread with setTimeout()
- !!! ACHTUNG !!!
- *(eventName[, User][, Arguments])
- fired on any events. first argument then eventName, next is user-supplied argument, rest is event arguments
- PLAYER_BUFFERING([position])
- fired when player starts buffering of sound.
- optionally, passed current file position (if known)
- PLAYER_LOAD(soundAvailable, soundTotal)
- fired when player loads sound stream.
- soundAvailable = sound length in seconds available to play right now
- soundTotal = total sound length in file, if known
- PLAYER_PLAYING([position])
- fired when player starts playing sound
- start of playback position passed, if position known
- PLAYER_STOPPED([position])
- fired when player stops playing sound
- stopped position passed, if known
- PLAYER_PAUSED([position])
- fired when player paused playing sound
- current pause position passed, if known
- progress(bytesLoaded, bytesTotal)
- fired when player loaded next chunk from file.
- See usage example in debug.html and index.html
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