.. |
AI_Defines.h
|
852fb3cc75
AI - first pass at adding AI_STRATEGY_ECONOMY_FOCUS to MNAI (base code taken from K-mod)
|
10 years ago |
BetterBTSAI.cpp
|
c65226e49a
Code - Improved logging; logs now include the players' names (code by Terkhen - [patches:#8])
|
10 years ago |
BetterBTSAI.h
|
44c1f95e0c
Code - Better logging and logging control
|
3 years ago |
CvArea.cpp
|
52fef76a02
Code: The following functions have all been changed so that they accept a Player ID rather than a Team ID as a variable (note: some mapscripts will need to be updated with this change)
|
9 years ago |
CvArea.h
|
15a02cff5b
|
13 years ago |
CvArtFileMgr.cpp
|
15a02cff5b
|
13 years ago |
CvArtFileMgr.h
|
15a02cff5b
|
13 years ago |
CvBugOptions.cpp
|
f6ae114ad2
MAJOR UPDATE - addition of DLL code for Revolutions and Better BTS AI logging
|
12 years ago |
CvBugOptions.h
|
f6ae114ad2
MAJOR UPDATE - addition of DLL code for Revolutions and Better BTS AI logging
|
12 years ago |
CvCity.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvCity.h
|
14a5d9946e
Gameplay - City Defense and Guardsman promotions increase stability from garrison
|
7 months ago |
CvCityAI.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvCityAI.h
|
59263db22d
AI - merged some K-mod code -- mostly around how to improve plots
|
9 years ago |
CvDLLButtonPopup.cpp
|
936a960980
Code - Removed <bCityRazing> and <bPacificRule> VoteInfo tags
|
4 years ago |
CvDLLButtonPopup.h
|
15a02cff5b
|
13 years ago |
CvDLLDataStreamIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLEngineIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLEntity.cpp
|
15a02cff5b
|
13 years ago |
CvDLLEntity.h
|
15a02cff5b
|
13 years ago |
CvDLLEntityIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLEventReporterIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLFAStarIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLFlagEntityIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLIniParserIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLInterfaceIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLPlotBuilderIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLPython.cpp
|
f6ae114ad2
MAJOR UPDATE - addition of DLL code for Revolutions and Better BTS AI logging
|
12 years ago |
CvDLLPythonIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLSymbolIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLUtilityIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDLLWidgetData.cpp
|
d6a2b9275b
UI - Remove some unused Advanced Diplomacy code that would skip the declare war confirmation dialog
|
2 years ago |
CvDLLWidgetData.h
|
4f26d17f67
UI - Added vote help text as a tooltip in victory advisor and resolution/voting dialogs
|
4 years ago |
CvDLLXMLIFaceBase.h
|
15a02cff5b
|
13 years ago |
CvDeal.cpp
|
04aca6b30f
Fix - Compilation error in release build
|
6 months ago |
CvDeal.h
|
e30b684bc9
Code - Merge of Advanced Diplomacy 2.8. Not really playtested but it compiles and runs.
|
8 years ago |
CvDefines.h
|
3b632bd1bd
Code, AI - Added <PyRequirement> and <PyAI> to VoteInfos, used in some VoteInfos
|
4 years ago |
CvDiploParameters.cpp
|
15a02cff5b
|
13 years ago |
CvDiploParameters.h
|
15a02cff5b
|
13 years ago |
CvDllPythonEvents.cpp
|
70dbd5b934
Code - Added combatDefenderRetreat BUG event
|
4 years ago |
CvDllPythonEvents.h
|
70dbd5b934
Code - Added combatDefenderRetreat BUG event
|
4 years ago |
CvDllTranslator.cpp
|
54a26e386e
UI - Add proper instability symbol
|
7 months ago |
CvDllTranslator.h
|
15a02cff5b
|
13 years ago |
CvEnums.h
|
8b4e9bdad0
Gameplay - Add experimental AI option (thanks to f1rpo)
|
8 months ago |
CvEventReporter.cpp
|
70dbd5b934
Code - Added combatDefenderRetreat BUG event
|
4 years ago |
CvEventReporter.h
|
70dbd5b934
Code - Added combatDefenderRetreat BUG event
|
4 years ago |
CvFractal.cpp
|
15a02cff5b
|
13 years ago |
CvFractal.h
|
15a02cff5b
|
13 years ago |
CvGame.cpp
|
b90e8b06c0
UI - Display turns until difficulty change (if increasing and/or flexible difficulty is on)
|
2 years ago |
CvGame.h
|
b90e8b06c0
UI - Display turns until difficulty change (if increasing and/or flexible difficulty is on)
|
2 years ago |
CvGameAI.cpp
|
ed4cd7ab78
Code - lots of code cleaunup (may even speed processing up slightly)
|
12 years ago |
CvGameAI.h
|
15a02cff5b
|
13 years ago |
CvGameCoreDLL.cpp
|
e812fd6b71
Fix - Custom profiler now more efficient
|
4 years ago |
CvGameCoreDLL.h
|
15a02cff5b
|
13 years ago |
CvGameCoreDLLDefNew.h
|
15a02cff5b
|
13 years ago |
CvGameCoreDLLUndefNew.h
|
15a02cff5b
|
13 years ago |
CvGameCoreUtils.cpp
|
d7c9f124fe
UI - Don't ask to declare war against the real owner when attacking a hidden nationality unit
|
2 years ago |
CvGameCoreUtils.h
|
a2ac7268b5
AI - Stop patrol units piling up on forts
|
3 years ago |
CvGameInterface.cpp
|
3ef7e5bfc6
UI - City cycling first goes through non-settlements, then settlements (request by LightAcolyte)
|
1 year ago |
CvGameTextMgr.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvGameTextMgr.h
|
5e781c17d4
Gameplay, UI, Code - Added Building and Civic revolution effects
|
11 months ago |
CvGlobals.cpp
|
a2aa3c13e5
UI, Code - New Dynamic Civ Names mode along with several DNC tweaks
|
4 years ago |
CvGlobals.h
|
a2aa3c13e5
UI, Code - New Dynamic Civ Names mode along with several DNC tweaks
|
4 years ago |
CvHallOfFameInfo.cpp
|
15a02cff5b
|
13 years ago |
CvHallOfFameInfo.h
|
15a02cff5b
|
13 years ago |
CvInfoCache.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvInfoCache.h
|
a45d9f4669
Fix - Now NO_UNITCOMBAT is properly filtered out before accessing cache.
|
4 years ago |
CvInfoHelpers.h
|
4df2d3b319
Code - Added utilities for later use
|
4 years ago |
CvInfoUtils.cpp
|
d23cd14dc3
UI, Code - Improved popup text, tooltip and messages regarding voting
|
4 years ago |
CvInfoUtils.h
|
d23cd14dc3
UI, Code - Improved popup text, tooltip and messages regarding voting
|
4 years ago |
CvInfoWater.cpp
|
15a02cff5b
|
13 years ago |
CvInfoWater.h
|
15a02cff5b
|
13 years ago |
CvInfos.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvInfos.h
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvInfosRevolution.cpp
|
5e781c17d4
Gameplay, UI, Code - Added Building and Civic revolution effects
|
11 months ago |
CvInfosRevolution.h
|
5e781c17d4
Gameplay, UI, Code - Added Building and Civic revolution effects
|
11 months ago |
CvInitCore.cpp
|
c24f08a7c5
Code - speed tweaks from lesslol
|
12 years ago |
CvInitCore.h
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CvMap.cpp
|
4c85967c17
AI - Merging in choke and canal point code. The AI will build forts on choke and canal points (only in Advanced Tactics cuz forts in regular FFH don't act as cities). The functions CvPlayerAI::AI_getPlotChokeValue and CvPlot::getChokeValue and similar functions for canals will be the most helpful for further AI improvements.
|
11 years ago |
CvMap.h
|
4c85967c17
AI - Merging in choke and canal point code. The AI will build forts on choke and canal points (only in Advanced Tactics cuz forts in regular FFH don't act as cities). The functions CvPlayerAI::AI_getPlotChokeValue and CvPlot::getChokeValue and similar functions for canals will be the most helpful for further AI improvements.
|
11 years ago |
CvMapGenerator.cpp
|
52fef76a02
Code: The following functions have all been changed so that they accept a Player ID rather than a Team ID as a variable (note: some mapscripts will need to be updated with this change)
|
9 years ago |
CvMapGenerator.h
|
15a02cff5b
|
13 years ago |
CvMessageControl.cpp
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CvMessageControl.h
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CvMessageData.cpp
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CvMessageData.h
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CvPlayer.cpp
|
f11e3dfbbb
Code - New GlobalDefine NO_WAR_TRADE that disables war and war preparation bribes completely
|
8 months ago |
CvPlayer.h
|
e5e98b5e72
Code - Cleaned up some Revolution-related code
|
1 year ago |
CvPlayerAI.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvPlayerAI.h
|
d5d0f62dcc
Code - new AI_getMagicAffinity() function -- will likely replace getMojoFactor() at some point
|
7 years ago |
CvPlot.cpp
|
5f531572b5
Fix - Lair spawning now respects national/team/world unit limits
|
2 years ago |
CvPlot.h
|
52fef76a02
Code: The following functions have all been changed so that they accept a Player ID rather than a Team ID as a variable (note: some mapscripts will need to be updated with this change)
|
9 years ago |
CvPlotGroup.cpp
|
15a02cff5b
|
13 years ago |
CvPlotGroup.h
|
15a02cff5b
|
13 years ago |
CvPopupInfo.cpp
|
15a02cff5b
|
13 years ago |
CvPopupInfo.h
|
15a02cff5b
|
13 years ago |
CvPopupReturn.cpp
|
15a02cff5b
|
13 years ago |
CvPopupReturn.h
|
15a02cff5b
|
13 years ago |
CvRandom.cpp
|
c65226e49a
Code - Improved logging; logs now include the players' names (code by Terkhen - [patches:#8])
|
10 years ago |
CvRandom.h
|
c65226e49a
Code - Improved logging; logs now include the players' names (code by Terkhen - [patches:#8])
|
10 years ago |
CvReplayInfo.cpp
|
15a02cff5b
|
13 years ago |
CvReplayInfo.h
|
15a02cff5b
|
13 years ago |
CvReplayMessage.cpp
|
15a02cff5b
|
13 years ago |
CvReplayMessage.h
|
15a02cff5b
|
13 years ago |
CvSelectionGroup.cpp
|
cd662d8b7d
Fix - Another confused AI pillager bug (Thanks to DuskTreader@civfanatics)
|
3 years ago |
CvSelectionGroup.h
|
8258ad2efb
Feature - Certain spells interrupt unit cycling (Denev)
|
7 years ago |
CvSelectionGroupAI.cpp
|
7aaa7e6edb
Code - Fixed assertion
|
3 years ago |
CvSelectionGroupAI.h
|
fca1f89ee3
AI, Code - Improved terraforming AI, some refactoring around it
|
3 years ago |
CvStatistics.cpp
|
15a02cff5b
|
13 years ago |
CvStatistics.h
|
15a02cff5b
|
13 years ago |
CvString.cpp
|
e1f8fad490
Code - Version control (code by Terkhen)
|
9 years ago |
CvString.h
|
e1f8fad490
Code - Version control (code by Terkhen)
|
9 years ago |
CvStructs.cpp
|
936a960980
Code - Removed <bCityRazing> and <bPacificRule> VoteInfo tags
|
4 years ago |
CvStructs.h
|
936a960980
Code - Removed <bCityRazing> and <bPacificRule> VoteInfo tags
|
4 years ago |
CvTalkingHeadMessage.cpp
|
15a02cff5b
|
13 years ago |
CvTalkingHeadMessage.h
|
15a02cff5b
|
13 years ago |
CvTeam.cpp
|
b550ba015d
Fix - Vassals can no longer have non-agression pacts
|
3 years ago |
CvTeam.h
|
936a960980
Code - Removed <bCityRazing> and <bPacificRule> VoteInfo tags
|
4 years ago |
CvTeamAI.cpp
|
fa4b2168e7
Fix - Fixed two instances of bypassing war declaration restrictions
|
1 year ago |
CvTeamAI.h
|
cee181976e
Bugfix - removing some bRecalculate variables that were messing with the AI's ability to calculate war values
|
8 years ago |
CvTextScreens.cpp
|
15a02cff5b
|
13 years ago |
CvUnit.cpp
|
3cc88a9a1e
Code - Added <bAllUnitsFreePromotion> trait tag
|
1 month ago |
CvUnit.h
|
14a5d9946e
Gameplay - City Defense and Guardsman promotions increase stability from garrison
|
7 months ago |
CvUnitAI.cpp
|
0e74c9e157
Gameplay - Confusing barbarian AI by positioning units at chokepoints no longer works in most cases (thanks to Sezren)
|
1 month ago |
CvUnitAI.h
|
b306a3cf57
Fix - Terraformer AI no longer only works for automated human units
|
3 years ago |
CvXMLLoadUtility.cpp
|
c24f08a7c5
Code - speed tweaks from lesslol
|
12 years ago |
CvXMLLoadUtility.h
|
55fe27ab61
Code - Replaced "PromotionImmune1/2/3" tags by an XML list "PromotionImmunes"
|
4 years ago |
CvXMLLoadUtilityGet.cpp
|
9d4cc46cac
Code Display current InfoType (if available) and tag in XML-related asserts
|
4 years ago |
CvXMLLoadUtilityInit.cpp
|
15a02cff5b
|
13 years ago |
CvXMLLoadUtilitySet.cpp
|
36e736207b
Code - Added <VotePrereq> tag for SpellInfos
|
4 years ago |
CyArea.cpp
|
15a02cff5b
|
13 years ago |
CyArea.h
|
15a02cff5b
|
13 years ago |
CyAreaInterface.cpp
|
15a02cff5b
|
13 years ago |
CyArgsList.cpp
|
15a02cff5b
|
13 years ago |
CyArgsList.h
|
15a02cff5b
|
13 years ago |
CyArtFileMgr.cpp
|
15a02cff5b
|
13 years ago |
CyArtFileMgr.h
|
15a02cff5b
|
13 years ago |
CyArtFileMgrInterface.cpp
|
15a02cff5b
|
13 years ago |
CyCity.cpp
|
14a5d9946e
Gameplay - City Defense and Guardsman promotions increase stability from garrison
|
7 months ago |
CyCity.h
|
14a5d9946e
Gameplay - City Defense and Guardsman promotions increase stability from garrison
|
7 months ago |
CyCityInterface1.cpp
|
cd1788774e
Code - Fixed some exposed python docstrings
|
1 month ago |
CyCityInterface2.cpp
|
926347e42f
Code - adding some missing files from the BUG merge
|
12 years ago |
CyDeal.cpp
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CyDeal.h
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CyEnumsInterface.cpp
|
5a1238d94e
Code - Exposed DamageTypes enum and GC.getNumDamageTypeInfos()
|
1 month ago |
CyGame.cpp
|
b90e8b06c0
UI - Display turns until difficulty change (if increasing and/or flexible difficulty is on)
|
2 years ago |
CyGame.h
|
b90e8b06c0
UI - Display turns until difficulty change (if increasing and/or flexible difficulty is on)
|
2 years ago |
CyGameCoreUtils.cpp
|
7f4fa6a098
Code - copied a bunch of code around NUM_CITY_PLOTS from Denev's mod (already had some of the code - now adopting all of it)
|
9 years ago |
CyGameCoreUtils.h
|
7f4fa6a098
Code - copied a bunch of code around NUM_CITY_PLOTS from Denev's mod (already had some of the code - now adopting all of it)
|
9 years ago |
CyGameCoreUtilsInterface.cpp
|
7f4fa6a098
Code - copied a bunch of code around NUM_CITY_PLOTS from Denev's mod (already had some of the code - now adopting all of it)
|
9 years ago |
CyGameInterface.cpp
|
cd1788774e
Code - Fixed some exposed python docstrings
|
1 month ago |
CyGameTextMgr.cpp
|
15a02cff5b
|
13 years ago |
CyGameTextMgr.h
|
15a02cff5b
|
13 years ago |
CyGameTextMgrInterface.cpp
|
15a02cff5b
|
13 years ago |
CyGlobalContext.cpp
|
fd44f24792
Code - New getInfoTypeForStringNoAsserts() method for better MapScriptTools support
|
1 year ago |
CyGlobalContext.h
|
5a1238d94e
Code - Exposed DamageTypes enum and GC.getNumDamageTypeInfos()
|
1 month ago |
CyGlobalContextInterface1.cpp
|
a1eedb4d82
MAJOR UPDATE: Addition of BUG and all of its related utilities; includes some Python code for Revolutions and a couple of bug fixes for calls to AI_unitValue()
|
12 years ago |
CyGlobalContextInterface2.cpp
|
a2aa3c13e5
UI, Code - New Dynamic Civ Names mode along with several DNC tweaks
|
4 years ago |
CyGlobalContextInterface3.cpp
|
15a02cff5b
|
13 years ago |
CyGlobalContextInterface4.cpp
|
5a1238d94e
Code - Exposed DamageTypes enum and GC.getNumDamageTypeInfos()
|
1 month ago |
CyHallOfFameInfo.cpp
|
15a02cff5b
|
13 years ago |
CyHallOfFameInfo.h
|
15a02cff5b
|
13 years ago |
CyHallOfFameInterface.cpp
|
15a02cff5b
|
13 years ago |
CyInfoInterface1.cpp
|
bf507a28dc
Code - Expose a bunch of missing Cv***Info functions
|
1 month ago |
CyInfoInterface2.cpp
|
d2b36f7e96
Code - Exposed more info functions (request by MagisterCultuum)
|
8 months ago |
CyInfoInterface3.cpp
|
5e781c17d4
Gameplay, UI, Code - Added Building and Civic revolution effects
|
11 months ago |
CyMap.cpp
|
89d1e2c464
Gameplay, UI - Revamped basic RevIdx system and display, many more specific modifiers still missing
|
1 year ago |
CyMap.h
|
89d1e2c464
Gameplay, UI - Revamped basic RevIdx system and display, many more specific modifiers still missing
|
1 year ago |
CyMapGenerator.cpp
|
15a02cff5b
|
13 years ago |
CyMapGenerator.h
|
15a02cff5b
|
13 years ago |
CyMapGeneratorInterface.cpp
|
15a02cff5b
|
13 years ago |
CyMapInterface.cpp
|
89d1e2c464
Gameplay, UI - Revamped basic RevIdx system and display, many more specific modifiers still missing
|
1 year ago |
CyMessageControl.cpp
|
15a02cff5b
|
13 years ago |
CyMessageControl.h
|
15a02cff5b
|
13 years ago |
CyMessageControl2.cpp
|
15a02cff5b
|
13 years ago |
CyMessageControl2.h
|
15a02cff5b
|
13 years ago |
CyMessageControlInterface.cpp
|
15a02cff5b
|
13 years ago |
CyPlayer.cpp
|
e5e98b5e72
Code - Cleaned up some Revolution-related code
|
1 year ago |
CyPlayer.h
|
20b0361460
Code - Cleaned up old revolution-related civic properties
|
11 months ago |
CyPlayerInterface1.cpp
|
ce14ec6d5d
Code - Fix CyPlayer::getCapitalCity() docstring
|
1 year ago |
CyPlayerInterface2.cpp
|
e5e98b5e72
Code - Cleaned up some Revolution-related code
|
1 year ago |
CyPlot.cpp
|
b31b3b6535
Syncing with local code
|
8 years ago |
CyPlot.h
|
b31b3b6535
Syncing with local code
|
8 years ago |
CyPlotInterface1.cpp
|
b31b3b6535
Syncing with local code
|
8 years ago |
CyRandomInterface.cpp
|
15a02cff5b
|
13 years ago |
CyReplayInfo.cpp
|
15a02cff5b
|
13 years ago |
CyReplayInfo.h
|
15a02cff5b
|
13 years ago |
CySelectionGroup.cpp
|
15a02cff5b
|
13 years ago |
CySelectionGroup.h
|
15a02cff5b
|
13 years ago |
CySelectionGroupInterface.cpp
|
15a02cff5b
|
13 years ago |
CyStructsInterface1.cpp
|
15a02cff5b
|
13 years ago |
CyTeam.cpp
|
035ea6bfd8
Code - exposing some Advanced Diplomacy functions to python
|
8 years ago |
CyTeam.h
|
035ea6bfd8
Code - exposing some Advanced Diplomacy functions to python
|
8 years ago |
CyTeamInterface.cpp
|
035ea6bfd8
Code - exposing some Advanced Diplomacy functions to python
|
8 years ago |
CyUnit.cpp
|
fca1f89ee3
AI, Code - Improved terraforming AI, some refactoring around it
|
3 years ago |
CyUnit.h
|
fca1f89ee3
AI, Code - Improved terraforming AI, some refactoring around it
|
3 years ago |
CyUnitInterface1.cpp
|
fca1f89ee3
AI, Code - Improved terraforming AI, some refactoring around it
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3 years ago |
FAStarNode.h
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15a02cff5b
|
13 years ago |
FAssert.cpp
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15a02cff5b
|
13 years ago |
FAssert.h
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15a02cff5b
|
13 years ago |
FDataStreamBase.h
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15a02cff5b
|
13 years ago |
FDialogTemplate.cpp
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15a02cff5b
|
13 years ago |
FDialogTemplate.h
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15a02cff5b
|
13 years ago |
FFreeListArray.h
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15a02cff5b
|
13 years ago |
FFreeListArrayBase.h
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15a02cff5b
|
13 years ago |
FFreeListTrashArray.h
|
15a02cff5b
|
13 years ago |
FInputDevice.h
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15a02cff5b
|
13 years ago |
FProfiler.h
|
e812fd6b71
Fix - Custom profiler now more efficient
|
4 years ago |
FVariableSystem.h
|
c24f08a7c5
Code - speed tweaks from lesslol
|
12 years ago |
FVariableSystem.inl
|
c24f08a7c5
Code - speed tweaks from lesslol
|
12 years ago |
LinkedList.h
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15a02cff5b
|
13 years ago |
Makefile
|
f751541133
Code - Fixed profile build
|
3 years ago |
PlotHelpCycling.cpp
|
0c6995adb8
UI - Allow cycling through foreign units on a single plot
|
3 years ago |
PlotHelpCycling.h
|
0c6995adb8
UI - Allow cycling through foreign units on a single plot
|
3 years ago |
_precompile.cpp
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15a02cff5b
|
13 years ago |
interfaceDirtyBits.inl
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15a02cff5b
|
13 years ago |
resource.h
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15a02cff5b
|
13 years ago |