CvDeal.cpp 66 KB

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  1. // CvDeal.cpp
  2. #include "CvGameCoreDLL.h"
  3. #include "CvGlobals.h"
  4. #include "CvGameAI.h"
  5. #include "CvTeamAI.h"
  6. #include "CvPlayerAI.h"
  7. #include "CvMap.h"
  8. #include "CvPlot.h"
  9. #include "CvGameCoreUtils.h"
  10. #include "CvGameTextMgr.h"
  11. #include "CvDLLInterfaceIFaceBase.h"
  12. #include "CvEventReporter.h"
  13. /************************************************************************************************/
  14. /* BETTER_BTS_AI_MOD 10/02/09 jdog5000 */
  15. /* */
  16. /* AI logging */
  17. /************************************************************************************************/
  18. #include "BetterBTSAI.h"
  19. /************************************************************************************************/
  20. /* BETTER_BTS_AI_MOD END */
  21. /************************************************************************************************/
  22. // Public Functions...
  23. CvDeal::CvDeal()
  24. {
  25. reset();
  26. }
  27. CvDeal::~CvDeal()
  28. {
  29. uninit();
  30. }
  31. void CvDeal::init(int iID, PlayerTypes eFirstPlayer, PlayerTypes eSecondPlayer)
  32. {
  33. //--------------------------------
  34. // Init saved data
  35. reset(iID, eFirstPlayer, eSecondPlayer);
  36. //--------------------------------
  37. // Init non-saved data
  38. //--------------------------------
  39. // Init other game data
  40. setInitialGameTurn(GC.getGameINLINE().getGameTurn());
  41. }
  42. void CvDeal::uninit()
  43. {
  44. m_firstTrades.clear();
  45. m_secondTrades.clear();
  46. }
  47. // FUNCTION: reset()
  48. // Initializes data members that are serialized.
  49. void CvDeal::reset(int iID, PlayerTypes eFirstPlayer, PlayerTypes eSecondPlayer)
  50. {
  51. //--------------------------------
  52. // Uninit class
  53. uninit();
  54. m_iID = iID;
  55. m_iInitialGameTurn = 0;
  56. m_eFirstPlayer = eFirstPlayer;
  57. m_eSecondPlayer = eSecondPlayer;
  58. }
  59. void CvDeal::kill(bool bKillTeam)
  60. {
  61. if ((getLengthFirstTrades() > 0) || (getLengthSecondTrades() > 0))
  62. {
  63. CvWString szString;
  64. CvWStringBuffer szDealString;
  65. CvWString szCancelString = gDLL->getText("TXT_KEY_POPUP_DEAL_CANCEL");
  66. if (GET_TEAM(GET_PLAYER(getFirstPlayer()).getTeam()).isHasMet(GET_PLAYER(getSecondPlayer()).getTeam()))
  67. {
  68. szDealString.clear();
  69. GAMETEXT.getDealString(szDealString, *this, getFirstPlayer());
  70. szString.Format(L"%s: %s", szCancelString.GetCString(), szDealString.getCString());
  71. gDLL->getInterfaceIFace()->addMessage((PlayerTypes)getFirstPlayer(), true, GC.getEVENT_MESSAGE_TIME(), szString, "AS2D_DEAL_CANCELLED");
  72. }
  73. if (GET_TEAM(GET_PLAYER(getSecondPlayer()).getTeam()).isHasMet(GET_PLAYER(getFirstPlayer()).getTeam()))
  74. {
  75. szDealString.clear();
  76. GAMETEXT.getDealString(szDealString, *this, getSecondPlayer());
  77. szString.Format(L"%s: %s", szCancelString.GetCString(), szDealString.getCString());
  78. gDLL->getInterfaceIFace()->addMessage((PlayerTypes)getSecondPlayer(), true, GC.getEVENT_MESSAGE_TIME(), szString, "AS2D_DEAL_CANCELLED");
  79. }
  80. }
  81. CLLNode<TradeData>* pNode;
  82. for (pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  83. {
  84. endTrade(pNode->m_data, getFirstPlayer(), getSecondPlayer(), bKillTeam);
  85. }
  86. for (pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  87. {
  88. endTrade(pNode->m_data, getSecondPlayer(), getFirstPlayer(), bKillTeam);
  89. }
  90. GC.getGameINLINE().deleteDeal(getID());
  91. }
  92. void CvDeal::addTrades(CLinkList<TradeData>* pFirstList, CLinkList<TradeData>* pSecondList, bool bCheckAllowed)
  93. {
  94. CLLNode<TradeData>* pNode;
  95. bool bAlliance;
  96. bool bSave;
  97. int iValue;
  98. if (isVassalTrade(pFirstList) && isVassalTrade(pSecondList))
  99. {
  100. return;
  101. }
  102. if (pFirstList != NULL)
  103. {
  104. for (pNode = pFirstList->head(); pNode; pNode = pFirstList->next(pNode))
  105. {
  106. if (bCheckAllowed)
  107. {
  108. if (!(GET_PLAYER(getFirstPlayer()).canTradeItem(getSecondPlayer(), pNode->m_data)))
  109. {
  110. return;
  111. }
  112. }
  113. }
  114. }
  115. if (pSecondList != NULL)
  116. {
  117. for (pNode = pSecondList->head(); pNode; pNode = pSecondList->next(pNode))
  118. {
  119. if (bCheckAllowed && !(GET_PLAYER(getSecondPlayer()).canTradeItem(getFirstPlayer(), pNode->m_data)))
  120. {
  121. return;
  122. }
  123. }
  124. }
  125. TeamTypes eFirstTeam = GET_PLAYER(getFirstPlayer()).getTeam();
  126. TeamTypes eSecondTeam = GET_PLAYER(getSecondPlayer()).getTeam();
  127. if (atWar(eFirstTeam, eSecondTeam))
  128. {
  129. // free vassals of capitulating team before peace is signed
  130. if (isVassalTrade(pSecondList))
  131. {
  132. for (int iI = 0; iI < MAX_TEAMS; iI++)
  133. {
  134. TeamTypes eLoopTeam = (TeamTypes) iI;
  135. CvTeam& kLoopTeam = GET_TEAM(eLoopTeam);
  136. if ((eLoopTeam != eFirstTeam) && (eLoopTeam != eSecondTeam))
  137. {
  138. if (kLoopTeam.isAlive() && kLoopTeam.isVassal(eSecondTeam))
  139. {
  140. GET_TEAM(eSecondTeam).freeVassal(eLoopTeam);
  141. int iSecondSuccess = GET_TEAM(eFirstTeam).AI_getWarSuccess(eSecondTeam) + GC.getWAR_SUCCESS_CITY_CAPTURING() * GET_TEAM(eSecondTeam).getNumCities();
  142. GET_TEAM(eFirstTeam).AI_setWarSuccess(eLoopTeam, std::max(iSecondSuccess, GET_TEAM(eFirstTeam).AI_getWarSuccess(eLoopTeam)));
  143. }
  144. }
  145. }
  146. }
  147. if (isVassalTrade(pFirstList))
  148. {
  149. for (int iI = 0; iI < MAX_TEAMS; iI++)
  150. {
  151. TeamTypes eLoopTeam = (TeamTypes) iI;
  152. CvTeam& kLoopTeam = GET_TEAM(eLoopTeam);
  153. if ((eLoopTeam != eFirstTeam) && (eLoopTeam != eSecondTeam))
  154. {
  155. if (kLoopTeam.isAlive() && kLoopTeam.isVassal(eFirstTeam))
  156. {
  157. GET_TEAM(eFirstTeam).freeVassal(eLoopTeam);
  158. int iFirstSuccess = GET_TEAM(eSecondTeam).AI_getWarSuccess(eFirstTeam) + GC.getWAR_SUCCESS_CITY_CAPTURING() * GET_TEAM(eFirstTeam).getNumCities();
  159. GET_TEAM(eSecondTeam).AI_setWarSuccess(eLoopTeam, std::max(iFirstSuccess, GET_TEAM(eSecondTeam).AI_getWarSuccess(eLoopTeam)));
  160. }
  161. }
  162. }
  163. }
  164. GET_TEAM(eFirstTeam).makePeace(eSecondTeam, !isVassalTrade(pFirstList) && !isVassalTrade(pSecondList));
  165. }
  166. else
  167. {
  168. if (!isPeaceDealBetweenOthers(pFirstList, pSecondList))
  169. {
  170. if ((pSecondList != NULL) && (pSecondList->getLength() > 0))
  171. {
  172. iValue = GET_PLAYER(getFirstPlayer()).AI_dealVal(getSecondPlayer(), pSecondList, true);
  173. if ((pFirstList != NULL) && (pFirstList->getLength() > 0))
  174. {
  175. GET_PLAYER(getFirstPlayer()).AI_changePeacetimeTradeValue(getSecondPlayer(), iValue);
  176. }
  177. else
  178. {
  179. GET_PLAYER(getFirstPlayer()).AI_changePeacetimeGrantValue(getSecondPlayer(), iValue);
  180. }
  181. }
  182. if ((pFirstList != NULL) && (pFirstList->getLength() > 0))
  183. {
  184. iValue = GET_PLAYER(getSecondPlayer()).AI_dealVal(getFirstPlayer(), pFirstList, true);
  185. if ((pSecondList != NULL) && (pSecondList->getLength() > 0))
  186. {
  187. GET_PLAYER(getSecondPlayer()).AI_changePeacetimeTradeValue(getFirstPlayer(), iValue);
  188. }
  189. else
  190. {
  191. GET_PLAYER(getSecondPlayer()).AI_changePeacetimeGrantValue(getFirstPlayer(), iValue);
  192. }
  193. }
  194. }
  195. }
  196. if (pFirstList != NULL)
  197. {
  198. for (pNode = pFirstList->head(); pNode; pNode = pFirstList->next(pNode))
  199. {
  200. bSave = startTrade(pNode->m_data, getFirstPlayer(), getSecondPlayer());
  201. if (bSave)
  202. {
  203. insertAtEndFirstTrades(pNode->m_data);
  204. }
  205. }
  206. }
  207. if (pSecondList != NULL)
  208. {
  209. for (pNode = pSecondList->head(); pNode; pNode = pSecondList->next(pNode))
  210. {
  211. bSave = startTrade(pNode->m_data, getSecondPlayer(), getFirstPlayer());
  212. if (bSave)
  213. {
  214. insertAtEndSecondTrades(pNode->m_data);
  215. }
  216. }
  217. }
  218. bAlliance = false;
  219. if (pFirstList != NULL)
  220. {
  221. for (pNode = pFirstList->head(); pNode; pNode = pFirstList->next(pNode))
  222. {
  223. if (pNode->m_data.m_eItemType == TRADE_PERMANENT_ALLIANCE)
  224. {
  225. bAlliance = true;
  226. }
  227. }
  228. }
  229. if (pSecondList != NULL)
  230. {
  231. for (pNode = pSecondList->head(); pNode; pNode = pSecondList->next(pNode))
  232. {
  233. if (pNode->m_data.m_eItemType == TRADE_PERMANENT_ALLIANCE)
  234. {
  235. bAlliance = true;
  236. }
  237. }
  238. }
  239. if (bAlliance)
  240. {
  241. if (eFirstTeam < eSecondTeam)
  242. {
  243. GET_TEAM(eFirstTeam).addTeam(eSecondTeam);
  244. }
  245. else if (eSecondTeam < eFirstTeam)
  246. {
  247. GET_TEAM(eSecondTeam).addTeam(eFirstTeam);
  248. }
  249. }
  250. }
  251. void CvDeal::doTurn()
  252. {
  253. int iValue;
  254. if (!isPeaceDeal())
  255. {
  256. if (getLengthSecondTrades() > 0)
  257. {
  258. iValue = (GET_PLAYER(getFirstPlayer()).AI_dealVal(getSecondPlayer(), getSecondTrades()) / GC.getDefineINT("PEACE_TREATY_LENGTH"));
  259. if (getLengthFirstTrades() > 0)
  260. {
  261. GET_PLAYER(getFirstPlayer()).AI_changePeacetimeTradeValue(getSecondPlayer(), iValue);
  262. }
  263. else
  264. {
  265. GET_PLAYER(getFirstPlayer()).AI_changePeacetimeGrantValue(getSecondPlayer(), iValue);
  266. }
  267. }
  268. if (getLengthFirstTrades() > 0)
  269. {
  270. iValue = (GET_PLAYER(getSecondPlayer()).AI_dealVal(getFirstPlayer(), getFirstTrades()) / GC.getDefineINT("PEACE_TREATY_LENGTH"));
  271. if (getLengthSecondTrades() > 0)
  272. {
  273. GET_PLAYER(getSecondPlayer()).AI_changePeacetimeTradeValue(getFirstPlayer(), iValue);
  274. }
  275. else
  276. {
  277. GET_PLAYER(getSecondPlayer()).AI_changePeacetimeGrantValue(getFirstPlayer(), iValue);
  278. }
  279. }
  280. }
  281. }
  282. // XXX probably should have some sort of message for the user or something...
  283. void CvDeal::verify()
  284. {
  285. bool bCancelDeal = false;
  286. CvPlayer& kFirstPlayer = GET_PLAYER(getFirstPlayer());
  287. CvPlayer& kSecondPlayer = GET_PLAYER(getSecondPlayer());
  288. for (CLLNode<TradeData>* pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  289. {
  290. if (pNode->m_data.m_eItemType == TRADE_RESOURCES)
  291. {
  292. // XXX embargoes?
  293. if ((kFirstPlayer.getNumTradeableBonuses((BonusTypes)(pNode->m_data.m_iData)) < 0) ||
  294. !(kFirstPlayer.canTradeNetworkWith(getSecondPlayer())) ||
  295. GET_TEAM(kFirstPlayer.getTeam()).isBonusObsolete((BonusTypes) pNode->m_data.m_iData) ||
  296. GET_TEAM(kSecondPlayer.getTeam()).isBonusObsolete((BonusTypes) pNode->m_data.m_iData))
  297. {
  298. bCancelDeal = true;
  299. }
  300. }
  301. }
  302. for (CLLNode<TradeData>* pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  303. {
  304. if (pNode->m_data.m_eItemType == TRADE_RESOURCES)
  305. {
  306. // XXX embargoes?
  307. if ((GET_PLAYER(getSecondPlayer()).getNumTradeableBonuses((BonusTypes)(pNode->m_data.m_iData)) < 0) ||
  308. !(GET_PLAYER(getSecondPlayer()).canTradeNetworkWith(getFirstPlayer())) ||
  309. GET_TEAM(kFirstPlayer.getTeam()).isBonusObsolete((BonusTypes) pNode->m_data.m_iData) ||
  310. GET_TEAM(kSecondPlayer.getTeam()).isBonusObsolete((BonusTypes) pNode->m_data.m_iData))
  311. {
  312. bCancelDeal = true;
  313. }
  314. }
  315. }
  316. if (isCancelable(NO_PLAYER))
  317. {
  318. if (isPeaceDeal())
  319. {
  320. bCancelDeal = true;
  321. }
  322. }
  323. /************************************************************************************************/
  324. /* Advanced Diplomacy START */
  325. /************************************************************************************************/
  326. // edead: start auto-cancel of POW exchange agreement after X turns
  327. bool bPOW = false;
  328. for (CLLNode<TradeData>* pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  329. {
  330. if (pNode->m_data.m_eItemType == TRADE_POW)
  331. {
  332. bPOW = true;
  333. break;
  334. }
  335. }
  336. for (CLLNode<TradeData>* pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  337. {
  338. if (pNode->m_data.m_eItemType == TRADE_POW)
  339. {
  340. bPOW = true;
  341. break;
  342. }
  343. }
  344. if (bPOW)
  345. {
  346. if (getInitialGameTurn() + GC.getDefineINT("POW_EXCHANGE_LENGTH") <= GC.getGameINLINE().getGameTurn())
  347. {
  348. kill(true);
  349. }
  350. }
  351. // edead: end
  352. /************************************************************************************************/
  353. /* Advanced Diplomacy END */
  354. /************************************************************************************************/
  355. if (bCancelDeal)
  356. {
  357. kill();
  358. }
  359. }
  360. bool CvDeal::isPeaceDeal() const
  361. {
  362. CLLNode<TradeData>* pNode;
  363. for (pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  364. {
  365. if (pNode->m_data.m_eItemType == getPeaceItem())
  366. {
  367. return true;
  368. }
  369. }
  370. for (pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  371. {
  372. if (pNode->m_data.m_eItemType == getPeaceItem())
  373. {
  374. return true;
  375. }
  376. }
  377. return false;
  378. }
  379. bool CvDeal::isVassalDeal() const
  380. {
  381. return (isVassalTrade(&m_firstTrades) || isVassalTrade(&m_secondTrades));
  382. }
  383. bool CvDeal::isVassalTrade(const CLinkList<TradeData>* pList)
  384. {
  385. if (pList)
  386. {
  387. for (CLLNode<TradeData>* pNode = pList->head(); pNode != NULL; pNode = pList->next(pNode))
  388. {
  389. if (isVassal(pNode->m_data.m_eItemType))
  390. {
  391. return true;
  392. }
  393. }
  394. }
  395. return false;
  396. }
  397. bool CvDeal::isUncancelableVassalDeal(PlayerTypes eByPlayer, CvWString* pszReason) const
  398. {
  399. CLLNode<TradeData>* pNode;
  400. CvWStringBuffer szBuffer;
  401. for (pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  402. {
  403. if (isVassal(pNode->m_data.m_eItemType))
  404. {
  405. if (eByPlayer == getSecondPlayer())
  406. {
  407. if (pszReason)
  408. {
  409. *pszReason += gDLL->getText("TXT_KEY_MISC_DEAL_NO_CANCEL_EVER");
  410. }
  411. return true;
  412. }
  413. }
  414. if (pNode->m_data.m_eItemType == TRADE_SURRENDER)
  415. {
  416. CvTeam& kVassal = GET_TEAM(GET_PLAYER(getFirstPlayer()).getTeam());
  417. TeamTypes eMaster = GET_PLAYER(getSecondPlayer()).getTeam();
  418. if (!kVassal.canVassalRevolt(eMaster))
  419. {
  420. if (pszReason)
  421. {
  422. szBuffer.clear();
  423. GAMETEXT.setVassalRevoltHelp(szBuffer, eMaster, GET_PLAYER(getFirstPlayer()).getTeam());
  424. *pszReason = szBuffer.getCString();
  425. }
  426. return true;
  427. }
  428. }
  429. }
  430. for (pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  431. {
  432. if (isVassal(pNode->m_data.m_eItemType))
  433. {
  434. if (eByPlayer == getFirstPlayer())
  435. {
  436. if (pszReason)
  437. {
  438. *pszReason += gDLL->getText("TXT_KEY_MISC_DEAL_NO_CANCEL_EVER");
  439. }
  440. return true;
  441. }
  442. }
  443. if (pNode->m_data.m_eItemType == TRADE_SURRENDER)
  444. {
  445. CvTeam& kVassal = GET_TEAM(GET_PLAYER(getSecondPlayer()).getTeam());
  446. TeamTypes eMaster = GET_PLAYER(getFirstPlayer()).getTeam();
  447. if (!kVassal.canVassalRevolt(eMaster))
  448. {
  449. if (pszReason)
  450. {
  451. if (pszReason)
  452. {
  453. szBuffer.clear();
  454. GAMETEXT.setVassalRevoltHelp(szBuffer, eMaster, GET_PLAYER(getFirstPlayer()).getTeam());
  455. *pszReason = szBuffer.getCString();
  456. }
  457. }
  458. return true;
  459. }
  460. }
  461. }
  462. return false;
  463. }
  464. bool CvDeal::isVassalTributeDeal(const CLinkList<TradeData>* pList)
  465. {
  466. for (CLLNode<TradeData>* pNode = pList->head(); pNode != NULL; pNode = pList->next(pNode))
  467. {
  468. if (pNode->m_data.m_eItemType != TRADE_RESOURCES)
  469. {
  470. return false;
  471. }
  472. }
  473. return true;
  474. }
  475. bool CvDeal::isPeaceDealBetweenOthers(CLinkList<TradeData>* pFirstList, CLinkList<TradeData>* pSecondList) const
  476. {
  477. CLLNode<TradeData>* pNode;
  478. if (pFirstList != NULL)
  479. {
  480. for (pNode = pFirstList->head(); pNode; pNode = pFirstList->next(pNode))
  481. {
  482. if (pNode->m_data.m_eItemType == TRADE_PEACE)
  483. {
  484. return true;
  485. }
  486. }
  487. }
  488. if (pSecondList != NULL)
  489. {
  490. for (pNode = pSecondList->head(); pNode; pNode = pSecondList->next(pNode))
  491. {
  492. if (pNode->m_data.m_eItemType == TRADE_PEACE)
  493. {
  494. return true;
  495. }
  496. }
  497. }
  498. return false;
  499. }
  500. int CvDeal::getID() const
  501. {
  502. return m_iID;
  503. }
  504. void CvDeal::setID(int iID)
  505. {
  506. m_iID = iID;
  507. }
  508. int CvDeal::getInitialGameTurn() const
  509. {
  510. return m_iInitialGameTurn;
  511. }
  512. void CvDeal::setInitialGameTurn(int iNewValue)
  513. {
  514. m_iInitialGameTurn = iNewValue;
  515. }
  516. PlayerTypes CvDeal::getFirstPlayer() const
  517. {
  518. return m_eFirstPlayer;
  519. }
  520. PlayerTypes CvDeal::getSecondPlayer() const
  521. {
  522. return m_eSecondPlayer;
  523. }
  524. void CvDeal::clearFirstTrades()
  525. {
  526. m_firstTrades.clear();
  527. }
  528. void CvDeal::insertAtEndFirstTrades(TradeData trade)
  529. {
  530. m_firstTrades.insertAtEnd(trade);
  531. }
  532. CLLNode<TradeData>* CvDeal::nextFirstTradesNode(CLLNode<TradeData>* pNode) const
  533. {
  534. return m_firstTrades.next(pNode);
  535. }
  536. /************************************************************************************************/
  537. /* Afforess Start 07/17/10 */
  538. /* Advanced Diplomacy */
  539. /************************************************************************************************/
  540. void CvDeal::removeFirstTradeNode(CLLNode<TradeData>* pNode)
  541. {
  542. m_firstTrades.deleteNode(pNode);
  543. }
  544. /************************************************************************************************/
  545. /* Advanced Diplomacy END */
  546. /************************************************************************************************/
  547. int CvDeal::getLengthFirstTrades() const
  548. {
  549. return m_firstTrades.getLength();
  550. }
  551. CLLNode<TradeData>* CvDeal::headFirstTradesNode() const
  552. {
  553. return m_firstTrades.head();
  554. }
  555. const CLinkList<TradeData>* CvDeal::getFirstTrades() const
  556. {
  557. return &(m_firstTrades);
  558. }
  559. void CvDeal::clearSecondTrades()
  560. {
  561. m_secondTrades.clear();
  562. }
  563. void CvDeal::insertAtEndSecondTrades(TradeData trade)
  564. {
  565. m_secondTrades.insertAtEnd(trade);
  566. }
  567. CLLNode<TradeData>* CvDeal::nextSecondTradesNode(CLLNode<TradeData>* pNode) const
  568. {
  569. return m_secondTrades.next(pNode);
  570. }
  571. /************************************************************************************************/
  572. /* Afforess Start 07/17/10 */
  573. /* Advanced Diplomacy */
  574. /************************************************************************************************/
  575. void CvDeal::removeSecondTradeNode(CLLNode<TradeData>* pNode)
  576. {
  577. m_secondTrades.deleteNode(pNode);
  578. }
  579. /************************************************************************************************/
  580. /* Advanced Diplomacy END */
  581. /************************************************************************************************/
  582. int CvDeal::getLengthSecondTrades() const
  583. {
  584. return m_secondTrades.getLength();
  585. }
  586. CLLNode<TradeData>* CvDeal::headSecondTradesNode() const
  587. {
  588. return m_secondTrades.head();
  589. }
  590. const CLinkList<TradeData>* CvDeal::getSecondTrades() const
  591. {
  592. return &(m_secondTrades);
  593. }
  594. void CvDeal::write(FDataStreamBase* pStream)
  595. {
  596. uint uiFlag=0;
  597. pStream->Write(uiFlag); // flag for expansion
  598. pStream->Write(m_iID);
  599. pStream->Write(m_iInitialGameTurn);
  600. pStream->Write(m_eFirstPlayer);
  601. pStream->Write(m_eSecondPlayer);
  602. m_firstTrades.Write(pStream);
  603. m_secondTrades.Write(pStream);
  604. }
  605. void CvDeal::read(FDataStreamBase* pStream)
  606. {
  607. uint uiFlag=0;
  608. pStream->Read(&uiFlag); // flags for expansion
  609. pStream->Read(&m_iID);
  610. pStream->Read(&m_iInitialGameTurn);
  611. pStream->Read((int*)&m_eFirstPlayer);
  612. pStream->Read((int*)&m_eSecondPlayer);
  613. m_firstTrades.Read(pStream);
  614. m_secondTrades.Read(pStream);
  615. }
  616. // Protected Functions...
  617. // Returns true if the trade should be saved...
  618. bool CvDeal::startTrade(TradeData trade, PlayerTypes eFromPlayer, PlayerTypes eToPlayer)
  619. {
  620. CivicTypes* paeNewCivics;
  621. CvCity* pCity;
  622. /************************************************************************************************/
  623. /* Afforess Start 07/17/10 */
  624. /* Advanced Diplomacy */
  625. /************************************************************************************************/
  626. CvUnit* pUnit;
  627. CvCity* pNewHQCity;
  628. CvWString szBuffer;
  629. /************************************************************************************************/
  630. /* Advanced Diplomacy END */
  631. /************************************************************************************************/
  632. CvPlot* pLoopPlot;
  633. bool bSave;
  634. int iI;
  635. bSave = false;
  636. /*
  637. if( gTeamLogLevel >= 2 )
  638. {
  639. logBBAI(" BEGIN TRADE DEAL between player %d (%S) and player %d (%S)", getFirstPlayer(), GET_PLAYER(getFirstPlayer()).getCivilizationDescription(0), getSecondPlayer(), GET_PLAYER(getSecondPlayer()).getCivilizationDescription(0) );
  640. }
  641. */
  642. switch (trade.m_eItemType)
  643. {
  644. case TRADE_TECHNOLOGIES:
  645. GET_TEAM(GET_PLAYER(eToPlayer).getTeam()).setHasTech(((TechTypes)trade.m_iData), true, eToPlayer, true, true);
  646. GET_TEAM(GET_PLAYER(eToPlayer).getTeam()).setNoTradeTech(((TechTypes)trade.m_iData), true);
  647. if( gTeamLogLevel >= 2 )
  648. {
  649. logBBAI(" Player %d (%S) trades tech %S due to TRADE_TECHNOLOGIES with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), GC.getTechInfo((TechTypes)trade.m_iData).getDescription(), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  650. }
  651. for (iI = 0; iI < MAX_PLAYERS; iI++)
  652. {
  653. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  654. {
  655. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  656. {
  657. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(eFromPlayer, MEMORY_TRADED_TECH_TO_US, 1);
  658. }
  659. else
  660. {
  661. if (GET_TEAM(GET_PLAYER((PlayerTypes)iI).getTeam()).isHasMet(GET_PLAYER(eToPlayer).getTeam()))
  662. {
  663. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(eToPlayer, MEMORY_RECEIVED_TECH_FROM_ANY, 1);
  664. }
  665. }
  666. }
  667. }
  668. break;
  669. case TRADE_RESOURCES:
  670. GET_PLAYER(eFromPlayer).changeBonusExport(((BonusTypes)trade.m_iData), 1);
  671. GET_PLAYER(eToPlayer).changeBonusImport(((BonusTypes)trade.m_iData), 1);
  672. if( gTeamLogLevel >= 2 )
  673. {
  674. logBBAI(" Player %d (%S) trades bonus type %S (value(us/them): %d/%d) due to TRADE_RESOURCES with %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), GC.getBonusInfo((BonusTypes)trade.m_iData).getDescription(), GET_PLAYER(eFromPlayer).AI_bonusVal((BonusTypes)trade.m_iData), GET_PLAYER(eToPlayer).AI_bonusVal((BonusTypes)trade.m_iData), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  675. }
  676. bSave = true;
  677. break;
  678. case TRADE_CITIES:
  679. pCity = GET_PLAYER(eFromPlayer).getCity(trade.m_iData);
  680. if (pCity != NULL)
  681. {
  682. if( gTeamLogLevel >= 2 )
  683. {
  684. logBBAI(" Player %d (%S) gives a city due to TRADE_CITIES with %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  685. }
  686. pCity->doTask(TASK_GIFT, eToPlayer);
  687. }
  688. break;
  689. /************************************************************************************************/
  690. /* Afforess Start 07/17/10 */
  691. /* Advanced Diplomacy */
  692. /************************************************************************************************/
  693. case TRADE_WORKER:
  694. case TRADE_MILITARY_UNIT:
  695. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  696. {
  697. pUnit = GET_PLAYER(eFromPlayer).getUnit(trade.m_iData);
  698. if (pUnit != NULL)
  699. {
  700. if( gTeamLogLevel >= 2 )
  701. {
  702. logBBAI(" Player %d (%S) gives a %S (ID %d) due to TRADE_MILITARY_UNIT with %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), pUnit->getName().GetCString(), pUnit->getID(), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  703. }
  704. pUnit->tradeUnit(eToPlayer);
  705. }
  706. }
  707. break;
  708. /************************************************************************************************/
  709. /* Advanced Diplomacy END */
  710. /************************************************************************************************/
  711. case TRADE_GOLD:
  712. GET_PLAYER(eFromPlayer).changeGold(-(trade.m_iData));
  713. GET_PLAYER(eToPlayer).changeGold(trade.m_iData);
  714. GET_PLAYER(eFromPlayer).AI_changeGoldTradedTo(eToPlayer, trade.m_iData);
  715. if( gTeamLogLevel >= 2 )
  716. {
  717. logBBAI(" Player %d (%S) trades gold %d due to TRADE_GOLD with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  718. }
  719. // Python Event
  720. CvEventReporter::getInstance().playerGoldTrade(eFromPlayer, eToPlayer, trade.m_iData);
  721. break;
  722. case TRADE_GOLD_PER_TURN:
  723. GET_PLAYER(eFromPlayer).changeGoldPerTurnByPlayer(eToPlayer, -(trade.m_iData));
  724. GET_PLAYER(eToPlayer).changeGoldPerTurnByPlayer(eFromPlayer, trade.m_iData);
  725. if( gTeamLogLevel >= 2 )
  726. {
  727. logBBAI(" Player %d (%S) trades gold per turn %d due to TRADE_GOLD_PER_TURN with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  728. }
  729. bSave = true;
  730. break;
  731. case TRADE_MAPS:
  732. for (iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++)
  733. {
  734. pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI);
  735. if (pLoopPlot->isRevealed(GET_PLAYER(eFromPlayer).getTeam(), false))
  736. {
  737. pLoopPlot->setRevealed(GET_PLAYER(eToPlayer).getTeam(), true, false, GET_PLAYER(eFromPlayer).getTeam(), false);
  738. }
  739. }
  740. for (iI = 0; iI < MAX_PLAYERS; iI++)
  741. {
  742. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  743. {
  744. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  745. {
  746. GET_PLAYER((PlayerTypes)iI).updatePlotGroups();
  747. }
  748. }
  749. }
  750. if( gTeamLogLevel >= 2 )
  751. {
  752. logBBAI(" Player %d (%S) trades maps due to TRADE_MAPS with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  753. }
  754. break;
  755. case TRADE_SURRENDER:
  756. case TRADE_VASSAL:
  757. if (trade.m_iData == 0)
  758. {
  759. startTeamTrade(trade.m_eItemType, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), false);
  760. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setVassal(GET_PLAYER(eToPlayer).getTeam(), true, TRADE_SURRENDER == trade.m_eItemType);
  761. if( gTeamLogLevel >= 2 )
  762. {
  763. if( TRADE_SURRENDER == trade.m_eItemType )
  764. {
  765. logBBAI(" Player %d (%S) trades themselves as vassal due to TRADE_SURRENDER with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  766. }
  767. else
  768. {
  769. logBBAI(" Player %d (%S) trades themselves as vassal due to TRADE_VASSAL with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  770. }
  771. }
  772. }
  773. else
  774. {
  775. bSave = true;
  776. }
  777. break;
  778. case TRADE_PEACE:
  779. if( gTeamLogLevel >= 2 )
  780. {
  781. logBBAI(" Team %d (%S) makes peace with team %d due to TRADE_PEACE with %d (%S)", GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eFromPlayer).getCivilizationDescription(0), trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  782. }
  783. /************************************************************************************************/
  784. /* Afforess Start */
  785. /* Advanced Diplomacy */
  786. /************************************************************************************************/
  787. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).makePeace((TeamTypes)trade.m_iData);
  788. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  789. {
  790. for (iI = 0; iI < MAX_CIV_PLAYERS; iI++)
  791. {
  792. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  793. {
  794. if (GET_TEAM(GET_PLAYER((PlayerTypes)iI).getTeam()).isHasMet(GET_PLAYER(eFromPlayer).getTeam()))
  795. {
  796. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(eFromPlayer, MEMORY_MADE_PEACE, 1);
  797. }
  798. }
  799. }
  800. }
  801. /************************************************************************************************/
  802. /* Advanced Diplomacy END */
  803. /************************************************************************************************/
  804. break;
  805. case TRADE_WAR:
  806. // lfgr 08/2023:
  807. if( GC.getDefineINT( "NO_WAR_TRADE", 0 ) ) {
  808. FAssertMsg( false, "War bribe even though forbidden via XML!" );
  809. return false;
  810. }
  811. if( gTeamLogLevel >= 2 )
  812. {
  813. logBBAI(" Team %d (%S) declares war on team %d due to TRADE_WAR with %d (%S)", GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eFromPlayer).getCivilizationDescription(0), trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  814. }
  815. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).declareWar(((TeamTypes)trade.m_iData), true, NO_WARPLAN);
  816. /************************************************************************************************/
  817. /* Afforess Start */
  818. /* Advanced Diplomacy */
  819. /************************************************************************************************/
  820. GET_TEAM(GET_PLAYER(eToPlayer).getTeam()).setHiredWarAlly(GET_PLAYER(eFromPlayer).getTeam(), true);
  821. /************************************************************************************************/
  822. /* Advanced Diplomacy END */
  823. /************************************************************************************************/
  824. for (iI = 0; iI < MAX_PLAYERS; iI++)
  825. {
  826. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  827. {
  828. if (GET_PLAYER((PlayerTypes)iI).getTeam() == ((TeamTypes)trade.m_iData))
  829. {
  830. /************************************************************************************************/
  831. /* Afforess Start 07/17/10 */
  832. /* Advanced Diplomacy */
  833. /************************************************************************************************/
  834. szBuffer = gDLL->getText("TXT_KEY_MISC_HIRED_WAR_ALLY", GET_PLAYER(eToPlayer).getCivilizationAdjectiveKey(), GET_PLAYER(eFromPlayer).getCivilizationAdjectiveKey());
  835. gDLL->getInterfaceIFace()->addMessage(GET_PLAYER((PlayerTypes)iI).getID(), true, GC.getEVENT_MESSAGE_TIME(), szBuffer, "AS2D_BUILD_BARRACKS", MESSAGE_TYPE_MAJOR_EVENT, NULL, (ColorTypes)GC.getInfoTypeForString("COLOR_RED"));
  836. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(eToPlayer, MEMORY_HIRED_WAR_ALLY, 1);
  837. /************************************************************************************************/
  838. /* Advanced Diplomacy END */
  839. /************************************************************************************************/
  840. }
  841. }
  842. }
  843. break;
  844. /*************************************************************************************************/
  845. /** Advanced Diplomacy START */
  846. /*************************************************************************************************/
  847. //byFra
  848. case TRADE_WAR_PREPARE:
  849. // lfgr 08/2023:
  850. if( GC.getDefineINT( "NO_WAR_TRADE", 0 ) ) {
  851. FAssertMsg( false, "War preparation bribe even though forbidden via XML!" );
  852. return false;
  853. }
  854. if( gTeamLogLevel >= 2 )
  855. {
  856. logBBAI(" Team %d (%S) prepares war on team %d due to TRADE_WAR with %d (%S)", GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eFromPlayer).getCivilizationDescription(0), trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  857. }
  858. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  859. {
  860. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).AI_setWarPlan((TeamTypes)trade.m_iData, WARPLAN_PREPARING_LIMITED);
  861. }
  862. break;
  863. /*************************************************************************************************/
  864. /** Advanced Diplomacy END */
  865. /*************************************************************************************************/
  866. case TRADE_EMBARGO:
  867. GET_PLAYER(eFromPlayer).stopTradingWithTeam((TeamTypes)trade.m_iData);
  868. for (iI = 0; iI < MAX_PLAYERS; iI++)
  869. {
  870. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  871. {
  872. if (GET_PLAYER((PlayerTypes)iI).getTeam() == ((TeamTypes)trade.m_iData))
  873. {
  874. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(eToPlayer, MEMORY_HIRED_TRADE_EMBARGO, 1);
  875. }
  876. }
  877. }
  878. if( gTeamLogLevel >= 2 )
  879. {
  880. logBBAI(" Player %d (%S) signs embargo against team %d due to TRADE_EMBARGO with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), (TeamTypes)trade.m_iData, eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  881. }
  882. break;
  883. case TRADE_CIVIC:
  884. paeNewCivics = new CivicTypes[GC.getNumCivicOptionInfos()];
  885. for (iI = 0; iI < GC.getNumCivicOptionInfos(); iI++)
  886. {
  887. paeNewCivics[iI] = GET_PLAYER(eFromPlayer).getCivics((CivicOptionTypes)iI);
  888. }
  889. paeNewCivics[GC.getCivicInfo((CivicTypes)trade.m_iData).getCivicOptionType()] = ((CivicTypes)trade.m_iData);
  890. GET_PLAYER(eFromPlayer).revolution(paeNewCivics, true);
  891. if (GET_PLAYER(eFromPlayer).AI_getCivicTimer() < GC.getDefineINT("PEACE_TREATY_LENGTH"))
  892. {
  893. GET_PLAYER(eFromPlayer).AI_setCivicTimer(GC.getDefineINT("PEACE_TREATY_LENGTH"));
  894. }
  895. if( gTeamLogLevel >= 2 )
  896. {
  897. logBBAI(" Player %d (%S) switched civics due to TRADE_CIVICS with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  898. }
  899. SAFE_DELETE_ARRAY(paeNewCivics);
  900. break;
  901. case TRADE_RELIGION:
  902. GET_PLAYER(eFromPlayer).convert((ReligionTypes)trade.m_iData);
  903. if (GET_PLAYER(eFromPlayer).AI_getReligionTimer() < GC.getDefineINT("PEACE_TREATY_LENGTH"))
  904. {
  905. GET_PLAYER(eFromPlayer).AI_setReligionTimer(GC.getDefineINT("PEACE_TREATY_LENGTH"));
  906. }
  907. if( gTeamLogLevel >= 2 )
  908. {
  909. logBBAI(" Player %d (%S) switched religions due to TRADE_RELIGION with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  910. }
  911. break;
  912. /************************************************************************************************/
  913. /* Afforess Start 07/17/10 */
  914. /* Advanced Diplomacy */
  915. /************************************************************************************************/
  916. case TRADE_EMBASSY:
  917. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  918. {
  919. if (trade.m_iData == 0)
  920. {
  921. startTeamTrade(TRADE_EMBASSY, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  922. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasEmbassy(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  923. if( gTeamLogLevel >= 2 )
  924. {
  925. logBBAI(" Player %d (%S) trades Embassy due to TRADE_EMBASSY with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  926. }
  927. }
  928. else
  929. {
  930. bSave = true;
  931. }
  932. }
  933. break;
  934. case TRADE_CONTACT:
  935. if( gTeamLogLevel >= 2 )
  936. {
  937. logBBAI(" Player %d (%S) trades contact with (todo) due to TRADE_CONTACT with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  938. }
  939. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  940. {
  941. GET_TEAM(GET_PLAYER(eToPlayer).getTeam()).meet((TeamTypes)trade.m_iData, false); //Was true...
  942. }
  943. break;
  944. case TRADE_WAR_REPARATIONS:
  945. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  946. {
  947. GET_PLAYER(eFromPlayer).changeGold(-(trade.m_iData));
  948. GET_PLAYER(eToPlayer).changeGold(trade.m_iData);
  949. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_DECLARED_WAR , -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_DECLARED_WAR));
  950. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_HIRED_WAR_ALLY, -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_HIRED_WAR_ALLY));
  951. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_NUKED_US, -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_NUKED_US));
  952. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_RAZED_CITY, -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_RAZED_CITY));
  953. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_RAZED_HOLY_CITY, -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_RAZED_HOLY_CITY));
  954. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_BACKSTAB, -GET_PLAYER(eToPlayer).AI_getMemoryCount(eFromPlayer, MEMORY_BACKSTAB));
  955. GET_PLAYER(eToPlayer).AI_changeMemoryCount(eFromPlayer, MEMORY_EVENT_GOOD_TO_US, 2);
  956. }
  957. break;
  958. case TRADE_CORPORATION:
  959. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  960. {
  961. CvCity* pOldHeadquarters = GC.getGameINLINE().getHeadquarters((CorporationTypes)trade.m_iData);
  962. pNewHQCity = GET_PLAYER(eToPlayer).getBestHQCity((CorporationTypes)trade.m_iData);
  963. pNewHQCity->setHasCorporation((CorporationTypes)trade.m_iData, true, false, false);
  964. GC.getGameINLINE().setHeadquarters((CorporationTypes)trade.m_iData, pNewHQCity, true);
  965. //Move the HQ building over to the new city.
  966. for (int i = 0; i < GC.getNumBuildingInfos(); i++)
  967. {
  968. //if (i != NO_BUILDING)
  969. {
  970. if ((CorporationTypes)GC.getBuildingInfo((BuildingTypes)i).getGlobalCorporationCommerce() == ((CorporationTypes)trade.m_iData))
  971. {
  972. pNewHQCity->setNumRealBuilding((BuildingTypes)i, 1);
  973. pOldHeadquarters->setNumRealBuilding((BuildingTypes)i, 0);
  974. break;
  975. }
  976. }
  977. }
  978. //The old HQ city still has the corporation, just not the HQ.
  979. if (pOldHeadquarters != NULL)
  980. pOldHeadquarters->setHasCorporation((CorporationTypes)trade.m_iData, true, false, false);
  981. GET_PLAYER(eToPlayer).updateCorporation();
  982. GET_PLAYER(eFromPlayer).updateCorporation();
  983. for (int i = 0; i < MAX_PLAYERS; i++)
  984. {
  985. if (GET_TEAM(GET_PLAYER((PlayerTypes)i).getTeam()).isHasMet(GET_PLAYER(eToPlayer).getTeam()) || GET_TEAM(GET_PLAYER((PlayerTypes)i).getTeam()).isHasMet(GET_PLAYER(eFromPlayer).getTeam()))
  986. {
  987. szBuffer = gDLL->getText("TXT_KEY_MISC_CORPORATION_TRADE", GC.getCorporationInfo((CorporationTypes)trade.m_iData).getDescription(), GET_PLAYER(eFromPlayer).getCivilizationDescriptionKey(), GET_PLAYER(eToPlayer).getCivilizationDescriptionKey()).GetCString();
  988. gDLL->getInterfaceIFace()->addMessage(((PlayerTypes)i), true, GC.getEVENT_MESSAGE_TIME(), szBuffer, "AS2D_GOLDAGESTART", MESSAGE_TYPE_MAJOR_EVENT, NULL, (ColorTypes)GC.getInfoTypeForString("COLOR_HIGHLIGHT_TEXT"));
  989. }
  990. }
  991. }
  992. break;
  993. case TRADE_SECRETARY_GENERAL_VOTE:
  994. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  995. {
  996. GET_PLAYER(eFromPlayer).setPledgedSecretaryGeneralVote(GET_PLAYER(eToPlayer).getTeam());
  997. }
  998. break;
  999. /************************************************************************************************/
  1000. /* Advanced Diplomacy END */
  1001. /************************************************************************************************/
  1002. case TRADE_OPEN_BORDERS:
  1003. if( gTeamLogLevel >= 2 )
  1004. {
  1005. logBBAI(" Player %d (%S) trades Open Borders due to TRADE_OPEN_BORDERS with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1006. }
  1007. if (trade.m_iData == 0)
  1008. {
  1009. startTeamTrade(TRADE_OPEN_BORDERS, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1010. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setOpenBorders(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1011. /************************************************************************************************/
  1012. /* Afforess Start 06/16/10 */
  1013. /* Advanced Diplomacy */
  1014. /************************************************************************************************/
  1015. //endTeamTrade(TRADE_RIGHT_OF_PASSAGE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1016. /************************************************************************************************/
  1017. /* Advanced Diplomacy END */
  1018. /************************************************************************************************/
  1019. }
  1020. else
  1021. {
  1022. bSave = true;
  1023. }
  1024. break;
  1025. /************************************************************************************************/
  1026. /* Afforess Start 06/26/10 */
  1027. /* Advanced Diplomacy */
  1028. /************************************************************************************************/
  1029. case TRADE_RIGHT_OF_PASSAGE:
  1030. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  1031. {
  1032. if (trade.m_iData == 0)
  1033. {
  1034. startTeamTrade(TRADE_RIGHT_OF_PASSAGE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1035. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setLimitedBorders(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1036. }
  1037. else
  1038. {
  1039. bSave = true;
  1040. }
  1041. if( gTeamLogLevel >= 2 )
  1042. {
  1043. logBBAI(" Player %d (%S) trades Right of Passage due to TRADE_RIGHT_OF_PASSAGE with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1044. }
  1045. }
  1046. break;
  1047. case TRADE_FREE_TRADE_ZONE:
  1048. if( gTeamLogLevel >= 2 )
  1049. {
  1050. logBBAI(" Player %d (%S) trades Free Trade Zone to player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1051. }
  1052. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  1053. {
  1054. if (trade.m_iData == 0)
  1055. {
  1056. startTeamTrade(TRADE_FREE_TRADE_ZONE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1057. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setFreeTradeAgreement(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1058. }
  1059. else
  1060. {
  1061. bSave = true;
  1062. }
  1063. }
  1064. break;
  1065. /************************************************************************************************/
  1066. /* Advanced Diplomacy END */
  1067. /************************************************************************************************/
  1068. case TRADE_DEFENSIVE_PACT:
  1069. if (trade.m_iData == 0)
  1070. {
  1071. startTeamTrade(TRADE_DEFENSIVE_PACT, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1072. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setDefensivePact(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1073. if( gTeamLogLevel >= 2 )
  1074. {
  1075. logBBAI(" Player %d (%S) signs defensive pact due to TRADE_DEFENSIVE_PACT with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1076. }
  1077. }
  1078. else
  1079. {
  1080. bSave = true;
  1081. }
  1082. break;
  1083. case TRADE_PERMANENT_ALLIANCE:
  1084. break;
  1085. case TRADE_PEACE_TREATY:
  1086. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setForcePeace(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1087. if( gTeamLogLevel >= 2 )
  1088. {
  1089. logBBAI(" Player %d (%S) signs peace treaty due to TRADE_PEACE_TREATY with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1090. }
  1091. bSave = true;
  1092. break;
  1093. /*************************************************************************************************/
  1094. /** Advanced Diplomacy START */
  1095. /*************************************************************************************************/
  1096. case TRADE_NON_AGGRESSION:
  1097. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  1098. {
  1099. if (trade.m_iData == 0)
  1100. {
  1101. startTeamTrade(TRADE_NON_AGGRESSION, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1102. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasNonAggression(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1103. if( gTeamLogLevel >= 2 )
  1104. {
  1105. logBBAI(" Player %d (%S) trades Non-agression pact with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1106. }
  1107. }
  1108. else
  1109. {
  1110. bSave = true;
  1111. }
  1112. }
  1113. break;
  1114. case TRADE_POW:
  1115. if( gTeamLogLevel >= 2 )
  1116. {
  1117. logBBAI(" Player %d (%S) trades TRADE_POW with player %d (%S)", eFromPlayer, GET_PLAYER(eFromPlayer).getCivilizationDescription(0), eToPlayer, GET_PLAYER(eToPlayer).getCivilizationDescription(0) );
  1118. }
  1119. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  1120. {
  1121. if (trade.m_iData == 0)
  1122. {
  1123. startTeamTrade(TRADE_POW, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam(), true);
  1124. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasPOW(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), true);
  1125. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1126. {
  1127. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1128. {
  1129. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1130. {
  1131. for (int iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1132. {
  1133. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1134. {
  1135. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1136. {
  1137. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_TRADED_POW, 1);
  1138. }
  1139. }
  1140. }
  1141. }
  1142. }
  1143. }
  1144. //for (iI = 0; iI < MAX_CIV_PLAYERS; iI++)
  1145. //{
  1146. //if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1147. //
  1148. //if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1149. //{
  1150. // GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iI), MEMORY_TRADED_POW, 1);
  1151. //}
  1152. //}
  1153. //}
  1154. }
  1155. else
  1156. {
  1157. bSave = true;
  1158. }
  1159. }
  1160. break;
  1161. /*************************************************************************************************/
  1162. /** Advanced Diplomacy END */
  1163. /*************************************************************************************************/
  1164. default:
  1165. FAssert(false);
  1166. break;
  1167. }
  1168. return bSave;
  1169. }
  1170. void CvDeal::endTrade(TradeData trade, PlayerTypes eFromPlayer, PlayerTypes eToPlayer, bool bTeam)
  1171. {
  1172. int iI, iJ;
  1173. switch (trade.m_eItemType)
  1174. {
  1175. case TRADE_TECHNOLOGIES:
  1176. FAssert(false);
  1177. break;
  1178. case TRADE_RESOURCES:
  1179. GET_PLAYER(eToPlayer).changeBonusImport(((BonusTypes)trade.m_iData), -1);
  1180. GET_PLAYER(eFromPlayer).changeBonusExport(((BonusTypes)trade.m_iData), -1);
  1181. break;
  1182. case TRADE_CITIES:
  1183. /************************************************************************************************/
  1184. /* Afforess Start 07/17/10 */
  1185. /* Advanced Diplomacy */
  1186. /************************************************************************************************/
  1187. case TRADE_WORKER:
  1188. case TRADE_MILITARY_UNIT:
  1189. case TRADE_CONTACT:
  1190. case TRADE_CORPORATION:
  1191. case TRADE_SECRETARY_GENERAL_VOTE:
  1192. case TRADE_WAR_REPARATIONS:
  1193. /************************************************************************************************/
  1194. /* Advanced Diplomacy END */
  1195. /************************************************************************************************/
  1196. case TRADE_GOLD:
  1197. FAssert(false);
  1198. break;
  1199. case TRADE_GOLD_PER_TURN:
  1200. GET_PLAYER(eFromPlayer).changeGoldPerTurnByPlayer(eToPlayer, trade.m_iData);
  1201. GET_PLAYER(eToPlayer).changeGoldPerTurnByPlayer(eFromPlayer, -(trade.m_iData));
  1202. break;
  1203. case TRADE_MAPS:
  1204. case TRADE_PEACE:
  1205. case TRADE_WAR:
  1206. /*************************************************************************************************/
  1207. /** Advanced Diplomacy START */
  1208. /*************************************************************************************************/
  1209. case TRADE_WAR_PREPARE:
  1210. /*************************************************************************************************/
  1211. /** Advanced Diplomacy END */
  1212. /*************************************************************************************************/
  1213. case TRADE_EMBARGO:
  1214. case TRADE_CIVIC:
  1215. case TRADE_RELIGION:
  1216. FAssert(false);
  1217. break;
  1218. case TRADE_VASSAL:
  1219. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setVassal(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false, false);
  1220. if (bTeam)
  1221. {
  1222. endTeamTrade(TRADE_VASSAL, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1223. }
  1224. break;
  1225. case TRADE_SURRENDER:
  1226. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setVassal(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false, true);
  1227. if (bTeam)
  1228. {
  1229. endTeamTrade(TRADE_SURRENDER, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1230. }
  1231. break;
  1232. /************************************************************************************************/
  1233. /* Afforess Start 07/17/10 */
  1234. /* Advanced Diplomacy */
  1235. /************************************************************************************************/
  1236. case TRADE_EMBASSY:
  1237. if (gTeamLogLevel > 3) logBBAI("...cancelling Embassy");
  1238. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasEmbassy(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1239. if (bTeam)
  1240. {
  1241. endTeamTrade(TRADE_EMBASSY, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1242. endTeamTrade(TRADE_OPEN_BORDERS, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1243. endTeamTrade(TRADE_DEFENSIVE_PACT, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1244. endTeamTrade(TRADE_FREE_TRADE_ZONE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1245. endTeamTrade(TRADE_NON_AGGRESSION, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1246. }
  1247. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1248. {
  1249. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1250. {
  1251. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1252. {
  1253. for (iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1254. {
  1255. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1256. {
  1257. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1258. {
  1259. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_RECALLED_AMBASSADOR, 1);
  1260. }
  1261. }
  1262. }
  1263. }
  1264. }
  1265. }
  1266. break;
  1267. /************************************************************************************************/
  1268. /* Advanced Diplomacy END */
  1269. /************************************************************************************************/
  1270. case TRADE_OPEN_BORDERS:
  1271. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setOpenBorders(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1272. if (bTeam)
  1273. {
  1274. endTeamTrade(TRADE_OPEN_BORDERS, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1275. /************************************************************************************************/
  1276. /* Afforess Start 06/16/10 */
  1277. /* Advanced Diplomacy */
  1278. /************************************************************************************************/
  1279. //endTeamTrade(TRADE_RIGHT_OF_PASSAGE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1280. /************************************************************************************************/
  1281. /* Advanced Diplomacy END */
  1282. /************************************************************************************************/
  1283. }
  1284. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1285. {
  1286. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1287. {
  1288. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1289. {
  1290. for (iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1291. {
  1292. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1293. {
  1294. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1295. {
  1296. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_CANCELLED_OPEN_BORDERS, 1);
  1297. }
  1298. }
  1299. }
  1300. }
  1301. }
  1302. }
  1303. break;
  1304. /************************************************************************************************/
  1305. /* Afforess Start 06/26/10 */
  1306. /* Advanced Diplomacy */
  1307. /************************************************************************************************/
  1308. case TRADE_RIGHT_OF_PASSAGE:
  1309. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setLimitedBorders(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1310. if (bTeam)
  1311. {
  1312. endTeamTrade(TRADE_RIGHT_OF_PASSAGE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1313. }
  1314. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1315. {
  1316. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1317. {
  1318. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1319. {
  1320. for (iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1321. {
  1322. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1323. {
  1324. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1325. {
  1326. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_CANCELLED_OPEN_BORDERS, 1);
  1327. }
  1328. }
  1329. }
  1330. }
  1331. }
  1332. }
  1333. break;
  1334. case TRADE_FREE_TRADE_ZONE:
  1335. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setFreeTradeAgreement(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1336. if (bTeam)
  1337. {
  1338. endTeamTrade(TRADE_FREE_TRADE_ZONE, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1339. }
  1340. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1341. {
  1342. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1343. {
  1344. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1345. {
  1346. for (iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1347. {
  1348. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1349. {
  1350. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1351. {
  1352. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_CANCELLED_FREE_TRADE_AGREEMENT, 1);
  1353. }
  1354. }
  1355. }
  1356. }
  1357. }
  1358. }
  1359. break;
  1360. /************************************************************************************************/
  1361. /* Advanced Diplomacy END */
  1362. /************************************************************************************************/
  1363. case TRADE_DEFENSIVE_PACT:
  1364. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setDefensivePact(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1365. if (bTeam)
  1366. {
  1367. endTeamTrade(TRADE_DEFENSIVE_PACT, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1368. }
  1369. break;
  1370. case TRADE_PERMANENT_ALLIANCE:
  1371. FAssert(false);
  1372. break;
  1373. case TRADE_PEACE_TREATY:
  1374. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setForcePeace(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1375. break;
  1376. /*************************************************************************************************/
  1377. /** Advanced Diplomacy START */
  1378. /*************************************************************************************************/
  1379. case TRADE_NON_AGGRESSION:
  1380. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasNonAggression(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1381. if (bTeam)
  1382. {
  1383. endTeamTrade(TRADE_NON_AGGRESSION, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1384. }
  1385. for (iI = 0; iI < MAX_PLAYERS; iI++)
  1386. {
  1387. if (GET_PLAYER((PlayerTypes)iI).isAlive())
  1388. {
  1389. if (GET_PLAYER((PlayerTypes)iI).getTeam() == GET_PLAYER(eToPlayer).getTeam())
  1390. {
  1391. for (iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1392. {
  1393. if (GET_PLAYER((PlayerTypes)iJ).isAlive())
  1394. {
  1395. if (GET_PLAYER((PlayerTypes)iJ).getTeam() == GET_PLAYER(eFromPlayer).getTeam())
  1396. {
  1397. GET_PLAYER((PlayerTypes)iI).AI_changeMemoryCount(((PlayerTypes)iJ), MEMORY_CANCELLED_NON_AGGRESSION, 1);
  1398. }
  1399. }
  1400. }
  1401. }
  1402. }
  1403. }
  1404. break;
  1405. case TRADE_POW:
  1406. GET_TEAM(GET_PLAYER(eFromPlayer).getTeam()).setHasPOW(((TeamTypes)(GET_PLAYER(eToPlayer).getTeam())), false);
  1407. if (bTeam)
  1408. {
  1409. endTeamTrade(TRADE_POW, GET_PLAYER(eFromPlayer).getTeam(), GET_PLAYER(eToPlayer).getTeam());
  1410. }
  1411. break;
  1412. /*************************************************************************************************/
  1413. /** Advanced Diplomacy END */
  1414. /*************************************************************************************************/
  1415. default:
  1416. FAssert(false);
  1417. break;
  1418. }
  1419. }
  1420. void CvDeal::startTeamTrade(TradeableItems eItem, TeamTypes eFromTeam, TeamTypes eToTeam, bool bDual)
  1421. {
  1422. for (int iI = 0; iI < MAX_PLAYERS; iI++)
  1423. {
  1424. CvPlayer& kLoopFromPlayer = GET_PLAYER((PlayerTypes)iI);
  1425. if (kLoopFromPlayer.isAlive() )
  1426. {
  1427. if (kLoopFromPlayer.getTeam() == eFromTeam)
  1428. {
  1429. for (int iJ = 0; iJ < MAX_PLAYERS; iJ++)
  1430. {
  1431. CvPlayer& kLoopToPlayer = GET_PLAYER((PlayerTypes)iJ);
  1432. if (kLoopToPlayer.isAlive())
  1433. {
  1434. if (kLoopToPlayer.getTeam() == eToTeam)
  1435. {
  1436. TradeData item;
  1437. setTradeItem(&item, eItem, 1);
  1438. CLinkList<TradeData> ourList;
  1439. ourList.insertAtEnd(item);
  1440. CLinkList<TradeData> theirList;
  1441. if (bDual)
  1442. {
  1443. theirList.insertAtEnd(item);
  1444. }
  1445. GC.getGame().implementDeal((PlayerTypes)iI, (PlayerTypes)iJ, &ourList, &theirList);
  1446. }
  1447. }
  1448. }
  1449. }
  1450. }
  1451. }
  1452. }
  1453. void CvDeal::endTeamTrade(TradeableItems eItem, TeamTypes eFromTeam, TeamTypes eToTeam)
  1454. {
  1455. CvDeal* pLoopDeal;
  1456. int iLoop;
  1457. CLLNode<TradeData>* pNode;
  1458. for (pLoopDeal = GC.getGameINLINE().firstDeal(&iLoop); pLoopDeal != NULL; pLoopDeal = GC.getGameINLINE().nextDeal(&iLoop))
  1459. {
  1460. if (pLoopDeal != this)
  1461. {
  1462. bool bValid = true;
  1463. if (GET_PLAYER(pLoopDeal->getFirstPlayer()).getTeam() == eFromTeam && GET_PLAYER(pLoopDeal->getSecondPlayer()).getTeam() == eToTeam)
  1464. {
  1465. if (pLoopDeal->getFirstTrades())
  1466. {
  1467. for (pNode = pLoopDeal->getFirstTrades()->head(); pNode; pNode = pLoopDeal->getFirstTrades()->next(pNode))
  1468. {
  1469. if (pNode->m_data.m_eItemType == eItem)
  1470. {
  1471. bValid = false;
  1472. }
  1473. }
  1474. }
  1475. }
  1476. if (bValid && GET_PLAYER(pLoopDeal->getFirstPlayer()).getTeam() == eToTeam && GET_PLAYER(pLoopDeal->getSecondPlayer()).getTeam() == eFromTeam)
  1477. {
  1478. if (pLoopDeal->getSecondTrades() != NULL)
  1479. {
  1480. for (pNode = pLoopDeal->getSecondTrades()->head(); pNode; pNode = pLoopDeal->getSecondTrades()->next(pNode))
  1481. {
  1482. if (pNode->m_data.m_eItemType == eItem)
  1483. {
  1484. bValid = false;
  1485. }
  1486. }
  1487. }
  1488. }
  1489. if (!bValid)
  1490. {
  1491. pLoopDeal->kill(false);
  1492. }
  1493. }
  1494. }
  1495. }
  1496. bool CvDeal::isCancelable(PlayerTypes eByPlayer, CvWString* pszReason)
  1497. {
  1498. if (isUncancelableVassalDeal(eByPlayer, pszReason))
  1499. {
  1500. return false;
  1501. }
  1502. int iTurns = turnsToCancel(eByPlayer);
  1503. if (pszReason)
  1504. {
  1505. if (iTurns > 0)
  1506. {
  1507. *pszReason = gDLL->getText("TXT_KEY_MISC_DEAL_NO_CANCEL", iTurns);
  1508. }
  1509. }
  1510. return (iTurns <= 0);
  1511. }
  1512. int CvDeal::turnsToCancel(PlayerTypes eByPlayer)
  1513. {
  1514. return (getInitialGameTurn() + GC.getDefineINT("PEACE_TREATY_LENGTH") - GC.getGameINLINE().getGameTurn());
  1515. }
  1516. // static
  1517. bool CvDeal::isAnnual(TradeableItems eItem)
  1518. {
  1519. switch (eItem)
  1520. {
  1521. case TRADE_RESOURCES:
  1522. case TRADE_GOLD_PER_TURN:
  1523. case TRADE_VASSAL:
  1524. case TRADE_SURRENDER:
  1525. case TRADE_OPEN_BORDERS:
  1526. case TRADE_DEFENSIVE_PACT:
  1527. case TRADE_PERMANENT_ALLIANCE:
  1528. /************************************************************************************************/
  1529. /* Afforess Start 06/16/10 */
  1530. /* Advanced Diplomacy */
  1531. /************************************************************************************************/
  1532. case TRADE_RIGHT_OF_PASSAGE:
  1533. case TRADE_FREE_TRADE_ZONE:
  1534. case TRADE_EMBASSY:
  1535. case TRADE_NON_AGGRESSION:
  1536. case TRADE_POW:
  1537. /************************************************************************************************/
  1538. /* Advanced Diplomacy END */
  1539. /************************************************************************************************/
  1540. return true;
  1541. break;
  1542. }
  1543. return false;
  1544. }
  1545. // static
  1546. bool CvDeal::isDual(TradeableItems eItem, bool bExcludePeace)
  1547. {
  1548. switch (eItem)
  1549. {
  1550. case TRADE_OPEN_BORDERS:
  1551. case TRADE_DEFENSIVE_PACT:
  1552. case TRADE_PERMANENT_ALLIANCE:
  1553. /************************************************************************************************/
  1554. /* Afforess Start 06/16/10 */
  1555. /* Advanced Diplomacy */
  1556. /************************************************************************************************/
  1557. case TRADE_EMBASSY:
  1558. case TRADE_RIGHT_OF_PASSAGE:
  1559. case TRADE_FREE_TRADE_ZONE:
  1560. case TRADE_NON_AGGRESSION:
  1561. case TRADE_POW:
  1562. /************************************************************************************************/
  1563. /* Advanced Diplomacy END */
  1564. /************************************************************************************************/
  1565. return true;
  1566. case TRADE_PEACE_TREATY:
  1567. return (!bExcludePeace);
  1568. }
  1569. return false;
  1570. }
  1571. // static
  1572. bool CvDeal::hasData(TradeableItems eItem)
  1573. {
  1574. /************************************************************************************************/
  1575. /* Afforess Start 07/17/10 */
  1576. /* Advanced Diplomacy */
  1577. /************************************************************************************************/
  1578. if (GC.getGameINLINE().isOption(GAMEOPTION_ADVANCED_TACTICS))
  1579. {
  1580. return (eItem != TRADE_MAPS &&
  1581. eItem != TRADE_VASSAL &&
  1582. eItem != TRADE_SURRENDER &&
  1583. eItem != TRADE_OPEN_BORDERS &&
  1584. eItem != TRADE_DEFENSIVE_PACT &&
  1585. eItem != TRADE_PERMANENT_ALLIANCE &&
  1586. eItem != TRADE_PEACE_TREATY &&
  1587. eItem != TRADE_EMBASSY &&
  1588. eItem != TRADE_NON_AGGRESSION &&
  1589. eItem != TRADE_POW &&
  1590. eItem != TRADE_RIGHT_OF_PASSAGE);
  1591. }
  1592. /************************************************************************************************/
  1593. /* Advanced Diplomacy END */
  1594. /************************************************************************************************/
  1595. return (eItem != TRADE_MAPS &&
  1596. eItem != TRADE_VASSAL &&
  1597. eItem != TRADE_SURRENDER &&
  1598. eItem != TRADE_OPEN_BORDERS &&
  1599. eItem != TRADE_DEFENSIVE_PACT &&
  1600. eItem != TRADE_PERMANENT_ALLIANCE &&
  1601. eItem != TRADE_PEACE_TREATY);
  1602. }
  1603. bool CvDeal::isGold(TradeableItems eItem)
  1604. {
  1605. return (eItem == getGoldItem() || eItem == getGoldPerTurnItem());
  1606. }
  1607. bool CvDeal::isVassal(TradeableItems eItem)
  1608. {
  1609. return (eItem == TRADE_VASSAL || eItem == TRADE_SURRENDER);
  1610. }
  1611. bool CvDeal::isEndWar(TradeableItems eItem)
  1612. {
  1613. if (eItem == getPeaceItem())
  1614. {
  1615. return true;
  1616. }
  1617. if (isVassal(eItem))
  1618. {
  1619. return true;
  1620. }
  1621. return false;
  1622. }
  1623. TradeableItems CvDeal::getPeaceItem()
  1624. {
  1625. return TRADE_PEACE_TREATY;
  1626. }
  1627. TradeableItems CvDeal::getGoldItem()
  1628. {
  1629. return TRADE_GOLD;
  1630. }
  1631. TradeableItems CvDeal::getGoldPerTurnItem()
  1632. {
  1633. return TRADE_GOLD_PER_TURN;
  1634. }
  1635. /************************************************************************************************/
  1636. /* Afforess Start 07/17/10 */
  1637. /* Advanced Diplomacy */
  1638. /************************************************************************************************/
  1639. bool CvDeal::isEmbassy()
  1640. {
  1641. CLLNode<TradeData>* pNode;
  1642. for (pNode = headFirstTradesNode(); (pNode != NULL); pNode = nextFirstTradesNode(pNode))
  1643. {
  1644. if (pNode->m_data.m_eItemType == TRADE_EMBASSY)
  1645. {
  1646. return true;
  1647. }
  1648. }
  1649. for (pNode = headSecondTradesNode(); (pNode != NULL); pNode = nextSecondTradesNode(pNode))
  1650. {
  1651. if (pNode->m_data.m_eItemType == TRADE_EMBASSY)
  1652. {
  1653. return true;
  1654. }
  1655. }
  1656. return false;
  1657. }
  1658. /************************************************************************************************/
  1659. /* Advanced Diplomacy END */
  1660. /************************************************************************************************/