p_inter.h 2.5 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Thing events, and dehacked specified numbers controlling them.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __P_INTER__
  34. #define __P_INTER__
  35. #include "d_player.h"
  36. #include "p_mobj.h"
  37. /* Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization */
  38. #define MAXHEALTH maxhealth
  39. /* follow a player exlusively for 3 seconds */
  40. #define BASETHRESHOLD (100)
  41. boolean P_GivePower(player_t *, int);
  42. void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
  43. void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
  44. /* killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others: */
  45. extern int god_health; /* Ty 03/09/98 - deh support, see also p_inter.c */
  46. extern int idfa_armor;
  47. extern int idfa_armor_class;
  48. extern int idkfa_armor;
  49. extern int idkfa_armor_class; /* Ty - end */
  50. /* Ty 03/13/98 - externalized initial settings for respawned player */
  51. extern int initial_health;
  52. extern int initial_bullets;
  53. extern int maxhealth;
  54. extern int max_armor;
  55. extern int green_armor_class;
  56. extern int blue_armor_class;
  57. extern int max_soul;
  58. extern int soul_health;
  59. extern int mega_health;
  60. extern int bfgcells;
  61. extern int monsters_infight; // e6y: Dehacked support - monsters infight
  62. extern int maxammo[], clipammo[];
  63. #endif