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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Thing events, and dehacked specified numbers controlling them.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __P_INTER__
- #define __P_INTER__
- #include "d_player.h"
- #include "p_mobj.h"
- /* Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization */
- #define MAXHEALTH maxhealth
- /* follow a player exlusively for 3 seconds */
- #define BASETHRESHOLD (100)
- boolean P_GivePower(player_t *, int);
- void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
- void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
- /* killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others: */
- extern int god_health; /* Ty 03/09/98 - deh support, see also p_inter.c */
- extern int idfa_armor;
- extern int idfa_armor_class;
- extern int idkfa_armor;
- extern int idkfa_armor_class; /* Ty - end */
- /* Ty 03/13/98 - externalized initial settings for respawned player */
- extern int initial_health;
- extern int initial_bullets;
- extern int maxhealth;
- extern int max_armor;
- extern int green_armor_class;
- extern int blue_armor_class;
- extern int max_soul;
- extern int soul_health;
- extern int mega_health;
- extern int bfgcells;
- extern int monsters_infight; // e6y: Dehacked support - monsters infight
- extern int maxammo[], clipammo[];
- #endif
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