12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 |
- #ifndef __P_INTER__
- #define __P_INTER__
- #include "d_player.h"
- #include "p_mobj.h"
- #define MAXHEALTH maxhealth
- #define BASETHRESHOLD (100)
- boolean P_GivePower(player_t *, int);
- void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
- void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
- extern int god_health;
- extern int idfa_armor;
- extern int idfa_armor_class;
- extern int idkfa_armor;
- extern int idkfa_armor_class;
- extern int initial_health;
- extern int initial_bullets;
- extern int maxhealth;
- extern int max_armor;
- extern int green_armor_class;
- extern int blue_armor_class;
- extern int max_soul;
- extern int soul_health;
- extern int mega_health;
- extern int bfgcells;
- extern int monsters_infight;
- extern int maxammo[], clipammo[];
- #endif
|