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- /*************************************************************************/
- /* visibility_notifier_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISIBILITY_NOTIFIER_2D_H
- #define VISIBILITY_NOTIFIER_2D_H
- #include "scene/2d/node_2d.h"
- class Viewport;
- class VisibilityNotifier2D : public Node2D {
- GDCLASS(VisibilityNotifier2D, Node2D);
- Set<Viewport *> viewports;
- Rect2 rect;
- protected:
- friend struct SpatialIndexer2D;
- void _enter_viewport(Viewport *p_viewport);
- void _exit_viewport(Viewport *p_viewport);
- virtual void _screen_enter() {}
- virtual void _screen_exit() {}
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- void set_rect(const Rect2 &p_rect);
- Rect2 get_rect() const;
- bool is_on_screen() const;
- VisibilityNotifier2D();
- };
- class VisibilityEnabler2D : public VisibilityNotifier2D {
- GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
- public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_PAUSE_PARTICLES,
- ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_PHYSICS_PROCESS,
- ENABLER_PAUSE_ANIMATED_SPRITES,
- ENABLER_MAX
- };
- protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
- bool visible;
- void _find_nodes(Node *p_node);
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
- void _change_node_state(Node *p_node, bool p_enabled);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
- String get_configuration_warning() const;
- VisibilityEnabler2D();
- };
- VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
- #endif // VISIBILITY_NOTIFIER_2D_H
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