visibility_notifier_2d.h 3.8 KB

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  1. /*************************************************************************/
  2. /* visibility_notifier_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISIBILITY_NOTIFIER_2D_H
  31. #define VISIBILITY_NOTIFIER_2D_H
  32. #include "scene/2d/node_2d.h"
  33. class Viewport;
  34. class VisibilityNotifier2D : public Node2D {
  35. GDCLASS(VisibilityNotifier2D, Node2D);
  36. Set<Viewport *> viewports;
  37. Rect2 rect;
  38. protected:
  39. friend struct SpatialIndexer2D;
  40. void _enter_viewport(Viewport *p_viewport);
  41. void _exit_viewport(Viewport *p_viewport);
  42. virtual void _screen_enter() {}
  43. virtual void _screen_exit() {}
  44. void _notification(int p_what);
  45. static void _bind_methods();
  46. public:
  47. virtual Rect2 _edit_get_rect() const;
  48. virtual bool _edit_use_rect() const;
  49. void set_rect(const Rect2 &p_rect);
  50. Rect2 get_rect() const;
  51. bool is_on_screen() const;
  52. VisibilityNotifier2D();
  53. };
  54. class VisibilityEnabler2D : public VisibilityNotifier2D {
  55. GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
  56. public:
  57. enum Enabler {
  58. ENABLER_PAUSE_ANIMATIONS,
  59. ENABLER_FREEZE_BODIES,
  60. ENABLER_PAUSE_PARTICLES,
  61. ENABLER_PARENT_PROCESS,
  62. ENABLER_PARENT_PHYSICS_PROCESS,
  63. ENABLER_PAUSE_ANIMATED_SPRITES,
  64. ENABLER_MAX
  65. };
  66. protected:
  67. virtual void _screen_enter();
  68. virtual void _screen_exit();
  69. bool visible;
  70. void _find_nodes(Node *p_node);
  71. Map<Node *, Variant> nodes;
  72. void _node_removed(Node *p_node);
  73. bool enabler[ENABLER_MAX];
  74. void _change_node_state(Node *p_node, bool p_enabled);
  75. void _notification(int p_what);
  76. static void _bind_methods();
  77. public:
  78. void set_enabler(Enabler p_enabler, bool p_enable);
  79. bool is_enabler_enabled(Enabler p_enabler) const;
  80. String get_configuration_warning() const;
  81. VisibilityEnabler2D();
  82. };
  83. VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
  84. #endif // VISIBILITY_NOTIFIER_2D_H