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- #ifndef LINE_BUILDER_H
- #define LINE_BUILDER_H
- #include "core/color.h"
- #include "core/math/vector2.h"
- #include "line_2d.h"
- #include "scene/resources/color_ramp.h"
- class LineBuilder {
- public:
-
-
- Vector<Vector2> points;
- Line2D::LineJointMode joint_mode;
- Line2D::LineCapMode begin_cap_mode;
- Line2D::LineCapMode end_cap_mode;
- float width;
- Color default_color;
- Gradient *gradient;
- Line2D::LineTextureMode texture_mode;
- float sharp_limit;
- int round_precision;
- float tile_aspect;
-
-
-
- Vector<Vector2> vertices;
- Vector<Color> colors;
- Vector<Vector2> uvs;
- Vector<int> indices;
- LineBuilder();
- void build();
- void clear_output();
- private:
- enum Orientation {
- UP = 0,
- DOWN = 1
- };
-
- void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_add_tri(Vector2 up, Orientation orientation);
- void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
- void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
- private:
- bool _interpolate_color;
- int _last_index[2];
- };
- #endif
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