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- /*************************************************************************/
- /* line_builder.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef LINE_BUILDER_H
- #define LINE_BUILDER_H
- #include "core/color.h"
- #include "core/math/vector2.h"
- #include "line_2d.h"
- #include "scene/resources/color_ramp.h"
- class LineBuilder {
- public:
- // TODO Move in a struct and reference it
- // Input
- Vector<Vector2> points;
- Line2D::LineJointMode joint_mode;
- Line2D::LineCapMode begin_cap_mode;
- Line2D::LineCapMode end_cap_mode;
- float width;
- Color default_color;
- Gradient *gradient;
- Line2D::LineTextureMode texture_mode;
- float sharp_limit;
- int round_precision;
- float tile_aspect; // w/h
- // TODO offset_joints option (offers alternative implementation of round joints)
- // TODO Move in a struct and reference it
- // Output
- Vector<Vector2> vertices;
- Vector<Color> colors;
- Vector<Vector2> uvs;
- Vector<int> indices;
- LineBuilder();
- void build();
- void clear_output();
- private:
- enum Orientation {
- UP = 0,
- DOWN = 1
- };
- // Triangle-strip methods
- void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
- void strip_add_tri(Vector2 up, Orientation orientation);
- void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
- void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
- private:
- bool _interpolate_color;
- int _last_index[2]; // Index of last up and down vertices of the strip
- };
- #endif // LINE_BUILDER_H
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