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- /*************************************************************************/
- /* light_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef LIGHT_2D_H
- #define LIGHT_2D_H
- #include "scene/2d/node_2d.h"
- class Light2D : public Node2D {
- GDCLASS(Light2D, Node2D);
- public:
- enum Mode {
- MODE_ADD,
- MODE_SUB,
- MODE_MIX,
- MODE_MASK,
- };
- enum ShadowFilter {
- SHADOW_FILTER_NONE,
- SHADOW_FILTER_PCF3,
- SHADOW_FILTER_PCF5,
- SHADOW_FILTER_PCF7,
- SHADOW_FILTER_PCF9,
- SHADOW_FILTER_PCF13,
- };
- private:
- RID canvas_light;
- bool enabled;
- bool editor_only;
- bool shadow;
- Color color;
- Color shadow_color;
- float height;
- float _scale;
- float energy;
- int z_min;
- int z_max;
- int layer_min;
- int layer_max;
- int item_mask;
- int item_shadow_mask;
- int shadow_buffer_size;
- float shadow_smooth;
- float shadow_gradient_length;
- Mode mode;
- Ref<Texture> texture;
- Vector2 texture_offset;
- ShadowFilter shadow_filter;
- void _update_light_visibility();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
- virtual Rect2 get_anchorable_rect() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_editor_only(bool p_editor_only);
- bool is_editor_only() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
- void set_texture_offset(const Vector2 &p_offset);
- Vector2 get_texture_offset() const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
- void set_energy(float p_energy);
- float get_energy() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
- void set_z_range_min(int p_min_z);
- int get_z_range_min() const;
- void set_z_range_max(int p_max_z);
- int get_z_range_max() const;
- void set_layer_range_min(int p_min_layer);
- int get_layer_range_min() const;
- void set_layer_range_max(int p_max_layer);
- int get_layer_range_max() const;
- void set_item_cull_mask(int p_mask);
- int get_item_cull_mask() const;
- void set_item_shadow_cull_mask(int p_mask);
- int get_item_shadow_cull_mask() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_shadow_enabled(bool p_enabled);
- bool is_shadow_enabled() const;
- void set_shadow_buffer_size(int p_size);
- int get_shadow_buffer_size() const;
- void set_shadow_gradient_length(float p_multiplier);
- float get_shadow_gradient_length() const;
- void set_shadow_filter(ShadowFilter p_filter);
- ShadowFilter get_shadow_filter() const;
- void set_shadow_color(const Color &p_shadow_color);
- Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
- String get_configuration_warning() const;
- Light2D();
- ~Light2D();
- };
- VARIANT_ENUM_CAST(Light2D::Mode);
- VARIANT_ENUM_CAST(Light2D::ShadowFilter);
- #endif // LIGHT_2D_H
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