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- /*************************************************************************/
- /* path_2d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PATH_2D_EDITOR_PLUGIN_H
- #define PATH_2D_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/path_2d.h"
- #include "scene/gui/tool_button.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class CanvasItemEditor;
- class Path2DEditor : public HBoxContainer {
- GDCLASS(Path2DEditor, HBoxContainer);
- UndoRedo *undo_redo;
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- Panel *panel;
- Path2D *node;
- HBoxContainer *base_hb;
- Separator *sep;
- enum Mode {
- MODE_CREATE,
- MODE_EDIT,
- MODE_EDIT_CURVE,
- MODE_DELETE,
- ACTION_CLOSE
- };
- Mode mode;
- ToolButton *curve_create;
- ToolButton *curve_edit;
- ToolButton *curve_edit_curve;
- ToolButton *curve_del;
- ToolButton *curve_close;
- MenuButton *handle_menu;
- bool mirror_handle_angle;
- bool mirror_handle_length;
- bool on_edge;
- enum HandleOption {
- HANDLE_OPTION_ANGLE,
- HANDLE_OPTION_LENGTH
- };
- enum Action {
- ACTION_NONE,
- ACTION_MOVING_POINT,
- ACTION_MOVING_IN,
- ACTION_MOVING_OUT,
- };
- Action action;
- int action_point;
- Point2 moving_from;
- Point2 moving_screen_from;
- float orig_in_length;
- float orig_out_length;
- Vector2 edge_point;
- void _mode_selected(int p_mode);
- void _handle_option_pressed(int p_option);
- void _node_visibility_changed();
- friend class Path2DEditorPlugin;
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node *p_path2d);
- Path2DEditor(EditorNode *p_editor);
- };
- class Path2DEditorPlugin : public EditorPlugin {
- GDCLASS(Path2DEditorPlugin, EditorPlugin);
- Path2DEditor *path2d_editor;
- EditorNode *editor;
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const { return "Path2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- Path2DEditorPlugin(EditorNode *p_node);
- ~Path2DEditorPlugin();
- };
- #endif // PATH_2D_EDITOR_PLUGIN_H
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