path_2d_editor_plugin.h 4.5 KB

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  1. /*************************************************************************/
  2. /* path_2d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PATH_2D_EDITOR_PLUGIN_H
  31. #define PATH_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/2d/path_2d.h"
  35. #include "scene/gui/tool_button.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. class CanvasItemEditor;
  40. class Path2DEditor : public HBoxContainer {
  41. GDCLASS(Path2DEditor, HBoxContainer);
  42. UndoRedo *undo_redo;
  43. CanvasItemEditor *canvas_item_editor;
  44. EditorNode *editor;
  45. Panel *panel;
  46. Path2D *node;
  47. HBoxContainer *base_hb;
  48. Separator *sep;
  49. enum Mode {
  50. MODE_CREATE,
  51. MODE_EDIT,
  52. MODE_EDIT_CURVE,
  53. MODE_DELETE,
  54. ACTION_CLOSE
  55. };
  56. Mode mode;
  57. ToolButton *curve_create;
  58. ToolButton *curve_edit;
  59. ToolButton *curve_edit_curve;
  60. ToolButton *curve_del;
  61. ToolButton *curve_close;
  62. MenuButton *handle_menu;
  63. bool mirror_handle_angle;
  64. bool mirror_handle_length;
  65. bool on_edge;
  66. enum HandleOption {
  67. HANDLE_OPTION_ANGLE,
  68. HANDLE_OPTION_LENGTH
  69. };
  70. enum Action {
  71. ACTION_NONE,
  72. ACTION_MOVING_POINT,
  73. ACTION_MOVING_IN,
  74. ACTION_MOVING_OUT,
  75. };
  76. Action action;
  77. int action_point;
  78. Point2 moving_from;
  79. Point2 moving_screen_from;
  80. float orig_in_length;
  81. float orig_out_length;
  82. Vector2 edge_point;
  83. void _mode_selected(int p_mode);
  84. void _handle_option_pressed(int p_option);
  85. void _node_visibility_changed();
  86. friend class Path2DEditorPlugin;
  87. protected:
  88. void _notification(int p_what);
  89. void _node_removed(Node *p_node);
  90. static void _bind_methods();
  91. public:
  92. bool forward_gui_input(const Ref<InputEvent> &p_event);
  93. void forward_canvas_draw_over_viewport(Control *p_overlay);
  94. void edit(Node *p_path2d);
  95. Path2DEditor(EditorNode *p_editor);
  96. };
  97. class Path2DEditorPlugin : public EditorPlugin {
  98. GDCLASS(Path2DEditorPlugin, EditorPlugin);
  99. Path2DEditor *path2d_editor;
  100. EditorNode *editor;
  101. public:
  102. virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
  103. virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
  104. virtual String get_name() const { return "Path2D"; }
  105. bool has_main_screen() const { return false; }
  106. virtual void edit(Object *p_object);
  107. virtual bool handles(Object *p_object) const;
  108. virtual void make_visible(bool p_visible);
  109. Path2DEditorPlugin(EditorNode *p_node);
  110. ~Path2DEditorPlugin();
  111. };
  112. #endif // PATH_2D_EDITOR_PLUGIN_H