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- #include "editor_run_script.h"
- #include "editor_node.h"
- void EditorScript::add_root_node(Node *p_node) {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
- return;
- }
- if (editor->get_edited_scene()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
- return;
- }
-
- }
- EditorInterface *EditorScript::get_editor_interface() {
- return EditorInterface::get_singleton();
- }
- Node *EditorScript::get_scene() {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
- return NULL;
- }
- return editor->get_edited_scene();
- }
- void EditorScript::_run() {
- Ref<Script> s = get_script();
- ERR_FAIL_COND(!s.is_valid());
- if (!get_script_instance()) {
- EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
- return;
- }
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
- get_script_instance()->call("_run", NULL, 0, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
- }
- }
- void EditorScript::set_editor(EditorNode *p_editor) {
- editor = p_editor;
- }
- void EditorScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
- ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
- ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
- BIND_VMETHOD(MethodInfo("_run"));
- }
- EditorScript::EditorScript() {
- editor = NULL;
- }
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