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- /*************************************************************************/
- /* editor_run_script.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_run_script.h"
- #include "editor_node.h"
- void EditorScript::add_root_node(Node *p_node) {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
- return;
- }
- if (editor->get_edited_scene()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
- return;
- }
- //editor->set_edited_scene(p_node);
- }
- EditorInterface *EditorScript::get_editor_interface() {
- return EditorInterface::get_singleton();
- }
- Node *EditorScript::get_scene() {
- if (!editor) {
- EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
- return NULL;
- }
- return editor->get_edited_scene();
- }
- void EditorScript::_run() {
- Ref<Script> s = get_script();
- ERR_FAIL_COND(!s.is_valid());
- if (!get_script_instance()) {
- EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
- return;
- }
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
- get_script_instance()->call("_run", NULL, 0, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
- }
- }
- void EditorScript::set_editor(EditorNode *p_editor) {
- editor = p_editor;
- }
- void EditorScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
- ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
- ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
- BIND_VMETHOD(MethodInfo("_run"));
- }
- EditorScript::EditorScript() {
- editor = NULL;
- }
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