audio_stream_preview.h 3.4 KB

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  1. /*************************************************************************/
  2. /* audio_stream_preview.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_STREAM_PREVIEW_H
  31. #define AUDIO_STREAM_PREVIEW_H
  32. #include "core/os/thread.h"
  33. #include "scene/main/node.h"
  34. #include "servers/audio/audio_stream.h"
  35. class AudioStreamPreview : public Reference {
  36. GDCLASS(AudioStreamPreview, Reference)
  37. friend class AudioStream;
  38. Vector<uint8_t> preview;
  39. float length;
  40. friend class AudioStreamPreviewGenerator;
  41. public:
  42. float get_length() const;
  43. float get_max(float p_time, float p_time_next) const;
  44. float get_min(float p_time, float p_time_next) const;
  45. AudioStreamPreview();
  46. };
  47. class AudioStreamPreviewGenerator : public Node {
  48. GDCLASS(AudioStreamPreviewGenerator, Node)
  49. static AudioStreamPreviewGenerator *singleton;
  50. struct Preview {
  51. Ref<AudioStreamPreview> preview;
  52. Ref<AudioStream> base_stream;
  53. Ref<AudioStreamPlayback> playback;
  54. volatile bool generating;
  55. ObjectID id;
  56. Thread *thread;
  57. };
  58. Map<ObjectID, Preview> previews;
  59. static void _preview_thread(void *p_preview);
  60. void _update_emit(ObjectID p_id);
  61. protected:
  62. void _notification(int p_what);
  63. static void _bind_methods();
  64. public:
  65. static AudioStreamPreviewGenerator *get_singleton() { return singleton; }
  66. Ref<AudioStreamPreview> generate_preview(const Ref<AudioStream> &p_preview);
  67. AudioStreamPreviewGenerator();
  68. };
  69. #endif // AUDIO_STREAM_PREVIEW_H