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- /*************************************************************************/
- /* audio_stream_preview.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_STREAM_PREVIEW_H
- #define AUDIO_STREAM_PREVIEW_H
- #include "core/os/thread.h"
- #include "scene/main/node.h"
- #include "servers/audio/audio_stream.h"
- class AudioStreamPreview : public Reference {
- GDCLASS(AudioStreamPreview, Reference)
- friend class AudioStream;
- Vector<uint8_t> preview;
- float length;
- friend class AudioStreamPreviewGenerator;
- public:
- float get_length() const;
- float get_max(float p_time, float p_time_next) const;
- float get_min(float p_time, float p_time_next) const;
- AudioStreamPreview();
- };
- class AudioStreamPreviewGenerator : public Node {
- GDCLASS(AudioStreamPreviewGenerator, Node)
- static AudioStreamPreviewGenerator *singleton;
- struct Preview {
- Ref<AudioStreamPreview> preview;
- Ref<AudioStream> base_stream;
- Ref<AudioStreamPlayback> playback;
- volatile bool generating;
- ObjectID id;
- Thread *thread;
- };
- Map<ObjectID, Preview> previews;
- static void _preview_thread(void *p_preview);
- void _update_emit(ObjectID p_id);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static AudioStreamPreviewGenerator *get_singleton() { return singleton; }
- Ref<AudioStreamPreview> generate_preview(const Ref<AudioStream> &p_preview);
- AudioStreamPreviewGenerator();
- };
- #endif // AUDIO_STREAM_PREVIEW_H
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