script_language.h 19 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "core/io/multiplayer_api.h"
  33. #include "core/map.h"
  34. #include "core/pair.h"
  35. #include "core/resource.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. class ScriptLanguage;
  40. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  41. class ScriptServer {
  42. enum {
  43. MAX_LANGUAGES = 16
  44. };
  45. static ScriptLanguage *_languages[MAX_LANGUAGES];
  46. static int _language_count;
  47. static bool scripting_enabled;
  48. static bool reload_scripts_on_save;
  49. struct GlobalScriptClass {
  50. StringName language;
  51. String path;
  52. String base;
  53. };
  54. static HashMap<StringName, GlobalScriptClass> global_classes;
  55. public:
  56. static ScriptEditRequestFunction edit_request_func;
  57. static void set_scripting_enabled(bool p_enabled);
  58. static bool is_scripting_enabled();
  59. _FORCE_INLINE_ static int get_language_count() { return _language_count; }
  60. static ScriptLanguage *get_language(int p_idx);
  61. static void register_language(ScriptLanguage *p_language);
  62. static void unregister_language(ScriptLanguage *p_language);
  63. static void set_reload_scripts_on_save(bool p_enable);
  64. static bool is_reload_scripts_on_save_enabled();
  65. static void thread_enter();
  66. static void thread_exit();
  67. static void global_classes_clear();
  68. static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
  69. static void remove_global_class(const StringName &p_class);
  70. static bool is_global_class(const StringName &p_class);
  71. static StringName get_global_class_language(const StringName &p_class);
  72. static String get_global_class_path(const String &p_class);
  73. static StringName get_global_class_base(const String &p_class);
  74. static void get_global_class_list(List<StringName> *r_global_classes);
  75. static void save_global_classes();
  76. static void init_languages();
  77. static void finish_languages();
  78. };
  79. class ScriptInstance;
  80. class PlaceHolderScriptInstance;
  81. class Script : public Resource {
  82. GDCLASS(Script, Resource);
  83. OBJ_SAVE_TYPE(Script);
  84. protected:
  85. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  86. void _notification(int p_what);
  87. static void _bind_methods();
  88. friend class PlaceHolderScriptInstance;
  89. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  90. public:
  91. virtual bool can_instance() const = 0;
  92. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  93. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  94. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  95. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return NULL; }
  96. virtual bool instance_has(const Object *p_this) const = 0;
  97. virtual bool has_source_code() const = 0;
  98. virtual String get_source_code() const = 0;
  99. virtual void set_source_code(const String &p_code) = 0;
  100. virtual Error reload(bool p_keep_state = false) = 0;
  101. virtual bool has_method(const StringName &p_method) const = 0;
  102. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  103. virtual bool is_tool() const = 0;
  104. virtual bool is_valid() const = 0;
  105. virtual ScriptLanguage *get_language() const = 0;
  106. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  107. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  108. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  109. virtual void update_exports() {} //editor tool
  110. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  111. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  112. virtual int get_member_line(const StringName &p_member) const { return -1; }
  113. virtual void get_constants(Map<StringName, Variant> *p_constants) {}
  114. virtual void get_members(Set<StringName> *p_constants) {}
  115. Script() {}
  116. };
  117. class ScriptInstance {
  118. public:
  119. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  120. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  121. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  122. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
  123. virtual Object *get_owner() { return NULL; }
  124. virtual void get_property_state(List<Pair<StringName, Variant> > &state);
  125. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  126. virtual bool has_method(const StringName &p_method) const = 0;
  127. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  128. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) = 0;
  129. virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
  130. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  131. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  132. virtual void notification(int p_notification) = 0;
  133. //this is used by script languages that keep a reference counter of their own
  134. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  135. //depends entirely from the script
  136. virtual void refcount_incremented() {}
  137. virtual bool refcount_decremented() { return true; } //return true if it can die
  138. virtual Ref<Script> get_script() const = 0;
  139. virtual bool is_placeholder() const { return false; }
  140. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  141. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  142. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  143. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  144. virtual ScriptLanguage *get_language() = 0;
  145. virtual ~ScriptInstance();
  146. };
  147. class ScriptCodeCompletionCache {
  148. static ScriptCodeCompletionCache *singleton;
  149. public:
  150. virtual RES get_cached_resource(const String &p_path) = 0;
  151. static ScriptCodeCompletionCache *get_singleton() { return singleton; }
  152. ScriptCodeCompletionCache();
  153. };
  154. class ScriptLanguage {
  155. public:
  156. virtual String get_name() const = 0;
  157. /* LANGUAGE FUNCTIONS */
  158. virtual void init() = 0;
  159. virtual String get_type() const = 0;
  160. virtual String get_extension() const = 0;
  161. virtual Error execute_file(const String &p_path) = 0;
  162. virtual void finish() = 0;
  163. /* EDITOR FUNCTIONS */
  164. struct Warning {
  165. int line;
  166. int code;
  167. String string_code;
  168. String message;
  169. };
  170. virtual void get_reserved_words(List<String> *p_words) const = 0;
  171. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  172. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  173. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  174. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
  175. virtual bool is_using_templates() { return false; }
  176. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const = 0;
  177. virtual String validate_path(const String &p_path) const { return ""; }
  178. virtual Script *create_script() const = 0;
  179. virtual bool has_named_classes() const = 0;
  180. virtual bool supports_builtin_mode() const = 0;
  181. virtual bool can_inherit_from_file() { return false; }
  182. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  183. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
  184. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  185. virtual bool overrides_external_editor() { return false; }
  186. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
  187. struct LookupResult {
  188. enum Type {
  189. RESULT_SCRIPT_LOCATION,
  190. RESULT_CLASS,
  191. RESULT_CLASS_CONSTANT,
  192. RESULT_CLASS_PROPERTY,
  193. RESULT_CLASS_METHOD,
  194. RESULT_CLASS_ENUM,
  195. RESULT_CLASS_TBD_GLOBALSCOPE
  196. };
  197. Type type;
  198. Ref<Script> script;
  199. String class_name;
  200. String class_member;
  201. int location;
  202. };
  203. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  204. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  205. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  206. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
  207. virtual void remove_named_global_constant(const StringName &p_name) {}
  208. /* MULTITHREAD FUNCTIONS */
  209. //some VMs need to be notified of thread creation/exiting to allocate a stack
  210. virtual void thread_enter() {}
  211. virtual void thread_exit() {}
  212. /* DEBUGGER FUNCTIONS */
  213. virtual String debug_get_error() const = 0;
  214. virtual int debug_get_stack_level_count() const = 0;
  215. virtual int debug_get_stack_level_line(int p_level) const = 0;
  216. virtual String debug_get_stack_level_function(int p_level) const = 0;
  217. virtual String debug_get_stack_level_source(int p_level) const = 0;
  218. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  219. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  220. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return NULL; }
  221. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  222. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  223. struct StackInfo {
  224. String file;
  225. String func;
  226. int line;
  227. };
  228. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  229. virtual void reload_all_scripts() = 0;
  230. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  231. /* LOADER FUNCTIONS */
  232. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  233. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  234. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
  235. struct ProfilingInfo {
  236. StringName signature;
  237. uint64_t call_count;
  238. uint64_t total_time;
  239. uint64_t self_time;
  240. };
  241. virtual void profiling_start() = 0;
  242. virtual void profiling_stop() = 0;
  243. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  244. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  245. virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
  246. virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
  247. virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
  248. virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
  249. virtual void frame();
  250. virtual bool handles_global_class_type(const String &p_type) const { return false; }
  251. virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const { return String(); }
  252. virtual ~ScriptLanguage() {}
  253. };
  254. extern uint8_t script_encryption_key[32];
  255. class PlaceHolderScriptInstance : public ScriptInstance {
  256. Object *owner;
  257. List<PropertyInfo> properties;
  258. Map<StringName, Variant> values;
  259. ScriptLanguage *language;
  260. Ref<Script> script;
  261. bool build_failed;
  262. public:
  263. virtual bool set(const StringName &p_name, const Variant &p_value);
  264. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  265. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  266. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  267. virtual void get_method_list(List<MethodInfo> *p_list) const;
  268. virtual bool has_method(const StringName &p_method) const;
  269. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  270. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  271. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  272. return Variant();
  273. }
  274. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  275. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  276. virtual void notification(int p_notification) {}
  277. virtual Ref<Script> get_script() const { return script; }
  278. virtual ScriptLanguage *get_language() { return language; }
  279. Object *get_owner() { return owner; }
  280. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  281. void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
  282. bool get_build_failed() const { return build_failed; }
  283. virtual bool is_placeholder() const { return true; }
  284. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  285. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  286. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  287. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  288. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  289. ~PlaceHolderScriptInstance();
  290. };
  291. class ScriptDebugger {
  292. int lines_left;
  293. int depth;
  294. static ScriptDebugger *singleton;
  295. Map<int, Set<StringName> > breakpoints;
  296. ScriptLanguage *break_lang;
  297. public:
  298. typedef void (*RequestSceneTreeMessageFunc)(void *);
  299. struct LiveEditFuncs {
  300. void *udata;
  301. void (*node_path_func)(void *, const NodePath &p_path, int p_id);
  302. void (*res_path_func)(void *, const String &p_path, int p_id);
  303. void (*node_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  304. void (*node_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  305. void (*node_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  306. void (*res_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
  307. void (*res_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
  308. void (*res_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
  309. void (*root_func)(void *, const NodePath &p_scene_path, const String &p_scene_from);
  310. void (*tree_create_node_func)(void *, const NodePath &p_parent, const String &p_type, const String &p_name);
  311. void (*tree_instance_node_func)(void *, const NodePath &p_parent, const String &p_path, const String &p_name);
  312. void (*tree_remove_node_func)(void *, const NodePath &p_at);
  313. void (*tree_remove_and_keep_node_func)(void *, const NodePath &p_at, ObjectID p_keep_id);
  314. void (*tree_restore_node_func)(void *, ObjectID p_id, const NodePath &p_at, int p_at_pos);
  315. void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name);
  316. void (*tree_reparent_node_func)(void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
  317. };
  318. _FORCE_INLINE_ static ScriptDebugger *get_singleton() { return singleton; }
  319. void set_lines_left(int p_left);
  320. int get_lines_left() const;
  321. void set_depth(int p_depth);
  322. int get_depth() const;
  323. String breakpoint_find_source(const String &p_source) const;
  324. void insert_breakpoint(int p_line, const StringName &p_source);
  325. void remove_breakpoint(int p_line, const StringName &p_source);
  326. bool is_breakpoint(int p_line, const StringName &p_source) const;
  327. bool is_breakpoint_line(int p_line) const;
  328. void clear_breakpoints();
  329. const Map<int, Set<StringName> > &get_breakpoints() const { return breakpoints; }
  330. virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true) = 0;
  331. virtual void idle_poll();
  332. virtual void line_poll();
  333. void set_break_language(ScriptLanguage *p_lang);
  334. ScriptLanguage *get_break_language() const;
  335. virtual void send_message(const String &p_message, const Array &p_args) = 0;
  336. virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) = 0;
  337. virtual bool is_remote() const { return false; }
  338. virtual void request_quit() {}
  339. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
  340. virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
  341. virtual bool is_profiling() const = 0;
  342. virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
  343. virtual void profiling_start() = 0;
  344. virtual void profiling_end() = 0;
  345. virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) = 0;
  346. ScriptDebugger();
  347. virtual ~ScriptDebugger() { singleton = NULL; }
  348. };
  349. #endif