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- /*************************************************************************/
- /* script_language.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_LANGUAGE_H
- #define SCRIPT_LANGUAGE_H
- #include "core/io/multiplayer_api.h"
- #include "core/map.h"
- #include "core/pair.h"
- #include "core/resource.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class ScriptLanguage;
- typedef void (*ScriptEditRequestFunction)(const String &p_path);
- class ScriptServer {
- enum {
- MAX_LANGUAGES = 16
- };
- static ScriptLanguage *_languages[MAX_LANGUAGES];
- static int _language_count;
- static bool scripting_enabled;
- static bool reload_scripts_on_save;
- struct GlobalScriptClass {
- StringName language;
- String path;
- String base;
- };
- static HashMap<StringName, GlobalScriptClass> global_classes;
- public:
- static ScriptEditRequestFunction edit_request_func;
- static void set_scripting_enabled(bool p_enabled);
- static bool is_scripting_enabled();
- _FORCE_INLINE_ static int get_language_count() { return _language_count; }
- static ScriptLanguage *get_language(int p_idx);
- static void register_language(ScriptLanguage *p_language);
- static void unregister_language(ScriptLanguage *p_language);
- static void set_reload_scripts_on_save(bool p_enable);
- static bool is_reload_scripts_on_save_enabled();
- static void thread_enter();
- static void thread_exit();
- static void global_classes_clear();
- static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
- static void remove_global_class(const StringName &p_class);
- static bool is_global_class(const StringName &p_class);
- static StringName get_global_class_language(const StringName &p_class);
- static String get_global_class_path(const String &p_class);
- static StringName get_global_class_base(const String &p_class);
- static void get_global_class_list(List<StringName> *r_global_classes);
- static void save_global_classes();
- static void init_languages();
- static void finish_languages();
- };
- class ScriptInstance;
- class PlaceHolderScriptInstance;
- class Script : public Resource {
- GDCLASS(Script, Resource);
- OBJ_SAVE_TYPE(Script);
- protected:
- virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
- void _notification(int p_what);
- static void _bind_methods();
- friend class PlaceHolderScriptInstance;
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
- public:
- virtual bool can_instance() const = 0;
- virtual Ref<Script> get_base_script() const = 0; //for script inheritance
- virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this) = 0;
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return NULL; }
- virtual bool instance_has(const Object *p_this) const = 0;
- virtual bool has_source_code() const = 0;
- virtual String get_source_code() const = 0;
- virtual void set_source_code(const String &p_code) = 0;
- virtual Error reload(bool p_keep_state = false) = 0;
- virtual bool has_method(const StringName &p_method) const = 0;
- virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
- virtual bool is_tool() const = 0;
- virtual bool is_valid() const = 0;
- virtual ScriptLanguage *get_language() const = 0;
- virtual bool has_script_signal(const StringName &p_signal) const = 0;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
- virtual void update_exports() {} //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
- virtual int get_member_line(const StringName &p_member) const { return -1; }
- virtual void get_constants(Map<StringName, Variant> *p_constants) {}
- virtual void get_members(Set<StringName> *p_constants) {}
- Script() {}
- };
- class ScriptInstance {
- public:
- virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
- virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
- virtual Object *get_owner() { return NULL; }
- virtual void get_property_state(List<Pair<StringName, Variant> > &state);
- virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
- virtual bool has_method(const StringName &p_method) const = 0;
- virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) = 0;
- virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void notification(int p_notification) = 0;
- //this is used by script languages that keep a reference counter of their own
- //you can make make Ref<> not die when it reaches zero, so deleting the reference
- //depends entirely from the script
- virtual void refcount_incremented() {}
- virtual bool refcount_decremented() { return true; } //return true if it can die
- virtual Ref<Script> get_script() const = 0;
- virtual bool is_placeholder() const { return false; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
- virtual ScriptLanguage *get_language() = 0;
- virtual ~ScriptInstance();
- };
- class ScriptCodeCompletionCache {
- static ScriptCodeCompletionCache *singleton;
- public:
- virtual RES get_cached_resource(const String &p_path) = 0;
- static ScriptCodeCompletionCache *get_singleton() { return singleton; }
- ScriptCodeCompletionCache();
- };
- class ScriptLanguage {
- public:
- virtual String get_name() const = 0;
- /* LANGUAGE FUNCTIONS */
- virtual void init() = 0;
- virtual String get_type() const = 0;
- virtual String get_extension() const = 0;
- virtual Error execute_file(const String &p_path) = 0;
- virtual void finish() = 0;
- /* EDITOR FUNCTIONS */
- struct Warning {
- int line;
- int code;
- String string_code;
- String message;
- };
- virtual void get_reserved_words(List<String> *p_words) const = 0;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
- virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
- virtual bool is_using_templates() { return false; }
- virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const = 0;
- virtual String validate_path(const String &p_path) const { return ""; }
- virtual Script *create_script() const = 0;
- virtual bool has_named_classes() const = 0;
- virtual bool supports_builtin_mode() const = 0;
- virtual bool can_inherit_from_file() { return false; }
- virtual int find_function(const String &p_function, const String &p_code) const = 0;
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
- virtual bool overrides_external_editor() { return false; }
- virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
- struct LookupResult {
- enum Type {
- RESULT_SCRIPT_LOCATION,
- RESULT_CLASS,
- RESULT_CLASS_CONSTANT,
- RESULT_CLASS_PROPERTY,
- RESULT_CLASS_METHOD,
- RESULT_CLASS_ENUM,
- RESULT_CLASS_TBD_GLOBALSCOPE
- };
- Type type;
- Ref<Script> script;
- String class_name;
- String class_member;
- int location;
- };
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
- virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
- virtual void remove_named_global_constant(const StringName &p_name) {}
- /* MULTITHREAD FUNCTIONS */
- //some VMs need to be notified of thread creation/exiting to allocate a stack
- virtual void thread_enter() {}
- virtual void thread_exit() {}
- /* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const = 0;
- virtual int debug_get_stack_level_count() const = 0;
- virtual int debug_get_stack_level_line(int p_level) const = 0;
- virtual String debug_get_stack_level_function(int p_level) const = 0;
- virtual String debug_get_stack_level_source(int p_level) const = 0;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
- virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return NULL; }
- virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
- struct StackInfo {
- String file;
- String func;
- int line;
- };
- virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
- virtual void reload_all_scripts() = 0;
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
- struct ProfilingInfo {
- StringName signature;
- uint64_t call_count;
- uint64_t total_time;
- uint64_t self_time;
- };
- virtual void profiling_start() = 0;
- virtual void profiling_stop() = 0;
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
- virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
- virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
- virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
- virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
- virtual void frame();
- virtual bool handles_global_class_type(const String &p_type) const { return false; }
- virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const { return String(); }
- virtual ~ScriptLanguage() {}
- };
- extern uint8_t script_encryption_key[32];
- class PlaceHolderScriptInstance : public ScriptInstance {
- Object *owner;
- List<PropertyInfo> properties;
- Map<StringName, Variant> values;
- ScriptLanguage *language;
- Ref<Script> script;
- bool build_failed;
- public:
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
- //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
- virtual void notification(int p_notification) {}
- virtual Ref<Script> get_script() const { return script; }
- virtual ScriptLanguage *get_language() { return language; }
- Object *get_owner() { return owner; }
- void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
- void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
- bool get_build_failed() const { return build_failed; }
- virtual bool is_placeholder() const { return true; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
- ~PlaceHolderScriptInstance();
- };
- class ScriptDebugger {
- int lines_left;
- int depth;
- static ScriptDebugger *singleton;
- Map<int, Set<StringName> > breakpoints;
- ScriptLanguage *break_lang;
- public:
- typedef void (*RequestSceneTreeMessageFunc)(void *);
- struct LiveEditFuncs {
- void *udata;
- void (*node_path_func)(void *, const NodePath &p_path, int p_id);
- void (*res_path_func)(void *, const String &p_path, int p_id);
- void (*node_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
- void (*node_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
- void (*node_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void (*res_set_func)(void *, int p_id, const StringName &p_prop, const Variant &p_value);
- void (*res_set_res_func)(void *, int p_id, const StringName &p_prop, const String &p_value);
- void (*res_call_func)(void *, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
- void (*root_func)(void *, const NodePath &p_scene_path, const String &p_scene_from);
- void (*tree_create_node_func)(void *, const NodePath &p_parent, const String &p_type, const String &p_name);
- void (*tree_instance_node_func)(void *, const NodePath &p_parent, const String &p_path, const String &p_name);
- void (*tree_remove_node_func)(void *, const NodePath &p_at);
- void (*tree_remove_and_keep_node_func)(void *, const NodePath &p_at, ObjectID p_keep_id);
- void (*tree_restore_node_func)(void *, ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name);
- void (*tree_reparent_node_func)(void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- };
- _FORCE_INLINE_ static ScriptDebugger *get_singleton() { return singleton; }
- void set_lines_left(int p_left);
- int get_lines_left() const;
- void set_depth(int p_depth);
- int get_depth() const;
- String breakpoint_find_source(const String &p_source) const;
- void insert_breakpoint(int p_line, const StringName &p_source);
- void remove_breakpoint(int p_line, const StringName &p_source);
- bool is_breakpoint(int p_line, const StringName &p_source) const;
- bool is_breakpoint_line(int p_line) const;
- void clear_breakpoints();
- const Map<int, Set<StringName> > &get_breakpoints() const { return breakpoints; }
- virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true) = 0;
- virtual void idle_poll();
- virtual void line_poll();
- void set_break_language(ScriptLanguage *p_lang);
- ScriptLanguage *get_break_language() const;
- virtual void send_message(const String &p_message, const Array &p_args) = 0;
- virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) = 0;
- virtual bool is_remote() const { return false; }
- virtual void request_quit() {}
- virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
- virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
- virtual bool is_profiling() const = 0;
- virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
- virtual void profiling_start() = 0;
- virtual void profiling_end() = 0;
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) = 0;
- ScriptDebugger();
- virtual ~ScriptDebugger() { singleton = NULL; }
- };
- #endif
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