My work fork of godot

Colin Kinloch edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 8 vuotta sitten
core f3ad14224e -Add lightmapper 8 vuotta sitten
doc aa6772d7ab Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" 8 vuotta sitten
drivers f3ad14224e -Add lightmapper 8 vuotta sitten
editor f3ad14224e -Add lightmapper 8 vuotta sitten
main 15a501b113 Updated controller mappings for windows/mac/linux 8 vuotta sitten
misc 7cb6e6b723 Style: Apply clang-format to Java files 8 vuotta sitten
modules f3ad14224e -Add lightmapper 8 vuotta sitten
platform edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 8 vuotta sitten
scene f3ad14224e -Add lightmapper 8 vuotta sitten
servers f3ad14224e -Add lightmapper 8 vuotta sitten
thirdparty 5387613c7b Fix mingw build for thekla_atlas 8 vuotta sitten
.appveyor.yml a4a222d62d use the same cache for all branches for appveyor 8 vuotta sitten
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 8 vuotta sitten
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 8 vuotta sitten
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 vuotta sitten
.gitignore 15af68ce60 Ignore Visual Studio '*.natvis' files 8 vuotta sitten
.travis.yml a8ceb7e3f2 Style: Update definitions for clang-format 5.0.0 8 vuotta sitten
AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 8 vuotta sitten
CONTRIBUTING.md efe2558519 fix some typos 8 vuotta sitten
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 vuotta sitten
DONORS.md a5b3c9cae0 Update AUTHORS and DONORS list 8 vuotta sitten
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 vuotta sitten
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 8 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md 91adb58d3d Add screenshot to the README 8 vuotta sitten
SConstruct f3ad14224e -Add lightmapper 8 vuotta sitten
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 vuotta sitten
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py a65c0939fd disable caching for targets using helper functions 8 vuotta sitten
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 8 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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