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- /* -----------------------------------------------------------------------------
- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- -------------------------------------------------------------------------- */
- #ifndef SQUISH_SIMD_FLOAT_H
- #define SQUISH_SIMD_FLOAT_H
- #include <algorithm>
- namespace squish {
- #define VEC4_CONST( X ) Vec4( X )
- class Vec4
- {
- public:
- typedef Vec4 const& Arg;
- Vec4() {}
- explicit Vec4( float s )
- : m_x( s ),
- m_y( s ),
- m_z( s ),
- m_w( s )
- {
- }
- Vec4( float x, float y, float z, float w )
- : m_x( x ),
- m_y( y ),
- m_z( z ),
- m_w( w )
- {
- }
- Vec3 GetVec3() const
- {
- return Vec3( m_x, m_y, m_z );
- }
- Vec4 SplatX() const { return Vec4( m_x ); }
- Vec4 SplatY() const { return Vec4( m_y ); }
- Vec4 SplatZ() const { return Vec4( m_z ); }
- Vec4 SplatW() const { return Vec4( m_w ); }
- Vec4& operator+=( Arg v )
- {
- m_x += v.m_x;
- m_y += v.m_y;
- m_z += v.m_z;
- m_w += v.m_w;
- return *this;
- }
- Vec4& operator-=( Arg v )
- {
- m_x -= v.m_x;
- m_y -= v.m_y;
- m_z -= v.m_z;
- m_w -= v.m_w;
- return *this;
- }
- Vec4& operator*=( Arg v )
- {
- m_x *= v.m_x;
- m_y *= v.m_y;
- m_z *= v.m_z;
- m_w *= v.m_w;
- return *this;
- }
- friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
- {
- Vec4 copy( left );
- return copy += right;
- }
- friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
- {
- Vec4 copy( left );
- return copy -= right;
- }
- friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
- {
- Vec4 copy( left );
- return copy *= right;
- }
- //! Returns a*b + c
- friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
- {
- return a*b + c;
- }
- //! Returns -( a*b - c )
- friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
- {
- return c - a*b;
- }
- friend Vec4 Reciprocal( Vec4::Arg v )
- {
- return Vec4(
- 1.0f/v.m_x,
- 1.0f/v.m_y,
- 1.0f/v.m_z,
- 1.0f/v.m_w
- );
- }
- friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
- {
- return Vec4(
- std::min( left.m_x, right.m_x ),
- std::min( left.m_y, right.m_y ),
- std::min( left.m_z, right.m_z ),
- std::min( left.m_w, right.m_w )
- );
- }
- friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
- {
- return Vec4(
- std::max( left.m_x, right.m_x ),
- std::max( left.m_y, right.m_y ),
- std::max( left.m_z, right.m_z ),
- std::max( left.m_w, right.m_w )
- );
- }
- friend Vec4 Truncate( Vec4::Arg v )
- {
- return Vec4(
- v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ),
- v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ),
- v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z ),
- v.m_w > 0.0f ? std::floor( v.m_w ) : std::ceil( v.m_w )
- );
- }
- friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
- {
- return left.m_x < right.m_x
- || left.m_y < right.m_y
- || left.m_z < right.m_z
- || left.m_w < right.m_w;
- }
- private:
- float m_x;
- float m_y;
- float m_z;
- float m_w;
- };
- } // namespace squish
- #endif // ndef SQUISH_SIMD_FLOAT_H
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