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- /*************************************************************************/
- /* visual_server_raster.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SERVER_RASTER_H
- #define VISUAL_SERVER_RASTER_H
- #include "allocators.h"
- #include "octree.h"
- #include "servers/visual/rasterizer.h"
- #include "servers/visual_server.h"
- #include "visual_server_canvas.h"
- #include "visual_server_global.h"
- #include "visual_server_scene.h"
- #include "visual_server_viewport.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class VisualServerRaster : public VisualServer {
- enum {
- MAX_INSTANCE_CULL = 8192,
- MAX_INSTANCE_LIGHTS = 4,
- LIGHT_CACHE_DIRTY = -1,
- MAX_LIGHTS_CULLED = 256,
- MAX_ROOM_CULL = 32,
- MAX_EXTERIOR_PORTALS = 128,
- MAX_LIGHT_SAMPLERS = 256,
- INSTANCE_ROOMLESS_MASK = (1 << 20)
- };
- static int changes;
- bool draw_extra_frame;
- RID test_cube;
- int black_margin[4];
- RID black_image[4];
- struct FrameDrawnCallbacks {
- ObjectID object;
- StringName method;
- Variant param;
- };
- List<FrameDrawnCallbacks> frame_drawn_callbacks;
- // FIXME: Kept as reference for future implementation
- #if 0
- struct Room {
- bool occlude_exterior;
- BSP_Tree bounds;
- Room() { occlude_exterior=true; }
- };
- BalloonAllocator<> octree_allocator;
- struct OctreeAllocator {
- static BalloonAllocator<> *allocator;
- _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
- _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
- };
- struct Portal {
- bool enabled;
- float disable_distance;
- Color disable_color;
- float connect_range;
- Vector<Point2> shape;
- Rect2 bounds;
- Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
- };
- struct BakedLight {
- Rasterizer::BakedLightData data;
- PoolVector<int> sampler;
- Rect3 octree_aabb;
- Size2i octree_tex_size;
- Size2i light_tex_size;
- };
- struct BakedLightSampler {
- float params[BAKED_LIGHT_SAMPLER_MAX];
- int resolution;
- Vector<Vector3> dp_cache;
- BakedLightSampler() {
- params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0;
- params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0;
- params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0;
- params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1;
- resolution=16;
- }
- };
- void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp);
- struct Camera {
- enum Type {
- PERSPECTIVE,
- ORTHOGONAL
- };
- Type type;
- float fov;
- float znear,zfar;
- float size;
- uint32_t visible_layers;
- bool vaspect;
- RID env;
- Transform transform;
- Camera() {
- visible_layers=0xFFFFFFFF;
- fov=60;
- type=PERSPECTIVE;
- znear=0.1; zfar=100;
- size=1.0;
- vaspect=false;
- }
- };
- struct Instance;
- typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
- struct Scenario;
- struct Instance {
- enum {
- MAX_LIGHTS=4
- };
- RID self;
- OctreeElementID octree_id;
- Scenario *scenario;
- bool update;
- bool update_aabb;
- bool update_materials;
- Instance *update_next;
- InstanceType base_type;
- RID base_rid;
- Rect3 aabb;
- Rect3 transformed_aabb;
- uint32_t object_ID;
- bool visible;
- bool visible_in_all_rooms;
- uint32_t layer_mask;
- float draw_range_begin;
- float draw_range_end;
- float extra_margin;
- Rasterizer::InstanceData data;
- Set<Instance*> auto_rooms;
- Set<Instance*> valid_auto_rooms;
- Instance *room;
- List<Instance*>::Element *RE;
- Instance *baked_light;
- List<Instance*>::Element *BLE;
- Instance *sampled_light;
- bool exterior;
- uint64_t last_render_pass;
- uint64_t last_frame_pass;
- uint64_t version; // changes to this, and changes to base increase version
- InstanceSet lights;
- bool light_cache_dirty;
- struct RoomInfo {
- Transform affine_inverse;
- Room *room;
- List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
- List<Instance*> owned_room_instances;
- List<Instance*> owned_light_instances; //not used, but just for the sake of it
- Set<Instance*> disconnected_child_portals;
- Set<Instance*> owned_autoroom_geometry;
- uint64_t last_visited_pass;
- RoomInfo() { last_visited_pass=0; }
- };
- struct PortalInfo {
- Portal *portal;
- Set<Instance*> candidate_set;
- Instance *connected;
- uint64_t last_visited_pass;
- Plane plane_cache;
- Vector<Vector3> transformed_point_cache;
- PortalInfo() { connected=NULL; last_visited_pass=0;}
- };
- struct LightInfo {
- RID instance;
- int light_set_index;
- uint64_t last_version;
- uint64_t last_add_pass;
- List<RID>::Element *D; // directional light in scenario
- InstanceSet affected;
- bool enabled;
- float dtc; //distance to camera, used for sorting
- LightInfo() {
- D=NULL;
- light_set_index=-1;
- last_add_pass=0;
- enabled=true;
- }
- };
- struct BakedLightInfo {
- BakedLight *baked_light;
- Transform affine_inverse;
- List<Instance*> owned_instances;
- };
- struct BakedLightSamplerInfo {
- Set<Instance*> baked_lights;
- Set<Instance*> owned_instances;
- BakedLightSampler *sampler;
- int resolution;
- Vector<Color> light_buffer;
- RID sampled_light;
- uint64_t last_pass;
- Transform xform; // viewspace normal to lightspace, might not use one.
- BakedLightSamplerInfo() {
- sampler=NULL;
- last_pass=0;
- resolution=0;
- }
- };
- struct ParticlesInfo {
- RID instance;
- };
- RoomInfo *room_info;
- LightInfo *light_info;
- ParticlesInfo *particles_info;
- PortalInfo * portal_info;
- BakedLightInfo * baked_light_info;
- BakedLightSamplerInfo * baked_light_sampler_info;
- Instance() {
- octree_id=0;
- update_next=0;
- object_ID=0;
- last_render_pass=0;
- last_frame_pass=0;
- light_info=0;
- particles_info=0;
- update_next=NULL;
- update=false;
- visible=true;
- data.cast_shadows=SHADOW_CASTING_SETTING_ON;
- data.receive_shadows=true;
- data.depth_scale=false;
- data.billboard=false;
- data.billboard_y=false;
- data.baked_light=NULL;
- data.baked_light_octree_xform=NULL;
- data.baked_lightmap_id=-1;
- version=1;
- room_info=NULL;
- room=NULL;
- RE=NULL;
- portal_info=NULL;
- exterior=false;
- layer_mask=1;
- draw_range_begin=0;
- draw_range_end=0;
- extra_margin=0;
- visible_in_all_rooms=false;
- update_aabb=false;
- update_materials=false;
- baked_light=NULL;
- baked_light_info=NULL;
- baked_light_sampler_info=NULL;
- sampled_light=NULL;
- BLE=NULL;
- light_cache_dirty=true;
- }
- ~Instance() {
- if (light_info)
- memdelete(light_info);
- if (particles_info)
- memdelete(particles_info);
- if (room_info)
- memdelete(room_info);
- if (portal_info)
- memdelete(portal_info);
- if (baked_light_info)
- memdelete(baked_light_info);
- };
- };
- struct _InstanceLightsort {
- bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
- };
- struct Scenario {
- ScenarioDebugMode debug;
- RID self;
- // well wtf, balloon allocator is slower?
- typedef ::Octree<Instance,true> Octree;
- Octree octree;
- List<RID> directional_lights;
- RID environment;
- RID fallback_environment;
- Instance *dirty_instances;
- Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
- };
- mutable RID_Owner<Rasterizer::ShaderMaterial> canvas_item_material_owner;
- struct Viewport {
- RID self;
- RID parent;
- VisualServer::ViewportRect rect;
- RID camera;
- RID scenario;
- RID viewport_data;
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target;
- RID render_target_texture;
- Rect2 rt_to_screen_rect;
- bool hide_scenario;
- bool hide_canvas;
- bool transparent_bg;
- bool queue_capture;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_clear;
- bool disable_environment;
- Image capture;
- bool rendered_in_prev_frame;
- struct CanvasKey {
- int layer;
- RID canvas;
- bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
- CanvasKey() { layer=0; }
- CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
- };
- struct CanvasData {
- Canvas *canvas;
- Transform2D transform;
- int layer;
- };
- Transform2D global_transform;
- Map<RID,CanvasData> canvas_map;
- SelfList<Viewport> update_list;
- Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; }
- };
- SelfList<Viewport>::List viewport_update_list;
- Map<RID,int> screen_viewports;
- struct CullRange {
- Plane nearp;
- float min,max;
- float z_near,z_far;
- void add_aabb(const Rect3& p_aabb) {
- }
- };
- struct Cursor {
- Point2 pos;
- float rot;
- RID texture;
- Point2 center;
- bool visible;
- Rect2 region;
- Cursor() {
- rot = 0;
- visible = false;
- region = Rect2();
- };
- };
- Rect2 canvas_clip;
- Color clear_color;
- Cursor cursors[MAX_CURSORS];
- RID default_cursor_texture;
- static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
- static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
- Instance *instance_cull_result[MAX_INSTANCE_CULL];
- Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
- Instance *light_cull_result[MAX_LIGHTS_CULLED];
- int light_cull_count;
- Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
- int exterior_portal_cull_count;
- bool exterior_visited;
- Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS];
- int light_samplers_culled;
- Instance *room_cull_result[MAX_ROOM_CULL];
- int room_cull_count;
- bool room_cull_enabled;
- bool light_discard_enabled;
- bool shadows_enabled;
- int black_margin[4];
- RID black_image[4];
- Vector<Vector3> aabb_random_points;
- Vector<Vector3> transformed_aabb_random_points;
- void _instance_validate_autorooms(Instance *p_geometry);
- void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
- void _portal_attempt_connect(Instance *p_portal);
- void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false);
- _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false);
- void _update_instances();
- void _update_instance_aabb(Instance *p_instance);
- void _update_instance(Instance *p_instance);
- void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
- void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
- Instance *instance_update_list;
- //RID default_scenario;
- //RID default_viewport;
- RID test_cube;
- mutable RID_Owner<Room> room_owner;
- mutable RID_Owner<Portal> portal_owner;
- mutable RID_Owner<BakedLight> baked_light_owner;
- mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner;
- mutable RID_Owner<Camera> camera_owner;
- mutable RID_Owner<Viewport> viewport_owner;
- mutable RID_Owner<Scenario> scenario_owner;
- mutable RID_Owner<Instance> instance_owner;
- mutable RID_Owner<Canvas> canvas_owner;
- mutable RID_Owner<CanvasItem> canvas_item_owner;
- Map< RID, Set<RID> > instance_dependency_map;
- Map< RID, Set<Instance*> > skeleton_dependency_map;
- ViewportRect viewport_rect;
- _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
- bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
- void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
- void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
- void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
- void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
- void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
- void _render_canvas_item(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
- void _render_canvas(Canvas *p_canvas, const Transform2D &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights);
- void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights);
- Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
- Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
- void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
- void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
- void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
- uint64_t render_pass;
- int changes;
- bool draw_extra_frame;
- void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera);
- void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
- void _draw_viewports();
- void _draw_cursors_and_margins();
- Rasterizer *rasterizer;
- #endif
- void _draw_margins();
- static void _changes_changed() {}
- public:
- //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
- //#define DEBUG_CHANGES
- #ifdef DEBUG_CHANGES
- _FORCE_INLINE_ static void redraw_request() {
- changes++;
- _changes_changed();
- }
- #define DISPLAY_CHANGED \
- changes++; \
- _changes_changed();
- #else
- _FORCE_INLINE_ static void redraw_request() { changes++; }
- #define DISPLAY_CHANGED \
- changes++;
- #endif
- // print_line(String("CHANGED: ") + __FUNCTION__);
- #define BIND0R(m_r, m_name) \
- m_r m_name() { return BINDBASE->m_name(); }
- #define BIND1R(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
- #define BIND1RC(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); }
- #define BIND2R(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) { return BINDBASE->m_name(arg1, arg2); }
- #define BIND2RC(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); }
- #define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); }
- #define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
- #define BIND1(m_name, m_type1) \
- void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
- #define BIND2(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
- #define BIND2C(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); }
- #define BIND3(m_name, m_type1, m_type2, m_type3) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); }
- #define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); }
- #define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
- #define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
- #define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); }
- #define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); }
- #define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); }
- #define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
- #define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
- #define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
- //from now on, calls forwarded to this singleton
- #define BINDBASE VSG::storage
- /* TEXTURE API */
- BIND0R(RID, texture_create)
- BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t)
- BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide)
- BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide)
- BIND2(texture_set_flags, RID, uint32_t)
- BIND1RC(uint32_t, texture_get_flags, RID)
- BIND1RC(Image::Format, texture_get_format, RID)
- BIND1RC(uint32_t, texture_get_texid, RID)
- BIND1RC(uint32_t, texture_get_width, RID)
- BIND1RC(uint32_t, texture_get_height, RID)
- BIND3(texture_set_size_override, RID, int, int)
- BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
- BIND2(texture_set_path, RID, const String &)
- BIND1RC(String, texture_get_path, RID)
- BIND1(texture_set_shrink_all_x2_on_set_data, bool)
- BIND1(texture_debug_usage, List<TextureInfo> *)
- BIND1(textures_keep_original, bool)
- /* SKY API */
- BIND0R(RID, sky_create)
- BIND3(sky_set_texture, RID, RID, int)
- /* SHADER API */
- BIND0R(RID, shader_create)
- BIND2(shader_set_code, RID, const String &)
- BIND1RC(String, shader_get_code, RID)
- BIND2C(shader_get_param_list, RID, List<PropertyInfo> *)
- BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
- BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
- /* COMMON MATERIAL API */
- BIND0R(RID, material_create)
- BIND2(material_set_shader, RID, RID)
- BIND1RC(RID, material_get_shader, RID)
- BIND3(material_set_param, RID, const StringName &, const Variant &)
- BIND2RC(Variant, material_get_param, RID, const StringName &)
- BIND2(material_set_render_priority, RID, int)
- BIND2(material_set_line_width, RID, float)
- BIND2(material_set_next_pass, RID, RID)
- /* MESH API */
- BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
- BIND2(mesh_set_blend_shape_count, RID, int)
- BIND1RC(int, mesh_get_blend_shape_count, RID)
- BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
- BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- BIND3(mesh_surface_set_material, RID, int, RID)
- BIND2RC(RID, mesh_surface_get_material, RID, int)
- BIND2RC(int, mesh_surface_get_array_len, RID, int)
- BIND2RC(int, mesh_surface_get_array_index_len, RID, int)
- BIND2RC(PoolVector<uint8_t>, mesh_surface_get_array, RID, int)
- BIND2RC(PoolVector<uint8_t>, mesh_surface_get_index_array, RID, int)
- BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
- BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
- BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
- BIND2(mesh_remove_surface, RID, int)
- BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
- BIND1RC(Rect3, mesh_get_custom_aabb, RID)
- BIND1(mesh_clear, RID)
- /* MULTIMESH API */
- BIND0R(RID, multimesh_create)
- BIND4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
- BIND1RC(int, multimesh_get_instance_count, RID)
- BIND2(multimesh_set_mesh, RID, RID)
- BIND3(multimesh_instance_set_transform, RID, int, const Transform &)
- BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
- BIND3(multimesh_instance_set_color, RID, int, const Color &)
- BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(Rect3, multimesh_get_aabb, RID)
- BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
- BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
- BIND2RC(Color, multimesh_instance_get_color, RID, int)
- BIND2(multimesh_set_visible_instances, RID, int)
- BIND1RC(int, multimesh_get_visible_instances, RID)
- /* IMMEDIATE API */
- BIND0R(RID, immediate_create)
- BIND3(immediate_begin, RID, PrimitiveType, RID)
- BIND2(immediate_vertex, RID, const Vector3 &)
- BIND2(immediate_normal, RID, const Vector3 &)
- BIND2(immediate_tangent, RID, const Plane &)
- BIND2(immediate_color, RID, const Color &)
- BIND2(immediate_uv, RID, const Vector2 &)
- BIND2(immediate_uv2, RID, const Vector2 &)
- BIND1(immediate_end, RID)
- BIND1(immediate_clear, RID)
- BIND2(immediate_set_material, RID, RID)
- BIND1RC(RID, immediate_get_material, RID)
- /* SKELETON API */
- BIND0R(RID, skeleton_create)
- BIND3(skeleton_allocate, RID, int, bool)
- BIND1RC(int, skeleton_get_bone_count, RID)
- BIND3(skeleton_bone_set_transform, RID, int, const Transform &)
- BIND2RC(Transform, skeleton_bone_get_transform, RID, int)
- BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
- BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
- /* Light API */
- BIND1R(RID, light_create, LightType)
- BIND2(light_set_color, RID, const Color &)
- BIND3(light_set_param, RID, LightParam, float)
- BIND2(light_set_shadow, RID, bool)
- BIND2(light_set_shadow_color, RID, const Color &)
- BIND2(light_set_projector, RID, RID)
- BIND2(light_set_negative, RID, bool)
- BIND2(light_set_cull_mask, RID, uint32_t)
- BIND2(light_set_reverse_cull_face_mode, RID, bool)
- BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
- BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
- BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
- BIND2(light_directional_set_blend_splits, RID, bool)
- BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
- /* PROBE API */
- BIND0R(RID, reflection_probe_create)
- BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
- BIND2(reflection_probe_set_intensity, RID, float)
- BIND2(reflection_probe_set_interior_ambient, RID, const Color &)
- BIND2(reflection_probe_set_interior_ambient_energy, RID, float)
- BIND2(reflection_probe_set_interior_ambient_probe_contribution, RID, float)
- BIND2(reflection_probe_set_max_distance, RID, float)
- BIND2(reflection_probe_set_extents, RID, const Vector3 &)
- BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &)
- BIND2(reflection_probe_set_as_interior, RID, bool)
- BIND2(reflection_probe_set_enable_box_projection, RID, bool)
- BIND2(reflection_probe_set_enable_shadows, RID, bool)
- BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* BAKED LIGHT API */
- BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds, RID, const Rect3 &)
- BIND1RC(Rect3, gi_probe_get_bounds, RID)
- BIND2(gi_probe_set_cell_size, RID, float)
- BIND1RC(float, gi_probe_get_cell_size, RID)
- BIND2(gi_probe_set_to_cell_xform, RID, const Transform &)
- BIND1RC(Transform, gi_probe_get_to_cell_xform, RID)
- BIND2(gi_probe_set_dynamic_range, RID, int)
- BIND1RC(int, gi_probe_get_dynamic_range, RID)
- BIND2(gi_probe_set_energy, RID, float)
- BIND1RC(float, gi_probe_get_energy, RID)
- BIND2(gi_probe_set_bias, RID, float)
- BIND1RC(float, gi_probe_get_bias, RID)
- BIND2(gi_probe_set_normal_bias, RID, float)
- BIND1RC(float, gi_probe_get_normal_bias, RID)
- BIND2(gi_probe_set_propagation, RID, float)
- BIND1RC(float, gi_probe_get_propagation, RID)
- BIND2(gi_probe_set_interior, RID, bool)
- BIND1RC(bool, gi_probe_is_interior, RID)
- BIND2(gi_probe_set_compress, RID, bool)
- BIND1RC(bool, gi_probe_is_compressed, RID)
- BIND2(gi_probe_set_dynamic_data, RID, const PoolVector<int> &)
- BIND1RC(PoolVector<int>, gi_probe_get_dynamic_data, RID)
- /* PARTICLES */
- BIND0R(RID, particles_create)
- BIND2(particles_set_emitting, RID, bool)
- BIND2(particles_set_amount, RID, int)
- BIND2(particles_set_lifetime, RID, float)
- BIND2(particles_set_one_shot, RID, bool)
- BIND2(particles_set_pre_process_time, RID, float)
- BIND2(particles_set_explosiveness_ratio, RID, float)
- BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const Rect3 &)
- BIND2(particles_set_speed_scale, RID, float)
- BIND2(particles_set_use_local_coordinates, RID, bool)
- BIND2(particles_set_process_material, RID, RID)
- BIND2(particles_set_fixed_fps, RID, int)
- BIND2(particles_set_fractional_delta, RID, bool)
- BIND1(particles_restart, RID)
- BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder)
- BIND2(particles_set_draw_passes, RID, int)
- BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID)
- BIND2(particles_set_emission_transform, RID, const Transform &)
- #undef BINDBASE
- //from now on, calls forwarded to this singleton
- #define BINDBASE VSG::scene
- /* CAMERA API */
- BIND0R(RID, camera_create)
- BIND4(camera_set_perspective, RID, float, float, float)
- BIND4(camera_set_orthogonal, RID, float, float, float)
- BIND2(camera_set_transform, RID, const Transform &)
- BIND2(camera_set_cull_mask, RID, uint32_t)
- BIND2(camera_set_environment, RID, RID)
- BIND2(camera_set_use_vertical_aspect, RID, bool)
- #undef BINDBASE
- //from now on, calls forwarded to this singleton
- #define BINDBASE VSG::viewport
- /* VIEWPORT TARGET API */
- BIND0R(RID, viewport_create)
- BIND2(viewport_set_use_arvr, RID, bool)
- BIND3(viewport_set_size, RID, int, int)
- BIND2(viewport_set_active, RID, bool)
- BIND2(viewport_set_parent_viewport, RID, RID)
- BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
- BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
- BIND1(viewport_detach, RID)
- BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
- BIND2(viewport_set_vflip, RID, bool)
- BIND1RC(RID, viewport_get_texture, RID)
- BIND2(viewport_set_hide_scenario, RID, bool)
- BIND2(viewport_set_hide_canvas, RID, bool)
- BIND2(viewport_set_disable_environment, RID, bool)
- BIND2(viewport_set_disable_3d, RID, bool)
- BIND2(viewport_attach_camera, RID, RID)
- BIND2(viewport_set_scenario, RID, RID)
- BIND2(viewport_attach_canvas, RID, RID)
- BIND2(viewport_remove_canvas, RID, RID)
- BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
- BIND2(viewport_set_transparent_background, RID, bool)
- BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- BIND3(viewport_set_canvas_layer, RID, RID, int)
- BIND2(viewport_set_shadow_atlas_size, RID, int)
- BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
- BIND2(viewport_set_msaa, RID, ViewportMSAA)
- BIND2(viewport_set_hdr, RID, bool)
- BIND2(viewport_set_usage, RID, ViewportUsage)
- BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
- BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
- /* ENVIRONMENT API */
- #undef BINDBASE
- //from now on, calls forwarded to this singleton
- #define BINDBASE VSG::scene_render
- BIND0R(RID, environment_create)
- BIND2(environment_set_background, RID, EnvironmentBG)
- BIND2(environment_set_sky, RID, RID)
- BIND2(environment_set_sky_custom_fov, RID, float)
- BIND2(environment_set_bg_color, RID, const Color &)
- BIND2(environment_set_bg_energy, RID, float)
- BIND2(environment_set_canvas_max_layer, RID, int)
- BIND4(environment_set_ambient_light, RID, const Color &, float, float)
- BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
- BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- BIND10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
- BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
- BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
- BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
- BIND5(environment_set_fog_height, RID, bool, float, float, float)
- /* SCENARIO API */
- #undef BINDBASE
- #define BINDBASE VSG::scene
- BIND0R(RID, scenario_create)
- BIND2(scenario_set_debug, RID, ScenarioDebugMode)
- BIND2(scenario_set_environment, RID, RID)
- BIND3(scenario_set_reflection_atlas_size, RID, int, int)
- BIND2(scenario_set_fallback_environment, RID, RID)
- /* INSTANCING API */
- // from can be mesh, light, area and portal so far.
- BIND0R(RID, instance_create)
- BIND2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
- BIND2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
- BIND2(instance_set_layer_mask, RID, uint32_t)
- BIND2(instance_set_transform, RID, const Transform &)
- BIND2(instance_attach_object_instance_id, RID, ObjectID)
- BIND3(instance_set_blend_shape_weight, RID, int, float)
- BIND3(instance_set_surface_material, RID, int, RID)
- BIND2(instance_set_visible, RID, bool)
- BIND2(instance_attach_skeleton, RID, RID)
- BIND2(instance_set_exterior, RID, bool)
- BIND2(instance_set_extra_visibility_margin, RID, real_t)
- // don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
- BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
- BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
- BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool)
- BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
- BIND2(instance_geometry_set_material_override, RID, RID)
- BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
- BIND2(instance_geometry_set_as_instance_lod, RID, RID)
- #undef BINDBASE
- //from now on, calls forwarded to this singleton
- #define BINDBASE VSG::canvas
- /* CANVAS (2D) */
- BIND0R(RID, canvas_create)
- BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &)
- BIND2(canvas_set_modulate, RID, const Color &)
- BIND0R(RID, canvas_item_create)
- BIND2(canvas_item_set_parent, RID, RID)
- BIND2(canvas_item_set_visible, RID, bool)
- BIND2(canvas_item_set_light_mask, RID, int)
- BIND2(canvas_item_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_set_clip, RID, bool)
- BIND2(canvas_item_set_distance_field_mode, RID, bool)
- BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
- BIND2(canvas_item_set_modulate, RID, const Color &)
- BIND2(canvas_item_set_self_modulate, RID, const Color &)
- BIND2(canvas_item_set_draw_behind_parent, RID, bool)
- BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
- BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
- BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
- BIND8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool)
- BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
- BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
- BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
- BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
- BIND3(canvas_item_add_mesh, RID, const RID &, RID)
- BIND3(canvas_item_add_multimesh, RID, RID, RID)
- BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
- BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_add_clip_ignore, RID, bool)
- BIND2(canvas_item_set_sort_children_by_y, RID, bool)
- BIND2(canvas_item_set_z, RID, int)
- BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
- BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
- BIND1(canvas_item_clear, RID)
- BIND2(canvas_item_set_draw_index, RID, int)
- BIND2(canvas_item_set_material, RID, RID)
- BIND2(canvas_item_set_use_parent_material, RID, bool)
- BIND0R(RID, canvas_light_create)
- BIND2(canvas_light_attach_to_canvas, RID, RID)
- BIND2(canvas_light_set_enabled, RID, bool)
- BIND2(canvas_light_set_scale, RID, float)
- BIND2(canvas_light_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_set_texture, RID, RID)
- BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
- BIND2(canvas_light_set_color, RID, const Color &)
- BIND2(canvas_light_set_height, RID, float)
- BIND2(canvas_light_set_energy, RID, float)
- BIND3(canvas_light_set_z_range, RID, int, int)
- BIND3(canvas_light_set_layer_range, RID, int, int)
- BIND2(canvas_light_set_item_cull_mask, RID, int)
- BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
- BIND2(canvas_light_set_mode, RID, CanvasLightMode)
- BIND2(canvas_light_set_shadow_enabled, RID, bool)
- BIND2(canvas_light_set_shadow_buffer_size, RID, int)
- BIND2(canvas_light_set_shadow_gradient_length, RID, float)
- BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
- BIND2(canvas_light_set_shadow_color, RID, const Color &)
- BIND2(canvas_light_set_shadow_smooth, RID, float)
- BIND0R(RID, canvas_light_occluder_create)
- BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
- BIND2(canvas_light_occluder_set_enabled, RID, bool)
- BIND2(canvas_light_occluder_set_polygon, RID, RID)
- BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_occluder_set_light_mask, RID, int)
- BIND0R(RID, canvas_occluder_polygon_create)
- BIND3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
- BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
- BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
- /* BLACK BARS */
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
- /* FREE */
- virtual void free(RID p_rid); ///< free RIDs associated with the visual server
- /* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw();
- virtual void sync();
- virtual bool has_changed() const;
- virtual void init();
- virtual void finish();
- /* STATUS INFORMATION */
- virtual int get_render_info(RenderInfo p_info);
- virtual RID get_test_cube();
- /* TESTING */
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
- virtual void set_default_clear_color(const Color &p_color);
- virtual bool has_feature(Features p_feature) const;
- virtual bool has_os_feature(const String &p_feature) const;
- virtual void set_debug_generate_wireframes(bool p_generate);
- VisualServerRaster();
- ~VisualServerRaster();
- #undef DISPLAY_CHANGED
- #undef BIND0R
- #undef BIND1RC
- #undef BIND2RC
- #undef BIND3RC
- #undef BIND4RC
- #undef BIND1
- #undef BIND2
- #undef BIND3
- #undef BIND4
- #undef BIND5
- #undef BIND6
- #undef BIND7
- #undef BIND8
- #undef BIND9
- #undef BIND10
- };
- #endif
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