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- /*************************************************************************/
- /* shape_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shape_sw.h"
- #include "geometry.h"
- #include "quick_hull.h"
- #include "sort.h"
- #define _POINT_SNAP 0.001953125
- #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
- #define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
- void ShapeSW::configure(const Rect3 &p_aabb) {
- aabb = p_aabb;
- configured = true;
- for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
- ShapeOwnerSW *co = (ShapeOwnerSW *)E->key();
- co->_shape_changed();
- }
- }
- Vector3 ShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 res;
- int amnt;
- get_supports(p_normal, 1, &res, amnt);
- return res;
- }
- void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner] = 1;
- }
- }
- void ShapeSW::remove_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner);
- ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get() == 0) {
- owners.erase(E);
- }
- }
- bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const {
- return owners.has(p_owner);
- }
- const Map<ShapeOwnerSW *, int> &ShapeSW::get_owners() const {
- return owners;
- }
- ShapeSW::ShapeSW() {
- custom_bias = 0;
- configured = false;
- }
- ShapeSW::~ShapeSW() {
- ERR_FAIL_COND(owners.size());
- }
- Plane PlaneShapeSW::get_plane() const {
- return plane;
- }
- void PlaneShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- // gibberish, a plane is infinity
- r_min = -1e7;
- r_max = 1e7;
- }
- Vector3 PlaneShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal * 1e15;
- }
- bool PlaneShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
- if (inters)
- r_normal = plane.normal;
- return inters;
- }
- bool PlaneShapeSW::intersect_point(const Vector3 &p_point) const {
- return plane.distance_to(p_point) < 0;
- }
- Vector3 PlaneShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- if (plane.is_point_over(p_point)) {
- return plane.project(p_point);
- } else {
- return p_point;
- }
- }
- Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
- return Vector3(); //wtf
- }
- void PlaneShapeSW::_setup(const Plane &p_plane) {
- plane = p_plane;
- configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
- }
- void PlaneShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant PlaneShapeSW::get_data() const {
- return plane;
- }
- PlaneShapeSW::PlaneShapeSW() {
- }
- //
- real_t RayShapeSW::get_length() const {
- return length;
- }
- void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- // don't think this will be even used
- r_min = 0;
- r_max = 1;
- }
- Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const {
- if (p_normal.z > 0)
- return Vector3(0, 0, length);
- else
- return Vector3(0, 0, 0);
- }
- void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
- r_amount = 2;
- r_supports[0] = Vector3(0, 0, 0);
- r_supports[1] = Vector3(0, 0, length);
- } else if (p_normal.z > 0) {
- r_amount = 1;
- *r_supports = Vector3(0, 0, length);
- } else {
- r_amount = 1;
- *r_supports = Vector3(0, 0, 0);
- }
- }
- bool RayShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return false; //simply not possible
- }
- bool RayShapeSW::intersect_point(const Vector3 &p_point) const {
- return false; //simply not possible
- }
- Vector3 RayShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- Vector3 s[2] = {
- Vector3(0, 0, 0),
- Vector3(0, 0, length)
- };
- return Geometry::get_closest_point_to_segment(p_point, s);
- }
- Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
- return Vector3();
- }
- void RayShapeSW::_setup(real_t p_length) {
- length = p_length;
- configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
- }
- void RayShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant RayShapeSW::get_data() const {
- return length;
- }
- RayShapeSW::RayShapeSW() {
- length = 1;
- }
- /********** SPHERE *************/
- real_t SphereShapeSW::get_radius() const {
- return radius;
- }
- void SphereShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- real_t d = p_normal.dot(p_transform.origin);
- // figure out scale at point
- Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
- real_t scale = local_normal.length();
- r_min = d - (radius)*scale;
- r_max = d + (radius)*scale;
- }
- Vector3 SphereShapeSW::get_support(const Vector3 &p_normal) const {
- return p_normal * radius;
- }
- void SphereShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- *r_supports = p_normal * radius;
- r_amount = 1;
- }
- bool SphereShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
- }
- bool SphereShapeSW::intersect_point(const Vector3 &p_point) const {
- return p_point.length() < radius;
- }
- Vector3 SphereShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- Vector3 p = p_point;
- float l = p.length();
- if (l < radius)
- return p_point;
- return (p / l) * radius;
- }
- Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
- real_t s = 0.4 * p_mass * radius * radius;
- return Vector3(s, s, s);
- }
- void SphereShapeSW::_setup(real_t p_radius) {
- radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
- }
- void SphereShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant SphereShapeSW::get_data() const {
- return radius;
- }
- SphereShapeSW::SphereShapeSW() {
- radius = 0;
- }
- /********** BOX *************/
- void BoxShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- // no matter the angle, the box is mirrored anyway
- Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
- real_t length = local_normal.abs().dot(half_extents);
- real_t distance = p_normal.dot(p_transform.origin);
- r_min = distance - length;
- r_max = distance + length;
- }
- Vector3 BoxShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 point(
- (p_normal.x < 0) ? -half_extents.x : half_extents.x,
- (p_normal.y < 0) ? -half_extents.y : half_extents.y,
- (p_normal.z < 0) ? -half_extents.z : half_extents.z);
- return point;
- }
- void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- static const int next[3] = { 1, 2, 0 };
- static const int next2[3] = { 2, 0, 1 };
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1.0;
- real_t dot = p_normal.dot(axis);
- if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
- //Vector3 axis_b;
- bool neg = dot < 0;
- r_amount = 4;
- Vector3 point;
- point[i] = half_extents[i];
- int i_n = next[i];
- int i_n2 = next2[i];
- static const real_t sign[4][2] = {
- { -1.0, 1.0 },
- { 1.0, 1.0 },
- { 1.0, -1.0 },
- { -1.0, -1.0 },
- };
- for (int j = 0; j < 4; j++) {
- point[i_n] = sign[j][0] * half_extents[i_n];
- point[i_n2] = sign[j][1] * half_extents[i_n2];
- r_supports[j] = neg ? -point : point;
- }
- if (neg) {
- SWAP(r_supports[1], r_supports[2]);
- SWAP(r_supports[0], r_supports[3]);
- }
- return;
- }
- r_amount = 0;
- }
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1.0;
- if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
- r_amount = 2;
- int i_n = next[i];
- int i_n2 = next2[i];
- Vector3 point = half_extents;
- if (p_normal[i_n] < 0) {
- point[i_n] = -point[i_n];
- }
- if (p_normal[i_n2] < 0) {
- point[i_n2] = -point[i_n2];
- }
- r_supports[0] = point;
- point[i] = -point[i];
- r_supports[1] = point;
- return;
- }
- }
- /* USE POINT */
- Vector3 point(
- (p_normal.x < 0) ? -half_extents.x : half_extents.x,
- (p_normal.y < 0) ? -half_extents.y : half_extents.y,
- (p_normal.z < 0) ? -half_extents.z : half_extents.z);
- r_amount = 1;
- r_supports[0] = point;
- }
- bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Rect3 aabb(-half_extents, half_extents * 2.0);
- return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
- }
- bool BoxShapeSW::intersect_point(const Vector3 &p_point) const {
- return (Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y && Math::abs(p_point.z) < half_extents.z);
- }
- Vector3 BoxShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- int outside = 0;
- Vector3 min_point;
- for (int i = 0; i < 3; i++) {
- if (Math::abs(p_point[i]) > half_extents[i]) {
- outside++;
- if (outside == 1) {
- //use plane if only one side matches
- Vector3 n;
- n[i] = SGN(p_point[i]);
- Plane p(n, half_extents[i]);
- min_point = p.project(p_point);
- }
- }
- }
- if (!outside)
- return p_point; //it's inside, don't do anything else
- if (outside == 1) //if only above one plane, this plane clearly wins
- return min_point;
- //check segments
- float min_distance = 1e20;
- Vector3 closest_vertex = half_extents * p_point.sign();
- Vector3 s[2] = {
- closest_vertex,
- closest_vertex
- };
- for (int i = 0; i < 3; i++) {
- s[1] = closest_vertex;
- s[1][i] = -s[1][i]; //edge
- Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s);
- float d = p_point.distance_to(closest_edge);
- if (d < min_distance) {
- min_point = closest_edge;
- min_distance = d;
- }
- }
- return min_point;
- }
- Vector3 BoxShapeSW::get_moment_of_inertia(real_t p_mass) const {
- real_t lx = half_extents.x;
- real_t ly = half_extents.y;
- real_t lz = half_extents.z;
- return Vector3((p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly));
- }
- void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
- half_extents = p_half_extents.abs();
- configure(Rect3(-half_extents, half_extents * 2));
- }
- void BoxShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant BoxShapeSW::get_data() const {
- return half_extents;
- }
- BoxShapeSW::BoxShapeSW() {
- }
- /********** CAPSULE *************/
- void CapsuleShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
- real_t h = (n.z > 0) ? height : -height;
- n *= radius;
- n.z += h * 0.5;
- r_max = p_normal.dot(p_transform.xform(n));
- r_min = p_normal.dot(p_transform.xform(-n));
- return;
- n = p_transform.basis.xform(n);
- real_t distance = p_normal.dot(p_transform.origin);
- real_t length = Math::abs(p_normal.dot(n));
- r_min = distance - length;
- r_max = distance + length;
- ERR_FAIL_COND(r_max < r_min);
- }
- Vector3 CapsuleShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n = p_normal;
- real_t h = (n.z > 0) ? height : -height;
- n *= radius;
- n.z += h * 0.5;
- return n;
- }
- void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n = p_normal;
- real_t d = n.z;
- if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
- // make it flat
- n.z = 0.0;
- n.normalize();
- n *= radius;
- r_amount = 2;
- r_supports[0] = n;
- r_supports[0].z += height * 0.5;
- r_supports[1] = n;
- r_supports[1].z -= height * 0.5;
- } else {
- real_t h = (d > 0) ? height : -height;
- n *= radius;
- n.z += h * 0.5;
- r_amount = 1;
- *r_supports = n;
- }
- }
- bool CapsuleShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Vector3 norm = (p_end - p_begin).normalized();
- real_t min_d = 1e20;
- Vector3 res, n;
- bool collision = false;
- Vector3 auxres, auxn;
- bool collided;
- // test against cylinder and spheres :-|
- collided = Geometry::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
- if (collided) {
- real_t d = norm.dot(auxres);
- if (d < min_d) {
- min_d = d;
- res = auxres;
- n = auxn;
- collision = true;
- }
- }
- collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
- if (collided) {
- real_t d = norm.dot(auxres);
- if (d < min_d) {
- min_d = d;
- res = auxres;
- n = auxn;
- collision = true;
- }
- }
- collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
- if (collided) {
- real_t d = norm.dot(auxres);
- if (d < min_d) {
- min_d = d;
- res = auxres;
- n = auxn;
- collision = true;
- }
- }
- if (collision) {
- r_result = res;
- r_normal = n;
- }
- return collision;
- }
- bool CapsuleShapeSW::intersect_point(const Vector3 &p_point) const {
- if (Math::abs(p_point.z) < height * 0.5) {
- return Vector3(p_point.x, p_point.y, 0).length() < radius;
- } else {
- Vector3 p = p_point;
- p.z = Math::abs(p.z) - height * 0.5;
- return p.length() < radius;
- }
- }
- Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- Vector3 s[2] = {
- Vector3(0, 0, -height * 0.5),
- Vector3(0, 0, height * 0.5),
- };
- Vector3 p = Geometry::get_closest_point_to_segment(p_point, s);
- if (p.distance_to(p_point) < radius)
- return p_point;
- return p + (p_point - p).normalized() * radius;
- }
- Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
- Vector3 extents = get_aabb().size * 0.5;
- return Vector3(
- (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
- (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
- }
- void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
- height = p_height;
- radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
- }
- void CapsuleShapeSW::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"], d["radius"]);
- }
- Variant CapsuleShapeSW::get_data() const {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- return d;
- }
- CapsuleShapeSW::CapsuleShapeSW() {
- height = radius = 0;
- }
- /********** CONVEX POLYGON *************/
- void ConvexPolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- int vertex_count = mesh.vertices.size();
- if (vertex_count == 0)
- return;
- const Vector3 *vrts = &mesh.vertices[0];
- for (int i = 0; i < vertex_count; i++) {
- real_t d = p_normal.dot(p_transform.xform(vrts[i]));
- if (i == 0 || d > r_max)
- r_max = d;
- if (i == 0 || d < r_min)
- r_min = d;
- }
- }
- Vector3 ConvexPolygonShapeSW::get_support(const Vector3 &p_normal) const {
- Vector3 n = p_normal;
- int vert_support_idx = -1;
- real_t support_max = 0;
- int vertex_count = mesh.vertices.size();
- if (vertex_count == 0)
- return Vector3();
- const Vector3 *vrts = &mesh.vertices[0];
- for (int i = 0; i < vertex_count; i++) {
- real_t d = n.dot(vrts[i]);
- if (i == 0 || d > support_max) {
- support_max = d;
- vert_support_idx = i;
- }
- }
- return vrts[vert_support_idx];
- }
- void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
- int ec = mesh.edges.size();
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
- //find vertex first
- real_t max = 0;
- int vtx = 0;
- for (int i = 0; i < vc; i++) {
- real_t d = p_normal.dot(vertices[i]);
- if (i == 0 || d > max) {
- max = d;
- vtx = i;
- }
- }
- for (int i = 0; i < fc; i++) {
- if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
- int ic = faces[i].indices.size();
- const int *ind = faces[i].indices.ptr();
- bool valid = false;
- for (int j = 0; j < ic; j++) {
- if (ind[j] == vtx) {
- valid = true;
- break;
- }
- }
- if (!valid)
- continue;
- int m = MIN(p_max, ic);
- for (int j = 0; j < m; j++) {
- r_supports[j] = vertices[ind[j]];
- }
- r_amount = m;
- return;
- }
- }
- for (int i = 0; i < ec; i++) {
- real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal);
- dot = ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
- r_amount = 2;
- r_supports[0] = vertices[edges[i].a];
- r_supports[1] = vertices[edges[i].b];
- return;
- }
- }
- r_supports[0] = vertices[vtx];
- r_amount = 1;
- }
- bool ConvexPolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- const Vector3 *vertices = mesh.vertices.ptr();
- Vector3 n = p_end - p_begin;
- real_t min = 1e20;
- bool col = false;
- for (int i = 0; i < fc; i++) {
- if (faces[i].plane.normal.dot(n) > 0)
- continue; //opposing face
- int ic = faces[i].indices.size();
- const int *ind = faces[i].indices.ptr();
- for (int j = 1; j < ic - 1; j++) {
- Face3 f(vertices[ind[0]], vertices[ind[j]], vertices[ind[j + 1]]);
- Vector3 result;
- if (f.intersects_segment(p_begin, p_end, &result)) {
- real_t d = n.dot(result);
- if (d < min) {
- min = d;
- r_result = result;
- r_normal = faces[i].plane.normal;
- col = true;
- }
- break;
- }
- }
- }
- return col;
- }
- bool ConvexPolygonShapeSW::intersect_point(const Vector3 &p_point) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- for (int i = 0; i < fc; i++) {
- if (faces[i].plane.distance_to(p_point) >= 0)
- return false;
- }
- return true;
- }
- Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- const Vector3 *vertices = mesh.vertices.ptr();
- bool all_inside = true;
- for (int i = 0; i < fc; i++) {
- if (!faces[i].plane.is_point_over(p_point))
- continue;
- all_inside = false;
- bool is_inside = true;
- int ic = faces[i].indices.size();
- const int *indices = faces[i].indices.ptr();
- for (int j = 0; j < ic; j++) {
- Vector3 a = vertices[indices[j]];
- Vector3 b = vertices[indices[(j + 1) % ic]];
- Vector3 n = (a - b).cross(faces[i].plane.normal).normalized();
- if (Plane(a, n).is_point_over(p_point)) {
- is_inside = false;
- break;
- }
- }
- if (is_inside) {
- return faces[i].plane.project(p_point);
- }
- }
- if (all_inside) {
- return p_point;
- }
- float min_distance = 1e20;
- Vector3 min_point;
- //check edges
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
- int ec = mesh.edges.size();
- for (int i = 0; i < ec; i++) {
- Vector3 s[2] = {
- vertices[edges[i].a],
- vertices[edges[i].b]
- };
- Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s);
- float d = closest.distance_to(p_point);
- if (d < min_distance) {
- min_distance = d;
- min_point = closest;
- }
- }
- return min_point;
- }
- Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
- Vector3 extents = get_aabb().size * 0.5;
- return Vector3(
- (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
- (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
- }
- void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
- Error err = QuickHull::build(p_vertices, mesh);
- if (err != OK)
- ERR_PRINT("Failed to build QuickHull");
- Rect3 _aabb;
- for (int i = 0; i < mesh.vertices.size(); i++) {
- if (i == 0)
- _aabb.position = mesh.vertices[i];
- else
- _aabb.expand_to(mesh.vertices[i]);
- }
- configure(_aabb);
- }
- void ConvexPolygonShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant ConvexPolygonShapeSW::get_data() const {
- return mesh.vertices;
- }
- ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
- }
- /********** FACE POLYGON *************/
- void FaceShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- for (int i = 0; i < 3; i++) {
- Vector3 v = p_transform.xform(vertex[i]);
- real_t d = p_normal.dot(v);
- if (i == 0 || d > r_max)
- r_max = d;
- if (i == 0 || d < r_min)
- r_min = d;
- }
- }
- Vector3 FaceShapeSW::get_support(const Vector3 &p_normal) const {
- int vert_support_idx = -1;
- real_t support_max = 0;
- for (int i = 0; i < 3; i++) {
- real_t d = p_normal.dot(vertex[i]);
- if (i == 0 || d > support_max) {
- support_max = d;
- vert_support_idx = i;
- }
- }
- return vertex[vert_support_idx];
- }
- void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- Vector3 n = p_normal;
- /** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
- r_amount = 3;
- for (int i = 0; i < 3; i++) {
- r_supports[i] = vertex[i];
- }
- return;
- }
- /** FIND SUPPORT VERTEX **/
- int vert_support_idx = -1;
- real_t support_max;
- for (int i = 0; i < 3; i++) {
- real_t d = n.dot(vertex[i]);
- if (i == 0 || d > support_max) {
- support_max = d;
- vert_support_idx = i;
- }
- }
- /** TEST EDGES AS SUPPORT **/
- for (int i = 0; i < 3; i++) {
- int nx = (i + 1) % 3;
- if (i != vert_support_idx && nx != vert_support_idx)
- continue;
- // check if edge is valid as a support
- real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n);
- dot = ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
- r_amount = 2;
- r_supports[0] = vertex[i];
- r_supports[1] = vertex[nx];
- return;
- }
- }
- r_amount = 1;
- r_supports[0] = vertex[vert_support_idx];
- }
- bool FaceShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
- if (c) {
- r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
- if (r_normal.dot(p_end - p_begin) > 0) {
- r_normal = -r_normal;
- }
- }
- return c;
- }
- bool FaceShapeSW::intersect_point(const Vector3 &p_point) const {
- return false; //face is flat
- }
- Vector3 FaceShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- return Face3(vertex[0], vertex[1], vertex[2]).get_closest_point_to(p_point);
- }
- Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
- return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
- }
- FaceShapeSW::FaceShapeSW() {
- configure(Rect3());
- }
- PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
- PoolVector<Vector3> rfaces;
- rfaces.resize(faces.size() * 3);
- for (int i = 0; i < faces.size(); i++) {
- Face f = faces.get(i);
- for (int j = 0; j < 3; j++) {
- rfaces.set(i * 3 + j, vertices.get(f.indices[j]));
- }
- }
- return rfaces;
- }
- void ConcavePolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- int count = vertices.size();
- if (count == 0) {
- r_min = 0;
- r_max = 0;
- return;
- }
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vptr = r.ptr();
- for (int i = 0; i < count; i++) {
- real_t d = p_normal.dot(p_transform.xform(vptr[i]));
- if (i == 0 || d > r_max)
- r_max = d;
- if (i == 0 || d < r_min)
- r_min = d;
- }
- }
- Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const {
- int count = vertices.size();
- if (count == 0)
- return Vector3();
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vptr = r.ptr();
- Vector3 n = p_normal;
- int vert_support_idx = -1;
- real_t support_max = 0;
- for (int i = 0; i < count; i++) {
- real_t d = n.dot(vptr[i]);
- if (i == 0 || d > support_max) {
- support_max = d;
- vert_support_idx = i;
- }
- }
- return vptr[vert_support_idx];
- }
- void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
- const BVH *bvh = &p_params->bvh[p_idx];
- /*
- if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- return; //test against whole AABB, which isn't very costly
- */
- //printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
- return;
- }
- if (bvh->face_index >= 0) {
- Vector3 res;
- Vector3 vertices[3] = {
- p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[1]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
- };
- if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
- real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d > 0 && d < p_params->min_d) {
- p_params->min_d = d;
- p_params->result = res;
- p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
- p_params->collisions++;
- }
- }
- } else {
- if (bvh->left >= 0)
- _cull_segment(bvh->left, p_params);
- if (bvh->right >= 0)
- _cull_segment(bvh->right, p_params);
- }
- }
- bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- if (faces.size() == 0)
- return false;
- // unlock data
- PoolVector<Face>::Read fr = faces.read();
- PoolVector<Vector3>::Read vr = vertices.read();
- PoolVector<BVH>::Read br = bvh.read();
- _SegmentCullParams params;
- params.from = p_begin;
- params.to = p_end;
- params.collisions = 0;
- params.dir = (p_end - p_begin).normalized();
- params.faces = fr.ptr();
- params.vertices = vr.ptr();
- params.bvh = br.ptr();
- params.min_d = 1e20;
- // cull
- _cull_segment(0, ¶ms);
- if (params.collisions > 0) {
- r_result = params.result;
- r_normal = params.normal;
- return true;
- } else {
- return false;
- }
- }
- bool ConcavePolygonShapeSW::intersect_point(const Vector3 &p_point) const {
- return false; //face is flat
- }
- Vector3 ConcavePolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- return Vector3();
- }
- void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
- const BVH *bvh = &p_params->bvh[p_idx];
- if (!p_params->aabb.intersects(bvh->aabb))
- return;
- if (bvh->face_index >= 0) {
- const Face *f = &p_params->faces[bvh->face_index];
- FaceShapeSW *face = p_params->face;
- face->normal = f->normal;
- face->vertex[0] = p_params->vertices[f->indices[0]];
- face->vertex[1] = p_params->vertices[f->indices[1]];
- face->vertex[2] = p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata, face);
- } else {
- if (bvh->left >= 0) {
- _cull(bvh->left, p_params);
- }
- if (bvh->right >= 0) {
- _cull(bvh->right, p_params);
- }
- }
- }
- void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
- // make matrix local to concave
- if (faces.size() == 0)
- return;
- Rect3 local_aabb = p_local_aabb;
- // unlock data
- PoolVector<Face>::Read fr = faces.read();
- PoolVector<Vector3>::Read vr = vertices.read();
- PoolVector<BVH>::Read br = bvh.read();
- FaceShapeSW face; // use this to send in the callback
- _CullParams params;
- params.aabb = local_aabb;
- params.face = &face;
- params.faces = fr.ptr();
- params.vertices = vr.ptr();
- params.bvh = br.ptr();
- params.callback = p_callback;
- params.userdata = p_userdata;
- // cull
- _cull(0, ¶ms);
- }
- Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
- Vector3 extents = get_aabb().size * 0.5;
- return Vector3(
- (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
- (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
- }
- struct _VolumeSW_BVH_Element {
- Rect3 aabb;
- Vector3 center;
- int face_index;
- };
- struct _VolumeSW_BVH_CompareX {
- _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.x < b.center.x;
- }
- };
- struct _VolumeSW_BVH_CompareY {
- _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.y < b.center.y;
- }
- };
- struct _VolumeSW_BVH_CompareZ {
- _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const {
- return a.center.z < b.center.z;
- }
- };
- struct _VolumeSW_BVH {
- Rect3 aabb;
- _VolumeSW_BVH *left;
- _VolumeSW_BVH *right;
- int face_index;
- };
- _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_size, int &count) {
- _VolumeSW_BVH *bvh = memnew(_VolumeSW_BVH);
- if (p_size == 1) {
- //leaf
- bvh->aabb = p_elements[0].aabb;
- bvh->left = NULL;
- bvh->right = NULL;
- bvh->face_index = p_elements->face_index;
- count++;
- return bvh;
- } else {
- bvh->face_index = -1;
- }
- Rect3 aabb;
- for (int i = 0; i < p_size; i++) {
- if (i == 0)
- aabb = p_elements[i].aabb;
- else
- aabb.merge_with(p_elements[i].aabb);
- }
- bvh->aabb = aabb;
- switch (aabb.get_longest_axis_index()) {
- case 0: {
- SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements, p_size);
- } break;
- case 1: {
- SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements, p_size);
- } break;
- case 2: {
- SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements, p_size);
- } break;
- }
- int split = p_size / 2;
- bvh->left = _volume_sw_build_bvh(p_elements, split, count);
- bvh->right = _volume_sw_build_bvh(&p_elements[split], p_size - split, count);
- //printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
- count++;
- return bvh;
- }
- void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx) {
- int idx = p_idx;
- p_bvh_array[idx].aabb = p_bvh_tree->aabb;
- p_bvh_array[idx].face_index = p_bvh_tree->face_index;
- //printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
- if (p_bvh_tree->left) {
- p_bvh_array[idx].left = ++p_idx;
- _fill_bvh(p_bvh_tree->left, p_bvh_array, p_idx);
- } else {
- p_bvh_array[p_idx].left = -1;
- }
- if (p_bvh_tree->right) {
- p_bvh_array[idx].right = ++p_idx;
- _fill_bvh(p_bvh_tree->right, p_bvh_array, p_idx);
- } else {
- p_bvh_array[p_idx].right = -1;
- }
- memdelete(p_bvh_tree);
- }
- void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
- int src_face_count = p_faces.size();
- if (src_face_count == 0) {
- configure(Rect3());
- return;
- }
- ERR_FAIL_COND(src_face_count % 3);
- src_face_count /= 3;
- PoolVector<Vector3>::Read r = p_faces.read();
- const Vector3 *facesr = r.ptr();
- PoolVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize(src_face_count);
- PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw = bvhw.ptr();
- faces.resize(src_face_count);
- PoolVector<Face>::Write w = faces.write();
- Face *facesw = w.ptr();
- vertices.resize(src_face_count * 3);
- PoolVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw = vw.ptr();
- Rect3 _aabb;
- for (int i = 0; i < src_face_count; i++) {
- Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]);
- bvh_arrayw[i].aabb = face.get_aabb();
- bvh_arrayw[i].center = bvh_arrayw[i].aabb.position + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index = i;
- facesw[i].indices[0] = i * 3 + 0;
- facesw[i].indices[1] = i * 3 + 1;
- facesw[i].indices[2] = i * 3 + 2;
- facesw[i].normal = face.get_plane().normal;
- verticesw[i * 3 + 0] = face.vertex[0];
- verticesw[i * 3 + 1] = face.vertex[1];
- verticesw[i * 3 + 2] = face.vertex[2];
- if (i == 0)
- _aabb = bvh_arrayw[i].aabb;
- else
- _aabb.merge_with(bvh_arrayw[i].aabb);
- }
- w = PoolVector<Face>::Write();
- vw = PoolVector<Vector3>::Write();
- int count = 0;
- _VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count);
- bvh.resize(count + 1);
- PoolVector<BVH>::Write bvhw2 = bvh.write();
- BVH *bvh_arrayw2 = bvhw2.ptr();
- int idx = 0;
- _fill_bvh(bvh_tree, bvh_arrayw2, idx);
- configure(_aabb); // this type of shape has no margin
- }
- void ConcavePolygonShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
- }
- Variant ConcavePolygonShapeSW::get_data() const {
- return get_faces();
- }
- ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
- }
- /* HEIGHT MAP SHAPE */
- PoolVector<real_t> HeightMapShapeSW::get_heights() const {
- return heights;
- }
- int HeightMapShapeSW::get_width() const {
- return width;
- }
- int HeightMapShapeSW::get_depth() const {
- return depth;
- }
- real_t HeightMapShapeSW::get_cell_size() const {
- return cell_size;
- }
- void HeightMapShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
- //not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
- }
- Vector3 HeightMapShapeSW::get_support(const Vector3 &p_normal) const {
- //not very useful, but not very used either
- return get_aabb().get_support(p_normal);
- }
- bool HeightMapShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
- return false;
- }
- bool HeightMapShapeSW::intersect_point(const Vector3 &p_point) const {
- return false;
- }
- Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
- return Vector3();
- }
- void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
- }
- Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
- // use crappy AABB approximation
- Vector3 extents = get_aabb().size * 0.5;
- return Vector3(
- (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
- (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
- }
- void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
- heights = p_heights;
- width = p_width;
- depth = p_depth;
- cell_size = p_cell_size;
- PoolVector<real_t>::Read r = heights.read();
- Rect3 aabb;
- for (int i = 0; i < depth; i++) {
- for (int j = 0; j < width; j++) {
- real_t h = r[i * width + j];
- Vector3 pos(j * cell_size, h, i * cell_size);
- if (i == 0 || j == 0)
- aabb.position = pos;
- else
- aabb.expand_to(pos);
- }
- }
- configure(aabb);
- }
- void HeightMapShapeSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("width"));
- ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("cell_size"));
- ERR_FAIL_COND(!d.has("heights"));
- int width = d["width"];
- int depth = d["depth"];
- real_t cell_size = d["cell_size"];
- PoolVector<real_t> heights = d["heights"];
- ERR_FAIL_COND(width <= 0);
- ERR_FAIL_COND(depth <= 0);
- ERR_FAIL_COND(cell_size <= CMP_EPSILON);
- ERR_FAIL_COND(heights.size() != (width * depth));
- _setup(heights, width, depth, cell_size);
- }
- Variant HeightMapShapeSW::get_data() const {
- ERR_FAIL_V(Variant());
- }
- HeightMapShapeSW::HeightMapShapeSW() {
- width = 0;
- depth = 0;
- cell_size = 0;
- }
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