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- /*************************************************************************/
- /* audio_server.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_SERVER_H
- #define AUDIO_SERVER_H
- #include "audio_frame.h"
- #include "object.h"
- #include "servers/audio/audio_effect.h"
- #include "variant.h"
- class AudioDriverDummy;
- class AudioDriver {
- static AudioDriver *singleton;
- uint64_t _last_mix_time;
- uint64_t _mix_amount;
- protected:
- void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
- void update_mix_time(int p_frames);
- public:
- double get_mix_time() const; //useful for video -> audio sync
- enum SpeakerMode {
- SPEAKER_MODE_STEREO,
- SPEAKER_SURROUND_31,
- SPEAKER_SURROUND_51,
- SPEAKER_SURROUND_71,
- };
- static const int DEFAULT_MIX_RATE = 44100;
- static const int DEFAULT_OUTPUT_LATENCY = 15;
- static AudioDriver *get_singleton();
- void set_singleton();
- virtual const char *get_name() const = 0;
- virtual Error init() = 0;
- virtual void start() = 0;
- virtual int get_mix_rate() const = 0;
- virtual SpeakerMode get_speaker_mode() const = 0;
- virtual void lock() = 0;
- virtual void unlock() = 0;
- virtual void finish() = 0;
- virtual float get_latency() { return 0; }
- SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
- int get_total_channels_by_speaker_mode(SpeakerMode) const;
- AudioDriver();
- virtual ~AudioDriver() {}
- };
- class AudioDriverManager {
- enum {
- MAX_DRIVERS = 10
- };
- static AudioDriver *drivers[MAX_DRIVERS];
- static int driver_count;
- static AudioDriverDummy dummy_driver;
- public:
- static void add_driver(AudioDriver *p_driver);
- static void initialize(int p_driver);
- static int get_driver_count();
- static AudioDriver *get_driver(int p_driver);
- };
- class AudioBusLayout;
- class AudioServer : public Object {
- GDCLASS(AudioServer, Object)
- public:
- //re-expose this her, as AudioDriver is not exposed to script
- enum SpeakerMode {
- SPEAKER_MODE_STEREO,
- SPEAKER_SURROUND_31,
- SPEAKER_SURROUND_51,
- SPEAKER_SURROUND_71,
- };
- enum {
- AUDIO_DATA_INVALID_ID = -1
- };
- typedef void (*AudioCallback)(void *p_userdata);
- private:
- uint32_t buffer_size;
- uint64_t mix_count;
- uint64_t mix_frames;
- float channel_disable_threshold_db;
- uint32_t channel_disable_frames;
- int to_mix;
- struct Bus {
- StringName name;
- bool solo;
- bool mute;
- bool bypass;
- bool soloed;
- //Each channel is a stereo pair.
- struct Channel {
- bool used;
- bool active;
- AudioFrame peak_volume;
- Vector<AudioFrame> buffer;
- Vector<Ref<AudioEffectInstance> > effect_instances;
- uint64_t last_mix_with_audio;
- Channel() {
- last_mix_with_audio = 0;
- used = false;
- active = false;
- peak_volume = AudioFrame(0, 0);
- }
- };
- Vector<Channel> channels;
- struct Effect {
- Ref<AudioEffect> effect;
- bool enabled;
- };
- Vector<Effect> effects;
- float volume_db;
- StringName send;
- int index_cache;
- };
- Vector<Vector<AudioFrame> > temp_buffer; //temp_buffer for each level
- Vector<Bus *> buses;
- Map<StringName, Bus *> bus_map;
- void _update_bus_effects(int p_bus);
- static AudioServer *singleton;
- // TODO create an audiodata pool to optimize memory
- Map<void *, uint32_t> audio_data;
- size_t audio_data_total_mem;
- size_t audio_data_max_mem;
- Mutex *audio_data_lock;
- void _mix_step();
- struct CallbackItem {
- AudioCallback callback;
- void *userdata;
- bool operator<(const CallbackItem &p_item) const {
- return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
- }
- };
- Set<CallbackItem> callbacks;
- friend class AudioDriver;
- void _driver_process(int p_frames, int32_t *p_buffer);
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ int get_channel_count() const {
- switch (get_speaker_mode()) {
- case SPEAKER_MODE_STEREO: return 1;
- case SPEAKER_SURROUND_31: return 2;
- case SPEAKER_SURROUND_51: return 3;
- case SPEAKER_SURROUND_71: return 4;
- }
- ERR_FAIL_V(1);
- }
- //do not use from outside audio thread
- AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
- int thread_get_mix_buffer_size() const;
- int thread_find_bus_index(const StringName &p_name);
- void set_bus_count(int p_count);
- int get_bus_count() const;
- void remove_bus(int p_index);
- void add_bus(int p_at_pos = -1);
- void move_bus(int p_bus, int p_to_pos);
- void set_bus_name(int p_bus, const String &p_name);
- String get_bus_name(int p_bus) const;
- int get_bus_index(const StringName &p_bus_name) const;
- void set_bus_volume_db(int p_bus, float p_volume_db);
- float get_bus_volume_db(int p_bus) const;
- void set_bus_send(int p_bus, const StringName &p_send);
- StringName get_bus_send(int p_bus) const;
- void set_bus_solo(int p_bus, bool p_enable);
- bool is_bus_solo(int p_bus) const;
- void set_bus_mute(int p_bus, bool p_enable);
- bool is_bus_mute(int p_bus) const;
- void set_bus_bypass_effects(int p_bus, bool p_enable);
- bool is_bus_bypassing_effects(int p_bus) const;
- void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
- void remove_bus_effect(int p_bus, int p_effect);
- int get_bus_effect_count(int p_bus);
- Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);
- void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);
- void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
- bool is_bus_effect_enabled(int p_bus, int p_effect) const;
- float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
- float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;
- bool is_bus_channel_active(int p_bus, int p_channel) const;
- virtual void init();
- virtual void finish();
- virtual void update();
- virtual void load_default_bus_layout();
- /* MISC config */
- virtual void lock();
- virtual void unlock();
- virtual SpeakerMode get_speaker_mode() const;
- virtual float get_mix_rate() const;
- virtual float read_output_peak_db() const;
- static AudioServer *get_singleton();
- virtual double get_mix_time() const; //useful for video -> audio sync
- virtual double get_output_delay() const;
- void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = NULL);
- void audio_data_free(void *p_data);
- size_t audio_data_get_total_memory_usage() const;
- size_t audio_data_get_max_memory_usage() const;
- void add_callback(AudioCallback p_callback, void *p_userdata);
- void remove_callback(AudioCallback p_callback, void *p_userdata);
- void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
- Ref<AudioBusLayout> generate_bus_layout() const;
- AudioServer();
- virtual ~AudioServer();
- };
- VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
- class AudioBusLayout : public Resource {
- GDCLASS(AudioBusLayout, Resource)
- friend class AudioServer;
- struct Bus {
- StringName name;
- bool solo;
- bool mute;
- bool bypass;
- struct Effect {
- Ref<AudioEffect> effect;
- bool enabled;
- };
- Vector<Effect> effects;
- float volume_db;
- StringName send;
- Bus() {
- solo = false;
- mute = false;
- bypass = false;
- volume_db = 0;
- }
- };
- Vector<Bus> buses;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- AudioBusLayout();
- };
- typedef AudioServer AS;
- #endif // AUDIO_SERVER_H
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