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- /*************************************************************************/
- /* scene_string_names.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_string_names.h"
- SceneStringNames *SceneStringNames::singleton = NULL;
- SceneStringNames::SceneStringNames() {
- _estimate_cost = StaticCString::create("_estimate_cost");
- _compute_cost = StaticCString::create("_compute_cost");
- resized = StaticCString::create("resized");
- dot = StaticCString::create(".");
- doubledot = StaticCString::create("..");
- draw = StaticCString::create("draw");
- _draw = StaticCString::create("_draw");
- hide = StaticCString::create("hide");
- visibility_changed = StaticCString::create("visibility_changed");
- input_event = StaticCString::create("input_event");
- shader = StaticCString::create("shader");
- shader_unshaded = StaticCString::create("shader/unshaded");
- shading_mode = StaticCString::create("shader/shading_mode");
- tree_entered = StaticCString::create("tree_entered");
- tree_exited = StaticCString::create("tree_exited");
- item_rect_changed = StaticCString::create("item_rect_changed");
- size_flags_changed = StaticCString::create("size_flags_changed");
- minimum_size_changed = StaticCString::create("minimum_size_changed");
- sleeping_state_changed = StaticCString::create("sleeping_state_changed");
- finished = StaticCString::create("finished");
- emission_finished = StaticCString::create("emission_finished");
- animation_finished = StaticCString::create("animation_finished");
- animation_changed = StaticCString::create("animation_changed");
- animation_started = StaticCString::create("animation_started");
- mouse_entered = StaticCString::create("mouse_entered");
- mouse_exited = StaticCString::create("mouse_exited");
- focus_entered = StaticCString::create("focus_entered");
- focus_exited = StaticCString::create("focus_exited");
- sort_children = StaticCString::create("sort_children");
- body_shape_entered = StaticCString::create("body_shape_entered");
- body_entered = StaticCString::create("body_entered");
- body_shape_exited = StaticCString::create("body_shape_exited");
- body_exited = StaticCString::create("body_exited");
- area_shape_entered = StaticCString::create("area_shape_entered");
- area_shape_exited = StaticCString::create("area_shape_exited");
- _body_inout = StaticCString::create("_body_inout");
- _area_inout = StaticCString::create("_area_inout");
- idle = StaticCString::create("idle");
- iteration = StaticCString::create("iteration");
- update = StaticCString::create("update");
- updated = StaticCString::create("updated");
- _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
- _can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
- _physics_process = StaticCString::create("_physics_process");
- _process = StaticCString::create("_process");
- _enter_tree = StaticCString::create("_enter_tree");
- _exit_tree = StaticCString::create("_exit_tree");
- _enter_world = StaticCString::create("_enter_world");
- _exit_world = StaticCString::create("_exit_world");
- _ready = StaticCString::create("_ready");
- _update_scroll = StaticCString::create("_update_scroll");
- _update_xform = StaticCString::create("_update_xform");
- _proxgroup_add = StaticCString::create("_proxgroup_add");
- _proxgroup_remove = StaticCString::create("_proxgroup_remove");
- grouped = StaticCString::create("grouped");
- ungrouped = StaticCString::create("ungrouped");
- screen_entered = StaticCString::create("screen_entered");
- screen_exited = StaticCString::create("screen_exited");
- viewport_entered = StaticCString::create("viewport_entered");
- viewport_exited = StaticCString::create("viewport_exited");
- camera_entered = StaticCString::create("camera_entered");
- camera_exited = StaticCString::create("camera_exited");
- _body_enter_tree = StaticCString::create("_body_enter_tree");
- _body_exit_tree = StaticCString::create("_body_exit_tree");
- _area_enter_tree = StaticCString::create("_area_enter_tree");
- _area_exit_tree = StaticCString::create("_area_exit_tree");
- _input = StaticCString::create("_input");
- _input_event = StaticCString::create("_input_event");
- gui_input = StaticCString::create("gui_input");
- _gui_input = StaticCString::create("_gui_input");
- _unhandled_input = StaticCString::create("_unhandled_input");
- _unhandled_key_input = StaticCString::create("_unhandled_key_input");
- changed = StaticCString::create("changed");
- _shader_changed = StaticCString::create("_shader_changed");
- _spatial_editor_group = StaticCString::create("_spatial_editor_group");
- _request_gizmo = StaticCString::create("_request_gizmo");
- offset = StaticCString::create("offset");
- unit_offset = StaticCString::create("unit_offset");
- rotation_mode = StaticCString::create("rotation_mode");
- rotate = StaticCString::create("rotate");
- h_offset = StaticCString::create("h_offset");
- v_offset = StaticCString::create("v_offset");
- transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation_deg");
- transform_scale = StaticCString::create("scale");
- _update_remote = StaticCString::create("_update_remote");
- _update_pairs = StaticCString::create("_update_pairs");
- _get_minimum_size = StaticCString::create("_get_minimum_size");
- area_entered = StaticCString::create("area_entered");
- area_exited = StaticCString::create("area_exited");
- has_point = StaticCString::create("has_point");
- line_separation = StaticCString::create("line_separation");
- get_drag_data = StaticCString::create("get_drag_data");
- drop_data = StaticCString::create("drop_data");
- can_drop_data = StaticCString::create("can_drop_data");
- _im_update = StaticCString::create("_im_update");
- _queue_update = StaticCString::create("_queue_update");
- baked_light_changed = StaticCString::create("baked_light_changed");
- _baked_light_changed = StaticCString::create("_baked_light_changed");
- _mouse_enter = StaticCString::create("_mouse_enter");
- _mouse_exit = StaticCString::create("_mouse_exit");
- _pressed = StaticCString::create("_pressed");
- _toggled = StaticCString::create("_toggled");
- frame_changed = StaticCString::create("frame_changed");
- playback_speed = StaticCString::create("playback/speed");
- playback_active = StaticCString::create("playback/active");
- autoplay = StaticCString::create("autoplay");
- blend_times = StaticCString::create("blend_times");
- speed = StaticCString::create("speed");
- node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
- path_pp = NodePath("..");
- _default = StaticCString::create("default");
- for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i] = "material/" + itos(i);
- }
- _mesh_changed = StaticCString::create("_mesh_changed");
- }
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