video_stream.h 3.5 KB

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  1. /*************************************************************************/
  2. /* video_stream.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VIDEO_STREAM_H
  31. #define VIDEO_STREAM_H
  32. #include "scene/resources/texture.h"
  33. class VideoStreamPlayback : public Resource {
  34. GDCLASS(VideoStreamPlayback, Resource);
  35. protected:
  36. static void _bind_methods();
  37. public:
  38. typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
  39. virtual void stop() = 0;
  40. virtual void play() = 0;
  41. virtual bool is_playing() const = 0;
  42. virtual void set_paused(bool p_paused) = 0;
  43. virtual bool is_paused(bool p_paused) const = 0;
  44. virtual void set_loop(bool p_enable) = 0;
  45. virtual bool has_loop() const = 0;
  46. virtual float get_length() const = 0;
  47. virtual float get_playback_position() const = 0;
  48. virtual void seek(float p_time) = 0;
  49. virtual void set_audio_track(int p_idx) = 0;
  50. //virtual int mix(int16_t* p_buffer,int p_frames)=0;
  51. virtual Ref<Texture> get_texture() = 0;
  52. virtual void update(float p_delta) = 0;
  53. virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
  54. virtual int get_channels() const = 0;
  55. virtual int get_mix_rate() const = 0;
  56. VideoStreamPlayback();
  57. };
  58. class VideoStream : public Resource {
  59. GDCLASS(VideoStream, Resource);
  60. OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged
  61. public:
  62. virtual void set_audio_track(int p_track) = 0;
  63. virtual Ref<VideoStreamPlayback> instance_playback() = 0;
  64. VideoStream() {}
  65. };
  66. #endif