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- /*************************************************************************/
- /* tile_set.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TILE_SET_H
- #define TILE_SET_H
- #include "resource.h"
- #include "scene/2d/light_occluder_2d.h"
- #include "scene/2d/navigation_polygon.h"
- #include "scene/resources/shape_2d.h"
- #include "scene/resources/texture.h"
- class TileSet : public Resource {
- GDCLASS(TileSet, Resource);
- public:
- struct ShapeData {
- Ref<Shape2D> shape;
- Transform2D shape_transform;
- bool one_way_collision;
- ShapeData() {
- one_way_collision = false;
- }
- };
- private:
- struct TileData {
- String name;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
- Vector2 offset;
- Rect2i region;
- Vector<ShapeData> shapes_data;
- Vector2 occluder_offset;
- Ref<OccluderPolygon2D> occluder;
- Vector2 navigation_polygon_offset;
- Ref<NavigationPolygon> navigation_polygon;
- Ref<ShaderMaterial> material;
- Color modulate;
- // Default modulate for back-compat
- explicit TileData()
- : modulate(1, 1, 1) {}
- };
- Map<int, TileData> tile_map;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _tile_set_shapes(int p_id, const Array &p_shapes);
- Array _tile_get_shapes(int p_id) const;
- Array _get_tiles_ids() const;
- static void _bind_methods();
- public:
- void create_tile(int p_id);
- void tile_set_name(int p_id, const String &p_name);
- String tile_get_name(int p_id) const;
- void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
- Ref<Texture> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
- Ref<Texture> tile_get_normal_map(int p_id) const;
- void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_texture_offset(int p_id) const;
- void tile_set_region(int p_id, const Rect2 &p_region);
- Rect2 tile_get_region(int p_id) const;
- void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
- Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
- void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
- Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
- void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
- bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
- void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false);
- int tile_get_shape_count(int p_id) const;
- void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
- Vector<ShapeData> tile_get_shapes(int p_id) const;
- void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
- Ref<ShaderMaterial> tile_get_material(int p_id) const;
- void tile_set_modulate(int p_id, const Color &p_modulate);
- Color tile_get_modulate(int p_id) const;
- void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_occluder_offset(int p_id) const;
- void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
- Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
- void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_navigation_polygon_offset(int p_id) const;
- void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
- Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
- void remove_tile(int p_id);
- bool has_tile(int p_id) const;
- int find_tile_by_name(const String &p_name) const;
- void get_tile_list(List<int> *p_tiles) const;
- void clear();
- int get_last_unused_tile_id() const;
- TileSet();
- };
- #endif // TILE_SET_H
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