segment_shape_2d.cpp 5.0 KB

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  1. /*************************************************************************/
  2. /* segment_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "segment_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. void SegmentShape2D::_update_shape() {
  34. Rect2 r;
  35. r.position = a;
  36. r.size = b;
  37. Physics2DServer::get_singleton()->shape_set_data(get_rid(), r);
  38. emit_changed();
  39. }
  40. void SegmentShape2D::set_a(const Vector2 &p_a) {
  41. a = p_a;
  42. _update_shape();
  43. }
  44. Vector2 SegmentShape2D::get_a() const {
  45. return a;
  46. }
  47. void SegmentShape2D::set_b(const Vector2 &p_b) {
  48. b = p_b;
  49. _update_shape();
  50. }
  51. Vector2 SegmentShape2D::get_b() const {
  52. return b;
  53. }
  54. void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  55. VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
  56. }
  57. Rect2 SegmentShape2D::get_rect() const {
  58. Rect2 rect;
  59. rect.position = a;
  60. rect.expand_to(b);
  61. return rect;
  62. }
  63. void SegmentShape2D::_bind_methods() {
  64. ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
  65. ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
  66. ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
  67. ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
  68. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a");
  69. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
  70. }
  71. SegmentShape2D::SegmentShape2D()
  72. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
  73. a = Vector2();
  74. b = Vector2(0, 10);
  75. _update_shape();
  76. }
  77. ////////////////////////////////////////////////////////////
  78. void RayShape2D::_update_shape() {
  79. Physics2DServer::get_singleton()->shape_set_data(get_rid(), length);
  80. emit_changed();
  81. }
  82. void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  83. Vector2 tip = Vector2(0, get_length());
  84. VS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
  85. Vector<Vector2> pts;
  86. float tsize = 4;
  87. pts.push_back(tip + Vector2(0, tsize));
  88. pts.push_back(tip + Vector2(0.707 * tsize, 0));
  89. pts.push_back(tip + Vector2(-0.707 * tsize, 0));
  90. Vector<Color> cols;
  91. for (int i = 0; i < 3; i++)
  92. cols.push_back(p_color);
  93. VS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
  94. }
  95. Rect2 RayShape2D::get_rect() const {
  96. Rect2 rect;
  97. rect.position = Vector2();
  98. rect.expand_to(Vector2(0, length));
  99. rect = rect.grow(0.707 * 4);
  100. return rect;
  101. }
  102. void RayShape2D::_bind_methods() {
  103. ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
  104. ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
  105. ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
  106. }
  107. void RayShape2D::set_length(real_t p_length) {
  108. length = p_length;
  109. _update_shape();
  110. }
  111. real_t RayShape2D::get_length() const {
  112. return length;
  113. }
  114. RayShape2D::RayShape2D()
  115. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
  116. length = 20;
  117. _update_shape();
  118. }