123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 |
- /*************************************************************************/
- /* scene_format_text.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_FORMAT_TEXT_H
- #define SCENE_FORMAT_TEXT_H
- #include "io/resource_loader.h"
- #include "io/resource_saver.h"
- #include "os/file_access.h"
- #include "scene/resources/packed_scene.h"
- #include "variant_parser.h"
- class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
- bool translation_remapped;
- String local_path;
- String res_path;
- String error_text;
- FileAccess *f;
- VariantParser::StreamFile stream;
- struct ExtResource {
- String path;
- String type;
- };
- bool is_scene;
- String res_type;
- bool ignore_resource_parsing;
- //Map<String,String> remaps;
- Map<int, ExtResource> ext_resources;
- int resources_total;
- int resource_current;
- String resource_type;
- VariantParser::Tag next_tag;
- mutable int lines;
- Map<String, String> remaps;
- //void _printerr();
- static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
- static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
- Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
- VariantParser::ResourceParser rp;
- Ref<PackedScene> packed_scene;
- friend class ResourceFormatLoaderText;
- List<RES> resource_cache;
- Error error;
- RES resource;
- public:
- virtual void set_local_path(const String &p_local_path);
- virtual Ref<Resource> get_resource();
- virtual Error poll();
- virtual int get_stage() const;
- virtual int get_stage_count() const;
- virtual void set_translation_remapped(bool p_remapped);
- void open(FileAccess *p_f, bool p_skip_first_tag = false);
- String recognize(FileAccess *p_f);
- void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
- ResourceInteractiveLoaderText();
- ~ResourceInteractiveLoaderText();
- };
- class ResourceFormatLoaderText : public ResourceFormatLoader {
- public:
- virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
- };
- class ResourceFormatSaverTextInstance {
- String local_path;
- Ref<PackedScene> packed_scene;
- bool takeover_paths;
- bool relative_paths;
- bool bundle_resources;
- bool skip_editor;
- FileAccess *f;
- Set<RES> resource_set;
- List<RES> saved_resources;
- Map<RES, int> external_resources;
- Map<RES, int> internal_resources;
- void _find_resources(const Variant &p_variant, bool p_main = false);
- static String _write_resources(void *ud, const RES &p_resource);
- String _write_resource(const RES &res);
- public:
- Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- };
- class ResourceFormatSaverText : public ResourceFormatSaver {
- public:
- static ResourceFormatSaverText *singleton;
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- ResourceFormatSaverText();
- };
- #endif // SCENE_FORMAT_TEXT_H
|