ray_shape.cpp 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. /*************************************************************************/
  2. /* ray_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "ray_shape.h"
  31. #include "servers/physics_server.h"
  32. Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
  33. Vector<Vector3> points;
  34. points.push_back(Vector3());
  35. points.push_back(Vector3(0, 0, get_length()));
  36. return points;
  37. }
  38. void RayShape::_update_shape() {
  39. PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
  40. emit_changed();
  41. }
  42. void RayShape::set_length(float p_length) {
  43. length = p_length;
  44. _update_shape();
  45. notify_change_to_owners();
  46. }
  47. float RayShape::get_length() const {
  48. return length;
  49. }
  50. void RayShape::_bind_methods() {
  51. ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
  52. ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
  53. ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
  54. }
  55. RayShape::RayShape()
  56. : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
  57. set_length(1.0);
  58. }