multimesh.cpp 8.5 KB

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  1. /*************************************************************************/
  2. /* multimesh.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "multimesh.h"
  31. #include "servers/visual_server.h"
  32. void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
  33. int instance_count = get_instance_count();
  34. PoolVector<Vector3> xforms = p_array;
  35. int len = xforms.size();
  36. ERR_FAIL_COND((len / 4) != instance_count);
  37. if (len == 0)
  38. return;
  39. PoolVector<Vector3>::Read r = xforms.read();
  40. for (int i = 0; i < len / 4; i++) {
  41. Transform t;
  42. t.basis[0] = r[i * 4 + 0];
  43. t.basis[1] = r[i * 4 + 1];
  44. t.basis[2] = r[i * 4 + 2];
  45. t.origin = r[i * 4 + 3];
  46. set_instance_transform(i, t);
  47. }
  48. }
  49. PoolVector<Vector3> MultiMesh::_get_transform_array() const {
  50. int instance_count = get_instance_count();
  51. if (instance_count == 0)
  52. return PoolVector<Vector3>();
  53. PoolVector<Vector3> xforms;
  54. xforms.resize(instance_count * 4);
  55. PoolVector<Vector3>::Write w = xforms.write();
  56. for (int i = 0; i < instance_count; i++) {
  57. Transform t = get_instance_transform(i);
  58. w[i * 4 + 0] = t.basis[0];
  59. w[i * 4 + 1] = t.basis[1];
  60. w[i * 4 + 2] = t.basis[2];
  61. w[i * 4 + 3] = t.origin;
  62. }
  63. return xforms;
  64. }
  65. void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
  66. int instance_count = get_instance_count();
  67. PoolVector<Color> colors = p_array;
  68. int len = colors.size();
  69. ERR_FAIL_COND(len != instance_count);
  70. if (len == 0)
  71. return;
  72. PoolVector<Color>::Read r = colors.read();
  73. for (int i = 0; i < len; i++) {
  74. set_instance_color(i, r[i]);
  75. }
  76. }
  77. PoolVector<Color> MultiMesh::_get_color_array() const {
  78. int instance_count = get_instance_count();
  79. if (instance_count == 0)
  80. return PoolVector<Color>();
  81. PoolVector<Color> colors;
  82. colors.resize(instance_count);
  83. for (int i = 0; i < instance_count; i++) {
  84. colors.set(i, get_instance_color(i));
  85. }
  86. return colors;
  87. }
  88. void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
  89. mesh = p_mesh;
  90. if (!mesh.is_null())
  91. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  92. else
  93. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
  94. }
  95. Ref<Mesh> MultiMesh::get_mesh() const {
  96. return mesh;
  97. }
  98. void MultiMesh::set_instance_count(int p_count) {
  99. VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format));
  100. }
  101. int MultiMesh::get_instance_count() const {
  102. return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh);
  103. }
  104. void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
  105. VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
  106. }
  107. Transform MultiMesh::get_instance_transform(int p_instance) const {
  108. return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
  109. }
  110. void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
  111. VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
  112. }
  113. Color MultiMesh::get_instance_color(int p_instance) const {
  114. return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
  115. }
  116. Rect3 MultiMesh::get_aabb() const {
  117. return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
  118. }
  119. RID MultiMesh::get_rid() const {
  120. return multimesh;
  121. }
  122. void MultiMesh::set_color_format(ColorFormat p_color_format) {
  123. color_format = p_color_format;
  124. }
  125. MultiMesh::ColorFormat MultiMesh::get_color_format() const {
  126. return color_format;
  127. }
  128. void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
  129. transform_format = p_transform_format;
  130. }
  131. MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
  132. return transform_format;
  133. }
  134. void MultiMesh::_bind_methods() {
  135. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
  136. ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
  137. ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
  138. ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
  139. ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
  140. ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
  141. ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
  142. ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
  143. ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
  144. ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
  145. ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
  146. ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
  147. ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
  148. ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
  149. ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
  150. ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
  151. ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
  152. ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
  153. ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
  154. ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count");
  155. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  156. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
  157. ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
  158. BIND_ENUM_CONSTANT(TRANSFORM_2D);
  159. BIND_ENUM_CONSTANT(TRANSFORM_3D);
  160. BIND_ENUM_CONSTANT(COLOR_NONE);
  161. BIND_ENUM_CONSTANT(COLOR_8BIT);
  162. BIND_ENUM_CONSTANT(COLOR_FLOAT);
  163. }
  164. MultiMesh::MultiMesh() {
  165. multimesh = VisualServer::get_singleton()->multimesh_create();
  166. color_format = COLOR_NONE;
  167. transform_format = TRANSFORM_2D;
  168. }
  169. MultiMesh::~MultiMesh() {
  170. VisualServer::get_singleton()->free(multimesh);
  171. }