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- /*************************************************************************/
- /* mesh_library.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh_library.h"
- bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("item/")) {
- int idx = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
- if (!item_map.has(idx))
- create_item(idx);
- if (what == "name")
- set_item_name(idx, p_value);
- else if (what == "mesh")
- set_item_mesh(idx, p_value);
- else if (what == "shape") {
- Vector<ShapeData> shapes;
- ShapeData sd;
- sd.shape = p_value;
- shapes.push_back(sd);
- set_item_shapes(idx, shapes);
- } else if (what == "shapes") {
- _set_item_shapes(idx, p_value);
- } else if (what == "preview")
- set_item_preview(idx, p_value);
- else if (what == "navmesh")
- set_item_navmesh(idx, p_value);
- else
- return false;
- return true;
- }
- return false;
- }
- bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- int idx = name.get_slicec('/', 1).to_int();
- ERR_FAIL_COND_V(!item_map.has(idx), false);
- String what = name.get_slicec('/', 2);
- if (what == "name")
- r_ret = get_item_name(idx);
- else if (what == "mesh")
- r_ret = get_item_mesh(idx);
- else if (what == "shapes")
- r_ret = _get_item_shapes(idx);
- else if (what == "navmesh")
- r_ret = get_item_navmesh(idx);
- else if (what == "preview")
- r_ret = get_item_preview(idx);
- else
- return false;
- return true;
- }
- void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- String name = "item/" + itos(E->key()) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
- }
- }
- void MeshLibrary::create_item(int p_item) {
- ERR_FAIL_COND(p_item < 0);
- ERR_FAIL_COND(item_map.has(p_item));
- item_map[p_item] = Item();
- _change_notify();
- }
- void MeshLibrary::set_item_name(int p_item, const String &p_name) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].name = p_name;
- emit_changed();
- _change_notify();
- }
- void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].mesh = p_mesh;
- notify_change_to_owners();
- emit_changed();
- _change_notify();
- }
- void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].shapes = p_shapes;
- _change_notify();
- notify_change_to_owners();
- emit_changed();
- _change_notify();
- }
- void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].navmesh = p_navmesh;
- _change_notify();
- notify_change_to_owners();
- emit_changed();
- _change_notify();
- }
- void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].preview = p_preview;
- emit_changed();
- _change_notify();
- }
- String MeshLibrary::get_item_name(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), "");
- return item_map[p_item].name;
- }
- Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
- return item_map[p_item].mesh;
- }
- Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>());
- return item_map[p_item].shapes;
- }
- Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
- return item_map[p_item].navmesh;
- }
- Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
- return item_map[p_item].preview;
- }
- bool MeshLibrary::has_item(int p_item) const {
- return item_map.has(p_item);
- }
- void MeshLibrary::remove_item(int p_item) {
- ERR_FAIL_COND(!item_map.has(p_item));
- item_map.erase(p_item);
- notify_change_to_owners();
- _change_notify();
- emit_changed();
- }
- void MeshLibrary::clear() {
- item_map.clear();
- notify_change_to_owners();
- _change_notify();
- emit_changed();
- }
- Vector<int> MeshLibrary::get_item_list() const {
- Vector<int> ret;
- ret.resize(item_map.size());
- int idx = 0;
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- ret[idx++] = E->key();
- }
- return ret;
- }
- int MeshLibrary::find_item_by_name(const String &p_name) const {
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- if (E->get().name == p_name)
- return E->key();
- }
- return -1;
- }
- int MeshLibrary::get_last_unused_item_id() const {
- if (!item_map.size())
- return 0;
- else
- return item_map.back()->key() + 1;
- }
- void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
- ERR_FAIL_COND(p_shapes.size() & 1);
- Vector<ShapeData> shapes;
- for (int i = 0; i < p_shapes.size(); i += 2) {
- ShapeData sd;
- sd.shape = p_shapes[i + 0];
- sd.local_transform = p_shapes[i + 1];
- if (sd.shape.is_valid()) {
- shapes.push_back(sd);
- }
- }
- set_item_shapes(p_item, shapes);
- }
- Array MeshLibrary::_get_item_shapes(int p_item) const {
- Vector<ShapeData> shapes = get_item_shapes(p_item);
- Array ret;
- for (int i = 0; i < shapes.size(); i++) {
- ret.push_back(shapes[i].shape);
- ret.push_back(shapes[i].local_transform);
- }
- return ret;
- }
- void MeshLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
- ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
- ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
- ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
- ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
- ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
- ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
- ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
- ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
- ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
- ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
- ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
- ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
- ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
- ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
- ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
- }
- MeshLibrary::MeshLibrary() {
- }
- MeshLibrary::~MeshLibrary() {
- }
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