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- /*************************************************************************/
- /* mesh.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_H
- #define MESH_H
- #include "resource.h"
- #include "scene/resources/material.h"
- #include "scene/resources/shape.h"
- #include "servers/visual_server.h"
- #include "triangle_mesh.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Mesh : public Resource {
- GDCLASS(Mesh, Resource);
- mutable Ref<TriangleMesh> triangle_mesh; //cached
- protected:
- void _clear_triangle_mesh() const;
- static void _bind_methods();
- public:
- enum {
- NO_INDEX_ARRAY = VisualServer::NO_INDEX_ARRAY,
- ARRAY_WEIGHTS_SIZE = VisualServer::ARRAY_WEIGHTS_SIZE
- };
- enum ArrayType {
- ARRAY_VERTEX = VisualServer::ARRAY_VERTEX,
- ARRAY_NORMAL = VisualServer::ARRAY_NORMAL,
- ARRAY_TANGENT = VisualServer::ARRAY_TANGENT,
- ARRAY_COLOR = VisualServer::ARRAY_COLOR,
- ARRAY_TEX_UV = VisualServer::ARRAY_TEX_UV,
- ARRAY_TEX_UV2 = VisualServer::ARRAY_TEX_UV2,
- ARRAY_BONES = VisualServer::ARRAY_BONES,
- ARRAY_WEIGHTS = VisualServer::ARRAY_WEIGHTS,
- ARRAY_INDEX = VisualServer::ARRAY_INDEX,
- ARRAY_MAX = VisualServer::ARRAY_MAX
- };
- enum ArrayFormat {
- /* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
- ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
- ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
- ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
- };
- enum PrimitiveType {
- PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP,
- PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN,
- };
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = VS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = VS::BLEND_SHAPE_MODE_RELATIVE,
- };
- virtual int get_surface_count() const = 0;
- virtual int surface_get_array_len(int p_idx) const = 0;
- virtual int surface_get_array_index_len(int p_idx) const = 0;
- virtual Array surface_get_arrays(int p_surface) const = 0;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
- virtual uint32_t surface_get_format(int p_idx) const = 0;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
- virtual Ref<Material> surface_get_material(int p_idx) const = 0;
- virtual int get_blend_shape_count() const = 0;
- virtual StringName get_blend_shape_name(int p_index) const = 0;
- PoolVector<Face3> get_faces() const;
- Ref<TriangleMesh> generate_triangle_mesh() const;
- Ref<Shape> create_trimesh_shape() const;
- Ref<Shape> create_convex_shape() const;
- Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
- Mesh();
- };
- class ArrayMesh : public Mesh {
- GDCLASS(ArrayMesh, Mesh);
- RES_BASE_EXTENSION("mesh");
- private:
- struct Surface {
- String name;
- Rect3 aabb;
- Ref<Material> material;
- bool is_2d;
- };
- Vector<Surface> surfaces;
- RID mesh;
- Rect3 aabb;
- BlendShapeMode blend_shape_mode;
- Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
- void _recompute_aabb();
- protected:
- virtual bool _is_generated() const { return false; }
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
- Array surface_get_arrays(int p_surface) const;
- Array surface_get_blend_shape_arrays(int p_surface) const;
- void add_blend_shape(const StringName &p_name);
- int get_blend_shape_count() const;
- StringName get_blend_shape_name(int p_index) const;
- void clear_blend_shapes();
- void set_blend_shape_mode(BlendShapeMode p_mode);
- BlendShapeMode get_blend_shape_mode() const;
- int get_surface_count() const;
- void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const;
- int surface_get_array_index_len(int p_idx) const;
- uint32_t surface_get_format(int p_idx) const;
- PrimitiveType surface_get_primitive_type(int p_idx) const;
- bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> surface_get_material(int p_idx) const;
- void surface_set_name(int p_idx, const String &p_name);
- String surface_get_name(int p_idx) const;
- void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
- Rect3 get_aabb() const;
- virtual RID get_rid() const;
- void center_geometry();
- void regen_normalmaps();
- ArrayMesh();
- ~ArrayMesh();
- };
- VARIANT_ENUM_CAST(Mesh::ArrayType);
- VARIANT_ENUM_CAST(Mesh::ArrayFormat);
- VARIANT_ENUM_CAST(Mesh::PrimitiveType);
- VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
- #endif
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