concave_polygon_shape_2d.cpp 3.7 KB

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  1. /*************************************************************************/
  2. /* concave_polygon_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "concave_polygon_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. void ConcavePolygonShape2D::set_segments(const PoolVector<Vector2> &p_segments) {
  34. Physics2DServer::get_singleton()->shape_set_data(get_rid(), p_segments);
  35. emit_changed();
  36. }
  37. PoolVector<Vector2> ConcavePolygonShape2D::get_segments() const {
  38. return Physics2DServer::get_singleton()->shape_get_data(get_rid());
  39. }
  40. void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  41. PoolVector<Vector2> s = get_segments();
  42. int len = s.size();
  43. if (len == 0 || (len % 2) == 1)
  44. return;
  45. PoolVector<Vector2>::Read r = s.read();
  46. for (int i = 0; i < len; i += 2) {
  47. VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2);
  48. }
  49. }
  50. Rect2 ConcavePolygonShape2D::get_rect() const {
  51. PoolVector<Vector2> s = get_segments();
  52. int len = s.size();
  53. if (len == 0)
  54. return Rect2();
  55. Rect2 rect;
  56. PoolVector<Vector2>::Read r = s.read();
  57. for (int i = 0; i < len; i++) {
  58. if (i == 0)
  59. rect.position = r[i];
  60. else
  61. rect.expand_to(r[i]);
  62. }
  63. return rect;
  64. }
  65. void ConcavePolygonShape2D::_bind_methods() {
  66. ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments);
  67. ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments);
  68. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
  69. }
  70. ConcavePolygonShape2D::ConcavePolygonShape2D()
  71. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
  72. }