capsule_shape_2d.cpp 4.2 KB

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  1. /*************************************************************************/
  2. /* capsule_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "capsule_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. void CapsuleShape2D::_update_shape() {
  34. Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
  35. emit_changed();
  36. }
  37. void CapsuleShape2D::set_radius(real_t p_radius) {
  38. radius = p_radius;
  39. _update_shape();
  40. }
  41. real_t CapsuleShape2D::get_radius() const {
  42. return radius;
  43. }
  44. void CapsuleShape2D::set_height(real_t p_height) {
  45. height = p_height;
  46. _update_shape();
  47. }
  48. real_t CapsuleShape2D::get_height() const {
  49. return height;
  50. }
  51. void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  52. Vector<Vector2> points;
  53. for (int i = 0; i < 24; i++) {
  54. Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
  55. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
  56. if (i == 6 || i == 18)
  57. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
  58. }
  59. Vector<Color> col;
  60. col.push_back(p_color);
  61. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  62. }
  63. Rect2 CapsuleShape2D::get_rect() const {
  64. Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
  65. Rect2 rect;
  66. rect.position = -he;
  67. rect.size = he * 2.0;
  68. return rect;
  69. }
  70. void CapsuleShape2D::_bind_methods() {
  71. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
  72. ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
  73. ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
  74. ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
  75. ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
  76. ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
  77. }
  78. CapsuleShape2D::CapsuleShape2D()
  79. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
  80. radius = 10;
  81. height = 20;
  82. _update_shape();
  83. }