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- /*************************************************************************/
- /* animation.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_H
- #define ANIMATION_H
- #include "resource.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Animation : public Resource {
- GDCLASS(Animation, Resource);
- RES_BASE_EXTENSION("anim");
- public:
- enum TrackType {
- TYPE_VALUE, ///< Set a value in a property, can be interpolated.
- TYPE_TRANSFORM, ///< Transform a node or a bone.
- TYPE_METHOD, ///< Call any method on a specific node.
- };
- enum InterpolationType {
- INTERPOLATION_NEAREST,
- INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC
- };
- enum UpdateMode {
- UPDATE_CONTINUOUS,
- UPDATE_DISCRETE,
- UPDATE_TRIGGER,
- };
- private:
- struct Track {
- TrackType type;
- InterpolationType interpolation;
- bool loop_wrap;
- NodePath path; // path to something
- bool imported;
- Track() {
- interpolation = INTERPOLATION_LINEAR;
- imported = false;
- loop_wrap = true;
- }
- virtual ~Track() {}
- };
- struct Key {
- float transition;
- float time; // time in secs
- Key() { transition = 1; }
- };
- // transform key holds either Vector3 or Quaternion
- template <class T>
- struct TKey : public Key {
- float time;
- T value;
- };
- struct TransformKey {
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- };
- /* TRANSFORM TRACK */
- struct TransformTrack : public Track {
- Vector<TKey<TransformKey> > transforms;
- TransformTrack() { type = TYPE_TRANSFORM; }
- };
- /* PROPERTY VALUE TRACK */
- struct ValueTrack : public Track {
- UpdateMode update_mode;
- bool update_on_seek;
- Vector<TKey<Variant> > values;
- ValueTrack() {
- type = TYPE_VALUE;
- update_mode = UPDATE_CONTINUOUS;
- }
- };
- /* METHOD TRACK */
- struct MethodKey : public Key {
- StringName method;
- Vector<Variant> params;
- };
- struct MethodTrack : public Track {
- Vector<MethodKey> methods;
- MethodTrack() { type = TYPE_METHOD; }
- };
- Vector<Track *> tracks;
- /*
- template<class T>
- int _insert_pos(float p_time, T& p_keys);*/
- template <class T>
- void _clear(T &p_keys);
- template <class T, class V>
- int _insert(float p_time, T &p_keys, const V &p_value);
- template <class K>
- inline int _find(const Vector<K> &p_keys, float p_time) const;
- _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const;
- _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const;
- _FORCE_INLINE_ Quat _interpolate(const Quat &p_a, const Quat &p_b, float p_c) const;
- _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const;
- _FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const;
- _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const;
- _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const;
- _FORCE_INLINE_ Quat _cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const;
- _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const;
- _FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
- template <class T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T> > &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
- _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const;
- _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const;
- float length;
- float step;
- bool loop;
- // bind helpers
- private:
- Array _transform_track_interpolate(int p_track, float p_time) const {
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- transform_track_interpolate(p_track, p_time, &loc, &rot, &scale);
- Array ret;
- ret.push_back(loc);
- ret.push_back(rot);
- ret.push_back(scale);
- return ret;
- }
- PoolVector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const {
- List<int> idxs;
- value_track_get_key_indices(p_track, p_time, p_delta, &idxs);
- PoolVector<int> idxr;
- for (List<int>::Element *E = idxs.front(); E; E = E->next()) {
- idxr.push_back(E->get());
- }
- return idxr;
- }
- PoolVector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const {
- List<int> idxs;
- method_track_get_key_indices(p_track, p_time, p_delta, &idxs);
- PoolVector<int> idxr;
- for (List<int>::Element *E = idxs.front(); E; E = E->next()) {
- idxr.push_back(E->get());
- }
- return idxr;
- }
- bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm);
- void _transform_track_optimize(int p_idx, float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- int add_track(TrackType p_type, int p_at_pos = -1);
- void remove_track(int p_track);
- int get_track_count() const;
- TrackType track_get_type(int p_track) const;
- void track_set_path(int p_track, const NodePath &p_path);
- NodePath track_get_path(int p_track) const;
- int find_track(const NodePath &p_path) const;
- // transform
- void track_move_up(int p_track);
- void track_move_down(int p_track);
- void track_set_imported(int p_track, bool p_imported);
- bool track_is_imported(int p_track) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
- void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
- void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
- void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
- int track_find_key(int p_track, float p_time, bool p_exact = false) const;
- void track_remove_key(int p_track, int p_idx);
- void track_remove_key_at_position(int p_track, float p_pos);
- int track_get_key_count(int p_track) const;
- Variant track_get_key_value(int p_track, int p_key_idx) const;
- float track_get_key_time(int p_track, int p_key_idx) const;
- float track_get_key_transition(int p_track, int p_key_idx) const;
- Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
- void track_set_interpolation_type(int p_track, InterpolationType p_interp);
- InterpolationType track_get_interpolation_type(int p_track) const;
- void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
- bool track_get_interpolation_loop_wrap(int p_track) const;
- Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
- Variant value_track_interpolate(int p_track, float p_time) const;
- void value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
- void value_track_set_update_mode(int p_track, UpdateMode p_mode);
- UpdateMode value_track_get_update_mode(int p_track) const;
- void method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
- Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
- StringName method_track_get_name(int p_track, int p_key_idx) const;
- void set_length(float p_length);
- float get_length() const;
- void set_loop(bool p_enabled);
- bool has_loop() const;
- void set_step(float p_step);
- float get_step() const;
- void clear();
- void optimize(float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125);
- Animation();
- ~Animation();
- };
- VARIANT_ENUM_CAST(Animation::TrackType);
- VARIANT_ENUM_CAST(Animation::InterpolationType);
- VARIANT_ENUM_CAST(Animation::UpdateMode);
- #endif
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