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- /*************************************************************************/
- /* timer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TIMER_H
- #define TIMER_H
- #include "scene/main/node.h"
- class Timer : public Node {
- GDCLASS(Timer, Node);
- float wait_time;
- bool one_shot;
- bool autostart;
- bool processing;
- bool paused;
- double time_left;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum TimerProcessMode {
- TIMER_PROCESS_PHYSICS,
- TIMER_PROCESS_IDLE,
- };
- void set_wait_time(float p_time);
- float get_wait_time() const;
- void set_one_shot(bool p_one_shot);
- bool is_one_shot() const;
- void set_autostart(bool p_start);
- bool has_autostart() const;
- void start();
- void stop();
- void set_paused(bool p_paused);
- bool is_paused() const;
- bool is_stopped() const;
- float get_time_left() const;
- void set_timer_process_mode(TimerProcessMode p_mode);
- TimerProcessMode get_timer_process_mode() const;
- Timer();
- private:
- TimerProcessMode timer_process_mode;
- void _set_process(bool p_process, bool p_force = false);
- };
- VARIANT_ENUM_CAST(Timer::TimerProcessMode);
- #endif // TIMER_H
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