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- /*************************************************************************/
- /* canvas_layer.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "canvas_layer.h"
- #include "viewport.h"
- void CanvasLayer::set_layer(int p_xform) {
- layer = p_xform;
- if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- }
- int CanvasLayer::get_layer() const {
- return layer;
- }
- void CanvasLayer::set_transform(const Transform2D &p_xform) {
- transform = p_xform;
- locrotscale_dirty = true;
- if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
- }
- Transform2D CanvasLayer::get_transform() const {
- return transform;
- }
- void CanvasLayer::_update_xform() {
- transform.set_rotation_and_scale(rot, scale);
- transform.set_origin(ofs);
- if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
- }
- void CanvasLayer::_update_locrotscale() {
- ofs = transform.elements[2];
- rot = transform.get_rotation();
- scale = transform.get_scale();
- locrotscale_dirty = false;
- }
- void CanvasLayer::set_offset(const Vector2 &p_offset) {
- if (locrotscale_dirty)
- _update_locrotscale();
- ofs = p_offset;
- _update_xform();
- }
- Vector2 CanvasLayer::get_offset() const {
- if (locrotscale_dirty)
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- return ofs;
- }
- void CanvasLayer::set_rotation(real_t p_radians) {
- if (locrotscale_dirty)
- _update_locrotscale();
- rot = p_radians;
- _update_xform();
- }
- real_t CanvasLayer::get_rotation() const {
- if (locrotscale_dirty)
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- return rot;
- }
- void CanvasLayer::set_rotationd(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
- }
- real_t CanvasLayer::get_rotationd() const {
- return Math::rad2deg(get_rotation());
- }
- // Kept for compatibility after rename to {s,g}et_rotationd.
- // Could be removed after a couple releases.
- void CanvasLayer::_set_rotationd(real_t p_degrees) {
- WARN_PRINT("Deprecated method CanvasLayer._set_rotationd(): This method was renamed to set_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotationd(p_degrees);
- }
- real_t CanvasLayer::_get_rotationd() const {
- WARN_PRINT("Deprecated method CanvasLayer._get_rotationd(): This method was renamed to get_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotationd();
- }
- void CanvasLayer::set_scale(const Vector2 &p_scale) {
- if (locrotscale_dirty)
- _update_locrotscale();
- scale = p_scale;
- _update_xform();
- }
- Vector2 CanvasLayer::get_scale() const {
- if (locrotscale_dirty)
- const_cast<CanvasLayer *>(this)->_update_locrotscale();
- return scale;
- }
- Ref<World2D> CanvasLayer::get_world_2d() const {
- return canvas;
- }
- void CanvasLayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
- vp = custom_viewport;
- } else {
- vp = Node::get_viewport();
- }
- ERR_FAIL_COND(!vp);
- viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
- viewport = RID();
- } break;
- }
- }
- Size2 CanvasLayer::get_viewport_size() const {
- if (!is_inside_tree())
- return Size2(1, 1);
- Rect2 r = vp->get_visible_rect();
- return r.size;
- }
- RID CanvasLayer::get_viewport() const {
- return viewport;
- }
- void CanvasLayer::set_custom_viewport(Node *p_viewport) {
- ERR_FAIL_NULL(p_viewport);
- if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
- viewport = RID();
- }
- custom_viewport = Object::cast_to<Viewport>(p_viewport);
- if (custom_viewport) {
- custom_viewport_id = custom_viewport->get_instance_id();
- } else {
- custom_viewport_id = 0;
- }
- if (is_inside_tree()) {
- if (custom_viewport)
- vp = custom_viewport;
- else
- vp = Node::get_viewport();
- viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
- }
- }
- Node *CanvasLayer::get_custom_viewport() const {
- return custom_viewport;
- }
- void CanvasLayer::reset_sort_index() {
- sort_index = 0;
- }
- int CanvasLayer::get_sort_index() {
- return sort_index++;
- }
- void CanvasLayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
- ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
- ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
- ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotationd", "degrees"), &CanvasLayer::set_rotationd);
- ClassDB::bind_method(D_METHOD("get_rotationd"), &CanvasLayer::get_rotationd);
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotationd", "degrees"), &CanvasLayer::_set_rotationd);
- ClassDB::bind_method(D_METHOD("_get_rotationd"), &CanvasLayer::_get_rotationd);
- ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
- ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
- ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasLayer::get_world_2d);
- //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
- //ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ;
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotationd", "get_rotationd");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
- }
- CanvasLayer::CanvasLayer() {
- vp = NULL;
- scale = Vector2(1, 1);
- rot = 0;
- locrotscale_dirty = false;
- layer = 1;
- canvas = Ref<World2D>(memnew(World2D));
- custom_viewport = NULL;
- custom_viewport_id = 0;
- sort_index = 0;
- }
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