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- /*************************************************************************/
- /* texture_button.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEXTURE_BUTTON_H
- #define TEXTURE_BUTTON_H
- #include "scene/gui/base_button.h"
- #include "scene/resources/bit_mask.h"
- class TextureButton : public BaseButton {
- GDCLASS(TextureButton, BaseButton);
- public:
- enum StretchMode {
- STRETCH_SCALE,
- STRETCH_TILE,
- STRETCH_KEEP,
- STRETCH_KEEP_CENTERED,
- STRETCH_KEEP_ASPECT,
- STRETCH_KEEP_ASPECT_CENTERED,
- STRETCH_KEEP_ASPECT_COVERED,
- };
- private:
- Ref<Texture> normal;
- Ref<Texture> pressed;
- Ref<Texture> hover;
- Ref<Texture> disabled;
- Ref<Texture> focused;
- Ref<BitMap> click_mask;
- bool expand;
- StretchMode stretch_mode;
- protected:
- virtual Size2 get_minimum_size() const;
- virtual bool has_point(const Point2 &p_point) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_normal_texture(const Ref<Texture> &p_normal);
- void set_pressed_texture(const Ref<Texture> &p_pressed);
- void set_hover_texture(const Ref<Texture> &p_hover);
- void set_disabled_texture(const Ref<Texture> &p_disabled);
- void set_focused_texture(const Ref<Texture> &p_focused);
- void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture> get_normal_texture() const;
- Ref<Texture> get_pressed_texture() const;
- Ref<Texture> get_hover_texture() const;
- Ref<Texture> get_disabled_texture() const;
- Ref<Texture> get_focused_texture() const;
- Ref<BitMap> get_click_mask() const;
- bool get_expand() const;
- void set_expand(bool p_expand);
- void set_stretch_mode(StretchMode p_stretch_mode);
- StretchMode get_stretch_mode() const;
- TextureButton();
- };
- VARIANT_ENUM_CAST(TextureButton::StretchMode);
- #endif // TEXTURE_BUTTON_H
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