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- /*************************************************************************/
- /* shortcut.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shortcut.h"
- #include "os/keyboard.h"
- void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
- shortcut = p_shortcut;
- emit_changed();
- }
- Ref<InputEvent> ShortCut::get_shortcut() const {
- return shortcut;
- }
- bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
- return shortcut.is_valid() && shortcut->shortcut_match(p_event);
- }
- String ShortCut::get_as_text() const {
- if (shortcut.is_valid())
- return shortcut->as_text();
- else
- return "None";
- }
- bool ShortCut::is_valid() const {
- return shortcut.is_valid();
- }
- void ShortCut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut);
- ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
- ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut);
- ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
- }
- ShortCut::ShortCut() {
- }
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