shortcut.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* shortcut.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "shortcut.h"
  31. #include "os/keyboard.h"
  32. void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
  33. shortcut = p_shortcut;
  34. emit_changed();
  35. }
  36. Ref<InputEvent> ShortCut::get_shortcut() const {
  37. return shortcut;
  38. }
  39. bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
  40. return shortcut.is_valid() && shortcut->shortcut_match(p_event);
  41. }
  42. String ShortCut::get_as_text() const {
  43. if (shortcut.is_valid())
  44. return shortcut->as_text();
  45. else
  46. return "None";
  47. }
  48. bool ShortCut::is_valid() const {
  49. return shortcut.is_valid();
  50. }
  51. void ShortCut::_bind_methods() {
  52. ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut);
  53. ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut);
  54. ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
  55. ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut);
  56. ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
  57. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
  58. }
  59. ShortCut::ShortCut() {
  60. }