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- /*************************************************************************/
- /* item_list.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ITEMLIST_H
- #define ITEMLIST_H
- #include "scene/gui/control.h"
- #include "scene/gui/scroll_bar.h"
- class ItemList : public Control {
- GDCLASS(ItemList, Control);
- public:
- enum IconMode {
- ICON_MODE_TOP,
- ICON_MODE_LEFT
- };
- enum SelectMode {
- SELECT_SINGLE,
- SELECT_MULTI
- };
- private:
- struct Item {
- Ref<Texture> icon;
- Rect2i icon_region;
- Ref<Texture> tag_icon;
- String text;
- bool selectable;
- bool selected;
- bool disabled;
- bool tooltip_enabled;
- Variant metadata;
- String tooltip;
- Color custom_fg;
- Color custom_bg;
- Rect2 rect_cache;
- Rect2 min_rect_cache;
- Size2 get_icon_size() const;
- bool operator<(const Item &p_another) const { return text < p_another.text; }
- };
- int current;
- bool shape_changed;
- bool ensure_selected_visible;
- bool same_column_width;
- bool auto_height;
- float auto_height_value;
- Vector<Item> items;
- Vector<int> separators;
- SelectMode select_mode;
- IconMode icon_mode;
- VScrollBar *scroll_bar;
- uint64_t search_time_msec;
- String search_string;
- int current_columns;
- int fixed_column_width;
- int max_text_lines;
- int max_columns;
- Size2 fixed_icon_size;
- Size2 max_item_size_cache;
- int defer_select_single;
- bool allow_rmb_select;
- real_t icon_scale;
- Array _get_items() const;
- void _set_items(const Array &p_items);
- void _scroll_changed(double);
- void _gui_input(const Ref<InputEvent> &p_event);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_item(const String &p_item, const Ref<Texture> &p_texture = Ref<Texture>(), bool p_selectable = true);
- void add_icon_item(const Ref<Texture> &p_item, bool p_selectable = true);
- void set_item_text(int p_idx, const String &p_text);
- String get_item_text(int p_idx) const;
- void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
- Ref<Texture> get_item_icon(int p_idx) const;
- void set_item_icon_region(int p_idx, const Rect2 &p_region);
- Rect2 get_item_icon_region(int p_idx) const;
- void set_item_selectable(int p_idx, bool p_selectable);
- bool is_item_selectable(int p_idx) const;
- void set_item_disabled(int p_idx, bool p_disabled);
- bool is_item_disabled(int p_idx) const;
- void set_item_metadata(int p_idx, const Variant &p_metadata);
- Variant get_item_metadata(int p_idx) const;
- void set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon);
- Ref<Texture> get_item_tag_icon(int p_idx) const;
- void set_item_tooltip_enabled(int p_idx, const bool p_enabled);
- bool is_item_tooltip_enabled(int p_idx) const;
- void set_item_tooltip(int p_idx, const String &p_tooltip);
- String get_item_tooltip(int p_idx) const;
- void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color);
- Color get_item_custom_bg_color(int p_idx) const;
- void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color);
- Color get_item_custom_fg_color(int p_idx) const;
- void select(int p_idx, bool p_single = true);
- void unselect(int p_idx);
- bool is_selected(int p_idx) const;
- Vector<int> get_selected_items();
- void set_current(int p_current);
- int get_current() const;
- void move_item(int p_item, int p_to_pos);
- int get_item_count() const;
- void remove_item(int p_idx);
- void clear();
- void set_fixed_column_width(int p_size);
- int get_fixed_column_width() const;
- void set_same_column_width(bool p_enable);
- bool is_same_column_width() const;
- void set_max_text_lines(int p_lines);
- int get_max_text_lines() const;
- void set_max_columns(int p_amount);
- int get_max_columns() const;
- void set_select_mode(SelectMode p_mode);
- SelectMode get_select_mode() const;
- void set_icon_mode(IconMode p_mode);
- IconMode get_icon_mode() const;
- void set_fixed_icon_size(const Size2 &p_size);
- Size2 get_fixed_icon_size() const;
- void set_allow_rmb_select(bool p_allow);
- bool get_allow_rmb_select() const;
- void ensure_current_is_visible();
- void sort_items_by_text();
- int find_metadata(const Variant &p_metadata) const;
- virtual String get_tooltip(const Point2 &p_pos) const;
- int get_item_at_position(const Point2 &p_pos, bool p_exact = false) const;
- bool is_pos_at_end_of_items(const Point2 &p_pos) const;
- void set_icon_scale(real_t p_scale);
- real_t get_icon_scale() const;
- void set_auto_height(bool p_enable);
- bool has_auto_height() const;
- Size2 get_minimum_size() const;
- VScrollBar *get_v_scroll() { return scroll_bar; }
- ItemList();
- ~ItemList();
- };
- VARIANT_ENUM_CAST(ItemList::SelectMode);
- VARIANT_ENUM_CAST(ItemList::IconMode);
- #endif // ITEMLIST_H
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